Make more objects spray paintable (Reviving #31328) (#37341)

* PaintableAirlockComponent and AirlockGroupPrototype have been replaced

* Slightly redesigned SprayPainterSystem for greater versatility

* Added handling of changes to the appearance of doors and storages

* PaintableGroup prototypes have been created

* Generating tabs with styles in the UI

* Fix error with undiscovered layer

* Slight improvement

* Removed unnecessary property

* The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed

* Added canisters, but repainting doesn't work

* Added localization to styles

* Fix sprite changing

* Added the ability to paint canisters

* slight ui improvement

* Fix yamllinter errors

* Fix test

* The UI now remembers which tab was open

* Fix build (?)

* Rename

* Charges have been added to the spray painter

* Added a charge texture for the spray painter

* Now spray painter can paint decals

* Increased number of charges

* Spawning dummy objects has been replaced by PrototypeManager

* added a signature about the painting of the object

* fix

* Code commenting

* Fix upstream

* Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* review

* Now decals can only be painted if the corresponding tab in the menu is open.

* Fixed a bug with pipe and decal tabs not being remembered

* Update EntityStorageVisualizerSystem.cs

* record

* loc

* Cleanup

* Revert electrified visuals

* more cleanup, fix charges, del ammo4

* no empty file, remove meta component

* closet exceptions, storage visualizer fixes

* enable/disable decal through alt-verb

* Fix missed merge conflicts

* fix snap offset, button event handlers

* simpler order, fix snap loc string

* Remove PaintableViz.BaseRSI, no decal item, A-Z

* State-respecting UI, BUI updates, FTL fixes

* revert DecalPlacerWindow changes

* revert unwanted changes, cleanup function order

* Limit SprayPainterAmmo write access to AmmoSystem

* Remove PaintedSystem

* spray paint ammo lathe recipe, youtool listing

* category as a list, groups as subtabs

* Restore inhand copyright in meta.json

* empty spray painter, recipe produces an empty one

* allow alpha on spray painter decals

* add comments

* paintable wall lockers

* Restrict painting more objects

* Suggested event changes, event cleanup

* component comments, fix ammo inhands

* uncleanable decals, dirty styles on mapinit

* organize paintables, separate emergency/closet grp

* fix categories newline at EOF

* airlock group whitespace cleanup

* realphabetize

* Clean up EntityStorageViz merge conflict markers

* Apply requested changes

* Apply suggestions from sowelipililimute's review

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* betrayal most foul

* Remove members from EntityPaintedEvent

* No emerg. group, steelsec to secure, locker/closet

* Enable repainting the medical wall locker

* comments, no flags on PaintableVisuals

* Remove locked variants from closets/wall closets

* removable decals

* off value consistency

* can't paint away those bones

* fix precedence

* Remove AirlockDepartment, AirlockGroup protos

Both unused.

* whitelist consistency re: ammo component

* add standing emergency closet styles

* alphabetize the spray painter listings

---------

Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
This commit is contained in:
Whatstone
2025-07-10 20:36:57 -04:00
committed by GitHub
parent 685156c08f
commit 9ad99cfa64
53 changed files with 2027 additions and 512 deletions

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@@ -0,0 +1,28 @@
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.SprayPainter.Prototypes;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Atmos.EntitySystems;
/// <summary>
/// Used to change the appearance of gas canisters.
/// </summary>
public sealed class GasCanisterAppearanceSystem : VisualizerSystem<GasCanisterComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
protected override void OnAppearanceChange(EntityUid uid, GasCanisterComponent component, ref AppearanceChangeEvent args)
{
if (!AppearanceSystem.TryGetData<string>(uid, PaintableVisuals.Prototype, out var protoName, args.Component) || args.Sprite is not { } old)
return;
if (!_prototypeManager.HasIndex(protoName))
return;
// Create the given prototype and get its first layer.
var tempUid = Spawn(protoName);
SpriteSystem.LayerSetRsiState(uid, 0, SpriteSystem.LayerGetRsiState(tempUid, 0));
QueueDel(tempUid);
}
}

