Corner Clothing UI (#22883)

* Corner clothing (save point)

* IT WORKS. YIPPEE

* the last of it

* template rejigs
This commit is contained in:
Nemanja
2023-12-23 01:32:23 -05:00
committed by GitHub
parent 33399db6c2
commit 9b18357a88
32 changed files with 240 additions and 146 deletions

View File

@@ -6,7 +6,6 @@ using Content.Client.UserInterface.Systems.Crafting;
using Content.Client.UserInterface.Systems.EscapeMenu;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Client.UserInterface.Systems.Inventory;
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
using Content.Client.UserInterface.Systems.Sandbox;
using Robust.Client.UserInterface.Controllers;
@@ -16,7 +15,6 @@ namespace Content.Client.UserInterface.Systems.MenuBar;
public sealed class GameTopMenuBarUIController : UIController
{
[Dependency] private readonly EscapeUIController _escape = default!;
[Dependency] private readonly InventoryUIController _inventory = default!;
[Dependency] private readonly AdminUIController _admin = default!;
[Dependency] private readonly CharacterUIController _character = default!;
[Dependency] private readonly CraftingUIController _crafting = default!;
@@ -40,7 +38,6 @@ public sealed class GameTopMenuBarUIController : UIController
{
_escape.UnloadButton();
_guidebook.UnloadButton();
_inventory.UnloadButton();
_admin.UnloadButton();
_character.UnloadButton();
_crafting.UnloadButton();
@@ -53,7 +50,6 @@ public sealed class GameTopMenuBarUIController : UIController
{
_escape.LoadButton();
_guidebook.LoadButton();
_inventory.LoadButton();
_admin.LoadButton();
_character.LoadButton();
_crafting.LoadButton();