Corner Clothing UI (#22883)
* Corner clothing (save point) * IT WORKS. YIPPEE * the last of it * template rejigs
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@@ -6,7 +6,6 @@ using Content.Client.UserInterface.Systems.Crafting;
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using Content.Client.UserInterface.Systems.EscapeMenu;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Client.UserInterface.Systems.Guidebook;
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using Content.Client.UserInterface.Systems.Inventory;
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using Content.Client.UserInterface.Systems.MenuBar.Widgets;
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using Content.Client.UserInterface.Systems.Sandbox;
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using Robust.Client.UserInterface.Controllers;
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@@ -16,7 +15,6 @@ namespace Content.Client.UserInterface.Systems.MenuBar;
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public sealed class GameTopMenuBarUIController : UIController
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{
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[Dependency] private readonly EscapeUIController _escape = default!;
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[Dependency] private readonly InventoryUIController _inventory = default!;
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[Dependency] private readonly AdminUIController _admin = default!;
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[Dependency] private readonly CharacterUIController _character = default!;
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[Dependency] private readonly CraftingUIController _crafting = default!;
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@@ -40,7 +38,6 @@ public sealed class GameTopMenuBarUIController : UIController
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{
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_escape.UnloadButton();
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_guidebook.UnloadButton();
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_inventory.UnloadButton();
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_admin.UnloadButton();
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_character.UnloadButton();
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_crafting.UnloadButton();
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@@ -53,7 +50,6 @@ public sealed class GameTopMenuBarUIController : UIController
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{
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_escape.LoadButton();
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_guidebook.LoadButton();
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_inventory.LoadButton();
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_admin.LoadButton();
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_character.LoadButton();
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_crafting.LoadButton();
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