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@@ -1,16 +1,17 @@
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.SprayPainter.Prototypes;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Prototypes;
namespace Content.Client.Doors;
public sealed class DoorSystem : SharedDoorSystem
{
[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
@@ -85,8 +86,8 @@ public sealed class DoorSystem : SharedDoorSystem
if (!AppearanceSystem.TryGetData<DoorState>(entity, DoorVisuals.State, out var state, args.Component))
state = DoorState.Closed;
if (AppearanceSystem.TryGetData<string>(entity, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
UpdateSpriteLayers((entity.Owner, args.Sprite), baseRsi);
if (AppearanceSystem.TryGetData<string>(entity, PaintableVisuals.Prototype, out var prototype, args.Component))
UpdateSpriteLayers((entity.Owner, args.Sprite), prototype);
if (_animationSystem.HasRunningAnimation(entity, DoorComponent.AnimationKey))
_animationSystem.Stop(entity.Owner, DoorComponent.AnimationKey);
@@ -139,14 +140,14 @@ public sealed class DoorSystem : SharedDoorSystem
}
}
private void UpdateSpriteLayers(Entity<SpriteComponent> sprite, string baseRsi)
private void UpdateSpriteLayers(Entity<SpriteComponent> sprite, string targetProto)
{
if (!_resourceCache.TryGetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / baseRsi, out var res))
{
Log.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
if (!_prototypeManager.TryIndex(targetProto, out var target))
return;
}
_sprite.SetBaseRsi(sprite.AsNullable(), res.RSI);
if (!target.TryGetComponent(out SpriteComponent? targetSprite, _componentFactory))
return;
_sprite.SetBaseRsi(sprite.AsNullable(), targetSprite.BaseRSI);
}
}

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@@ -1,56 +1,129 @@
using Content.Shared.SprayPainter;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
using System.Linq;
using Robust.Shared.Graphics;
using Content.Client.Items;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Decals;
using Content.Shared.SprayPainter;
using Content.Shared.SprayPainter.Components;
using Content.Shared.SprayPainter.Prototypes;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.SprayPainter;
/// <summary>
/// Client-side spray painter functions. Caches information for spray painter windows and updates the UI to reflect component state.
/// </summary>
public sealed class SprayPainterSystem : SharedSprayPainterSystem
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
public List<SprayPainterEntry> Entries { get; private set; } = new();
public List<SprayPainterDecalEntry> Decals = [];
public Dictionary<string, List<string>> PaintableGroupsByCategory = new();
public Dictionary<string, Dictionary<string, EntProtoId>> PaintableStylesByGroup = new();
protected override void CacheStyles()
public override void Initialize()
{
base.CacheStyles();
base.Initialize();
Entries.Clear();
foreach (var style in Styles)
Subs.ItemStatus<SprayPainterComponent>(ent => new StatusControl(ent));
SubscribeLocalEvent<SprayPainterComponent, AfterAutoHandleStateEvent>(OnStateUpdate);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
CachePrototypes();
}
private void OnStateUpdate(Entity<SprayPainterComponent> ent, ref AfterAutoHandleStateEvent args)
{
var name = style.Name;
string? iconPath = Groups
.FindAll(x => x.StylePaths.ContainsKey(name))?
.MaxBy(x => x.IconPriority)?.StylePaths[name];
if (iconPath == null)
UpdateUi(ent);
}
protected override void UpdateUi(Entity<SprayPainterComponent> ent)
{
Entries.Add(new SprayPainterEntry(name, null));
if (_ui.TryGetOpenUi(ent.Owner, SprayPainterUiKey.Key, out var bui))
bui.Update();
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
{
if (!args.WasModified<PaintableGroupCategoryPrototype>() || !args.WasModified<PaintableGroupPrototype>() || !args.WasModified<DecalPrototype>())
return;
CachePrototypes();
}
private void CachePrototypes()
{
PaintableGroupsByCategory.Clear();
PaintableStylesByGroup.Clear();
foreach (var category in Proto.EnumeratePrototypes<PaintableGroupCategoryPrototype>().OrderBy(x => x.ID))
{
var groupList = new List<string>();
foreach (var groupId in category.Groups)
{
if (!Proto.TryIndex(groupId, out var group))
continue;
groupList.Add(groupId);
PaintableStylesByGroup[groupId] = group.Styles;
}
RSIResource doorRsi = _resourceCache.GetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / new ResPath(iconPath));
if (!doorRsi.RSI.TryGetState("closed", out var icon))
if (groupList.Count > 0)
PaintableGroupsByCategory[category.ID] = groupList;
}
Decals.Clear();
foreach (var decalPrototype in Proto.EnumeratePrototypes<DecalPrototype>().OrderBy(x => x.ID))
{
Entries.Add(new SprayPainterEntry(name, null));
if (!decalPrototype.Tags.Contains("station")
&& !decalPrototype.Tags.Contains("markings")
|| decalPrototype.Tags.Contains("dirty"))
continue;
}
Entries.Add(new SprayPainterEntry(name, icon.Frame0));
}
Decals.Add(new SprayPainterDecalEntry(decalPrototype.ID, decalPrototype.Sprite));
}
}
public sealed class SprayPainterEntry
private sealed class StatusControl : Control
{
public string Name;
public Texture? Icon;
private readonly RichTextLabel _label;
private readonly Entity<SprayPainterComponent> _entity;
private DecalPaintMode? _lastPaintingDecals = null;
public SprayPainterEntry(string name, Texture? icon)
public StatusControl(Entity<SprayPainterComponent> ent)
{
Name = name;
Icon = icon;
_entity = ent;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_entity.Comp.DecalMode == _lastPaintingDecals)
return;
_lastPaintingDecals = _entity.Comp.DecalMode;
string modeLocString = _entity.Comp.DecalMode switch
{
DecalPaintMode.Add => "spray-painter-item-status-add",
DecalPaintMode.Remove => "spray-painter-item-status-remove",
_ => "spray-painter-item-status-off"
};
_label.SetMarkupPermissive(Robust.Shared.Localization.Loc.GetString("spray-painter-item-status-label",
("mode", Robust.Shared.Localization.Loc.GetString(modeLocString))));
}
}
}
/// <summary>
/// A spray paintable decal, mapped by ID.
/// </summary>
public sealed record SprayPainterDecalEntry(string Name, SpriteSpecifier Sprite);

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@@ -1,42 +1,96 @@
using Content.Shared.Decals;
using Content.Shared.SprayPainter;
using Content.Shared.SprayPainter.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Prototypes;
namespace Content.Client.SprayPainter.UI;
public sealed class SprayPainterBoundUserInterface : BoundUserInterface
/// <summary>
/// A BUI for a spray painter. Allows selecting pipe colours, decals, and paintable object types sorted by category.
/// </summary>
public sealed class SprayPainterBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[ViewVariables]
private SprayPainterWindow? _window;
public SprayPainterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
if (_window == null)
{
_window = this.CreateWindow<SprayPainterWindow>();
_window.OnSpritePicked = OnSpritePicked;
_window.OnColorPicked = OnColorPicked;
_window.OnSpritePicked += OnSpritePicked;
_window.OnSetPipeColor += OnSetPipeColor;
_window.OnTabChanged += OnTabChanged;
_window.OnDecalChanged += OnDecalChanged;
_window.OnDecalColorChanged += OnDecalColorChanged;
_window.OnDecalAngleChanged += OnDecalAngleChanged;
_window.OnDecalSnapChanged += OnDecalSnapChanged;
}
if (EntMan.TryGetComponent(Owner, out SprayPainterComponent? comp))
var sprayPainter = EntMan.System<SprayPainterSystem>();
_window.PopulateCategories(sprayPainter.PaintableStylesByGroup, sprayPainter.PaintableGroupsByCategory, sprayPainter.Decals);
Update();
if (EntMan.TryGetComponent(Owner, out SprayPainterComponent? sprayPainterComp))
_window.SetSelectedTab(sprayPainterComp.SelectedTab);
}
public override void Update()
{
_window.Populate(EntMan.System<SprayPainterSystem>().Entries, comp.Index, comp.PickedColor, comp.ColorPalette);
}
if (_window == null)
return;
if (!EntMan.TryGetComponent(Owner, out SprayPainterComponent? sprayPainter))
return;
_window.PopulateColors(sprayPainter.ColorPalette);
if (sprayPainter.PickedColor != null)
_window.SelectColor(sprayPainter.PickedColor);
_window.SetSelectedStyles(sprayPainter.StylesByGroup);
_window.SetSelectedDecal(sprayPainter.SelectedDecal);
_window.SetDecalAngle(sprayPainter.SelectedDecalAngle);
_window.SetDecalColor(sprayPainter.SelectedDecalColor);
_window.SetDecalSnap(sprayPainter.SnapDecals);
}
private void OnSpritePicked(ItemList.ItemListSelectedEventArgs args)
private void OnDecalSnapChanged(bool snap)
{
SendMessage(new SprayPainterSpritePickedMessage(args.ItemIndex));
SendPredictedMessage(new SprayPainterSetDecalSnapMessage(snap));
}
private void OnColorPicked(ItemList.ItemListSelectedEventArgs args)
private void OnDecalAngleChanged(int angle)
{
SendPredictedMessage(new SprayPainterSetDecalAngleMessage(angle));
}
private void OnDecalColorChanged(Color? color)
{
SendPredictedMessage(new SprayPainterSetDecalColorMessage(color));
}
private void OnDecalChanged(ProtoId<DecalPrototype> protoId)
{
SendPredictedMessage(new SprayPainterSetDecalMessage(protoId));
}
private void OnTabChanged(int index, bool isSelectedTabWithDecals)
{
SendPredictedMessage(new SprayPainterTabChangedMessage(index, isSelectedTabWithDecals));
}
private void OnSpritePicked(string group, string style)
{
SendPredictedMessage(new SprayPainterSetPaintableStyleMessage(group, style));
}
private void OnSetPipeColor(ItemList.ItemListSelectedEventArgs args)
{
var key = _window?.IndexToColorKey(args.ItemIndex);
SendMessage(new SprayPainterColorPickedMessage(key));
SendPredictedMessage(new SprayPainterSetPipeColorMessage(key));
}
}

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@@ -0,0 +1,26 @@
<controls:SprayPainterDecals
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.SprayPainter.UI">
<BoxContainer Orientation="Vertical">
<Label Text="{Loc 'spray-painter-selected-decals'}" />
<ScrollContainer VerticalExpand="True">
<GridContainer Columns="7" Name="DecalsGrid">
<!-- populated by code -->
</GridContainer>
</ScrollContainer>
<BoxContainer Orientation="Vertical">
<ColorSelectorSliders Name="ColorSelector" IsAlphaVisible="True" />
<CheckBox Name="UseCustomColorCheckBox" Text="{Loc 'spray-painter-use-custom-color'}" />
<CheckBox Name="SnapToTileCheckBox" Text="{Loc 'spray-painter-use-snap-to-tile'}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'spray-painter-angle-rotation'}" />
<SpinBox Name="AngleSpinBox" HorizontalExpand="True" />
<Button Text="{Loc 'spray-painter-angle-rotation-90-sub'}" Name="SubAngleButton" />
<Button Text="{Loc 'spray-painter-angle-rotation-reset'}" Name="SetZeroAngleButton" />
<Button Text="{Loc 'spray-painter-angle-rotation-90-add'}" Name="AddAngleButton" />
</BoxContainer>
</BoxContainer>
</controls:SprayPainterDecals>

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@@ -0,0 +1,174 @@
using System.Numerics;
using Content.Client.Stylesheets;
using Content.Shared.Decals;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.SprayPainter.UI;
/// <summary>
/// Used to control decal painting parameters for the spray painter.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class SprayPainterDecals : Control
{
public Action<ProtoId<DecalPrototype>>? OnDecalSelected;
public Action<Color?>? OnColorChanged;
public Action<int>? OnAngleChanged;
public Action<bool>? OnSnapChanged;
private SpriteSystem? _sprite;
private string _selectedDecal = string.Empty;
private List<SprayPainterDecalEntry> _decals = [];
public SprayPainterDecals()
{
RobustXamlLoader.Load(this);
AddAngleButton.OnButtonUp += _ => AngleSpinBox.Value += 90;
SubAngleButton.OnButtonUp += _ => AngleSpinBox.Value -= 90;
SetZeroAngleButton.OnButtonUp += _ => AngleSpinBox.Value = 0;
AngleSpinBox.ValueChanged += args => OnAngleChanged?.Invoke(args.Value);
UseCustomColorCheckBox.OnPressed += UseCustomColorCheckBoxOnOnPressed;
SnapToTileCheckBox.OnPressed += SnapToTileCheckBoxOnOnPressed;
ColorSelector.OnColorChanged += OnColorSelected;
}
private void UseCustomColorCheckBoxOnOnPressed(BaseButton.ButtonEventArgs _)
{
OnColorChanged?.Invoke(UseCustomColorCheckBox.Pressed ? ColorSelector.Color : null);
UpdateColorButtons(UseCustomColorCheckBox.Pressed);
}
private void SnapToTileCheckBoxOnOnPressed(BaseButton.ButtonEventArgs _)
{
OnSnapChanged?.Invoke(SnapToTileCheckBox.Pressed);
}
/// <summary>
/// Updates the decal list.
/// </summary>
public void PopulateDecals(List<SprayPainterDecalEntry> decals, SpriteSystem sprite)
{
_sprite ??= sprite;
_decals = decals;
DecalsGrid.Children.Clear();
foreach (var decal in decals)
{
var button = new TextureButton()
{
TextureNormal = sprite.Frame0(decal.Sprite),
Name = decal.Name,
ToolTip = decal.Name,
Scale = new Vector2(2, 2),
};
button.OnPressed += DecalButtonOnPressed;
if (UseCustomColorCheckBox.Pressed)
{
button.Modulate = ColorSelector.Color;
}
if (_selectedDecal == decal.Name)
{
var panelContainer = new PanelContainer()
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = StyleNano.ButtonColorDefault,
},
Children =
{
button,
},
};
DecalsGrid.AddChild(panelContainer);
}
else
{
DecalsGrid.AddChild(button);
}
}
}
private void OnColorSelected(Color color)
{
if (!UseCustomColorCheckBox.Pressed)
return;
OnColorChanged?.Invoke(color);
UpdateColorButtons(UseCustomColorCheckBox.Pressed);
}
private void UpdateColorButtons(bool apply)
{
Color modulateColor = apply ? ColorSelector.Color : Color.White;
foreach (var button in DecalsGrid.Children)
{
switch (button)
{
case TextureButton:
button.Modulate = modulateColor;
break;
case PanelContainer panelContainer:
{
foreach (TextureButton textureButton in panelContainer.Children)
textureButton.Modulate = modulateColor;
break;
}
}
}
}
private void DecalButtonOnPressed(BaseButton.ButtonEventArgs obj)
{
if (obj.Button.Name is not { } name)
return;
_selectedDecal = name;
OnDecalSelected?.Invoke(_selectedDecal);
if (_sprite is null)
return;
PopulateDecals(_decals, _sprite);
}
public void SetSelectedDecal(string name)
{
_selectedDecal = name;
if (_sprite is null)
return;
PopulateDecals(_decals, _sprite);
}
public void SetAngle(int degrees)
{
AngleSpinBox.OverrideValue(degrees);
}
public void SetColor(Color? color)
{
UseCustomColorCheckBox.Pressed = color != null;
if (color != null)
ColorSelector.Color = color.Value;
UpdateColorButtons(UseCustomColorCheckBox.Pressed);
}
public void SetSnap(bool snap)
{
SnapToTileCheckBox.Pressed = snap;
}
}

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@@ -0,0 +1,12 @@
<BoxContainer
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Orientation="Vertical">
<Label Text="{Loc 'spray-painter-selected-style'}" />
<controls:ListContainer
Name="StyleList"
Toggle="True"
Group="True">
<!-- populated by code -->
</controls:ListContainer>
</BoxContainer>

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@@ -0,0 +1,66 @@
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.SprayPainter.UI;
/// <summary>
/// Used to display a group of paintable styles in the spray painter menu.
/// (e.g. each type of paintable locker or plastic crate)
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class SprayPainterGroup : BoxContainer
{
public event Action<SpriteListData>? OnButtonPressed;
public SprayPainterGroup()
{
RobustXamlLoader.Load(this);
StyleList.GenerateItem = GenerateItems;
}
public void PopulateList(List<SpriteListData> spriteList)
{
StyleList.PopulateList(spriteList);
}
public void SelectItemByStyle(string key)
{
foreach (var elem in StyleList.Data)
{
if (elem is not SpriteListData spriteElem)
continue;
if (spriteElem.Style == key)
{
StyleList.Select(spriteElem);
break;
}
}
}
private void GenerateItems(ListData data, ListContainerButton button)
{
if (data is not SpriteListData spriteListData)
return;
var box = new BoxContainer() { Orientation = LayoutOrientation.Horizontal };
var protoView = new EntityPrototypeView();
protoView.SetPrototype(spriteListData.Prototype);
var label = new Label()
{
Text = Loc.GetString($"spray-painter-style-{spriteListData.Group.ToLower()}-{spriteListData.Style.ToLower()}")
};
box.AddChild(protoView);
box.AddChild(label);
button.AddChild(box);
button.AddStyleClass(ListContainer.StyleClassListContainerButton);
button.OnPressed += _ => OnButtonPressed?.Invoke(spriteListData);
if (spriteListData.SelectedIndex == button.Index)
button.Pressed = true;
}
}

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@@ -1,34 +1,6 @@
<DefaultWindow xmlns="https://spacestation14.io"
MinSize="500 300"
SetSize="500 500"
MinSize="520 300"
SetSize="520 700"
Title="{Loc 'spray-painter-window-title'}">
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True"
VerticalExpand="True"
SeparationOverride="4"
MinWidth="450">
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True"
SeparationOverride="4"
MinWidth="200">
<Label Name="SelectedSpriteLabel"
Text="{Loc 'spray-painter-selected-style'}">
</Label>
<ItemList Name="SpriteList"
SizeFlagsStretchRatio="8"
VerticalExpand="True"/>
</BoxContainer>
<BoxContainer Orientation="Vertical"
HorizontalExpand="True"
VerticalExpand="True"
SeparationOverride="4"
MinWidth="200">
<Label Name="SelectedColorLabel"
Text="{Loc 'spray-painter-selected-color'}"/>
<ItemList Name="ColorList"
SizeFlagsStretchRatio="8"
VerticalExpand="True"/>
</BoxContainer>
</BoxContainer>
<TabContainer Name="Tabs"/>
</DefaultWindow>

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@@ -1,12 +1,19 @@
using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Shared.Decals;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.SprayPainter.UI;
/// <summary>
/// A window to select spray painter settings by object type, as well as pipe colours and decals.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class SprayPainterWindow : DefaultWindow
{
@@ -15,13 +22,33 @@ public sealed partial class SprayPainterWindow : DefaultWindow
private readonly SpriteSystem _spriteSystem;
public Action<ItemList.ItemListSelectedEventArgs>? OnSpritePicked;
public Action<ItemList.ItemListSelectedEventArgs>? OnColorPicked;
// Events
public event Action<string, string>? OnSpritePicked;
public event Action<int, bool>? OnTabChanged;
public event Action<ProtoId<DecalPrototype>>? OnDecalChanged;
public event Action<ItemList.ItemListSelectedEventArgs>? OnSetPipeColor;
public event Action<Color?>? OnDecalColorChanged;
public event Action<int>? OnDecalAngleChanged;
public event Action<bool>? OnDecalSnapChanged;
// Pipe color data
private ItemList _colorList = default!;
public Dictionary<string, int> ItemColorIndex = new();
private Dictionary<string, Color> currentPalette = new();
private const string colorLocKeyPrefix = "pipe-painter-color-";
private List<SprayPainterEntry> CurrentEntries = new List<SprayPainterEntry>();
private Dictionary<string, Color> _currentPalette = new();
private const string ColorLocKeyPrefix = "pipe-painter-color-";
// Paintable objects
private Dictionary<string, Dictionary<string, EntProtoId>> _currentStylesByGroup = new();
private Dictionary<string, List<string>> _currentGroupsByCategory = new();
// Tab controls
private Dictionary<string, SprayPainterGroup> _paintableControls = new();
private BoxContainer? _pipeControl;
// Decals
private List<SprayPainterDecalEntry> _currentDecals = [];
private SprayPainterDecals? _sprayPainterDecals;
private readonly SpriteSpecifier _colorEntryIconTexture = new SpriteSpecifier.Rsi(
new ResPath("Structures/Piping/Atmospherics/pipe.rsi"),
@@ -32,13 +59,14 @@ public sealed partial class SprayPainterWindow : DefaultWindow
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_spriteSystem = _sysMan.GetEntitySystem<SpriteSystem>();
Tabs.OnTabChanged += (index) => OnTabChanged?.Invoke(index, _sprayPainterDecals?.GetPositionInParent() == index);
}
private string GetColorLocString(string? colorKey)
{
if (string.IsNullOrEmpty(colorKey))
return Loc.GetString("pipe-painter-no-color-selected");
var locKey = colorLocKeyPrefix + colorKey;
var locKey = ColorLocKeyPrefix + colorKey;
if (!_loc.TryGetString(locKey, out var locString))
locString = colorKey;
@@ -48,51 +76,229 @@ public sealed partial class SprayPainterWindow : DefaultWindow
public string? IndexToColorKey(int index)
{
return (string?) ColorList[index].Metadata;
return _colorList[index].Text;
}
public void Populate(List<SprayPainterEntry> entries, int selectedStyle, string? selectedColorKey, Dictionary<string, Color> palette)
private void OnStyleSelected(ListData data)
{
if (data is SpriteListData listData)
OnSpritePicked?.Invoke(listData.Group, listData.Style);
}
/// <summary>
/// Wrapper to allow for selecting/deselecting the event to avoid loops
/// </summary>
private void OnColorPicked(ItemList.ItemListSelectedEventArgs args)
{
OnSetPipeColor?.Invoke(args);
}
/// <summary>
/// Setup function for the window.
/// </summary>
/// <param name="stylesByGroup">Each group, mapped by name to the set of named styles by their associated entity prototype.</param>
/// <param name="groupsByCategory">The set of categories and the groups associated with them.</param>
/// <param name="decals">A list of each decal.</param>
public void PopulateCategories(Dictionary<string, Dictionary<string, EntProtoId>> stylesByGroup, Dictionary<string, List<string>> groupsByCategory, List<SprayPainterDecalEntry> decals)
{
bool tabsCleared = false;
var lastTab = Tabs.CurrentTab;
if (!_currentGroupsByCategory.Equals(groupsByCategory))
{
// Destroy all existing tabs
tabsCleared = true;
_paintableControls.Clear();
_pipeControl = null;
_sprayPainterDecals = null;
Tabs.RemoveAllChildren();
}
// Only clear if the entries change. Otherwise the list would "jump" after selecting an item
if (!CurrentEntries.Equals(entries))
if (tabsCleared || !_currentStylesByGroup.Equals(stylesByGroup))
{
CurrentEntries = entries;
SpriteList.Clear();
foreach (var entry in entries)
_currentStylesByGroup = stylesByGroup;
var tabIndex = 0;
foreach (var (categoryName, categoryGroups) in groupsByCategory.OrderBy(c => c.Key))
{
SpriteList.AddItem(entry.Name, entry.Icon);
if (categoryGroups.Count <= 0)
continue;
// Repopulating controls:
// ensure that categories with multiple groups have separate subtabs
// but single-group categories do not.
if (tabsCleared)
{
TabContainer? subTabs = null;
if (categoryGroups.Count > 1)
subTabs = new();
foreach (var group in categoryGroups)
{
if (!stylesByGroup.TryGetValue(group, out var styles))
continue;
var groupControl = new SprayPainterGroup();
groupControl.OnButtonPressed += OnStyleSelected;
_paintableControls[group] = groupControl;
if (categoryGroups.Count > 1)
{
if (subTabs != null)
{
subTabs?.AddChild(groupControl);
var subTabLocalization = Loc.GetString("spray-painter-tab-group-" + group.ToLower());
TabContainer.SetTabTitle(groupControl, subTabLocalization);
}
}
else
{
Tabs.AddChild(groupControl);
}
}
if (!currentPalette.Equals(palette))
if (subTabs != null)
Tabs.AddChild(subTabs);
var tabLocalization = Loc.GetString("spray-painter-tab-category-" + categoryName.ToLower());
Tabs.SetTabTitle(tabIndex, tabLocalization);
tabIndex++;
}
// Finally, populate all groups with new data.
foreach (var group in categoryGroups)
{
currentPalette = palette;
if (!stylesByGroup.TryGetValue(group, out var styles) ||
!_paintableControls.TryGetValue(group, out var control))
continue;
var dataList = styles
.Select(e => new SpriteListData(group, e.Key, e.Value, 0))
.OrderBy(d => Loc.GetString($"spray-painter-style-{group.ToLower()}-{d.Style.ToLower()}"))
.ToList();
control.PopulateList(dataList);
}
}
}
PopulateColors(_currentPalette);
if (!_currentDecals.Equals(decals))
{
_currentDecals = decals;
if (_sprayPainterDecals is null)
{
_sprayPainterDecals = new SprayPainterDecals();
_sprayPainterDecals.OnDecalSelected += id => OnDecalChanged?.Invoke(id);
_sprayPainterDecals.OnColorChanged += color => OnDecalColorChanged?.Invoke(color);
_sprayPainterDecals.OnAngleChanged += angle => OnDecalAngleChanged?.Invoke(angle);
_sprayPainterDecals.OnSnapChanged += snap => OnDecalSnapChanged?.Invoke(snap);
Tabs.AddChild(_sprayPainterDecals);
TabContainer.SetTabTitle(_sprayPainterDecals, Loc.GetString("spray-painter-tab-category-decals"));
}
_sprayPainterDecals.PopulateDecals(decals, _spriteSystem);
}
if (tabsCleared)
SetSelectedTab(lastTab);
}
public void PopulateColors(Dictionary<string, Color> palette)
{
// Create pipe tab controls if they don't exist
bool tabCreated = false;
if (_pipeControl == null)
{
_pipeControl = new BoxContainer() { Orientation = BoxContainer.LayoutOrientation.Vertical };
var label = new Label() { Text = Loc.GetString("spray-painter-selected-color") };
_colorList = new ItemList() { VerticalExpand = true };
_colorList.OnItemSelected += OnColorPicked;
_pipeControl.AddChild(label);
_pipeControl.AddChild(_colorList);
Tabs.AddChild(_pipeControl);
TabContainer.SetTabTitle(_pipeControl, Loc.GetString("spray-painter-tab-category-pipes"));
tabCreated = true;
}
// Populate the tab if needed (new tab/new data)
if (tabCreated || !_currentPalette.Equals(palette))
{
_currentPalette = palette;
ItemColorIndex.Clear();
ColorList.Clear();
_colorList.Clear();
int index = 0;
foreach (var color in palette)
{
var locString = GetColorLocString(color.Key);
var item = ColorList.AddItem(locString, _spriteSystem.Frame0(_colorEntryIconTexture));
var item = _colorList.AddItem(locString, _spriteSystem.Frame0(_colorEntryIconTexture), metadata: color.Key);
item.IconModulate = color.Value;
item.Metadata = color.Key;
ItemColorIndex.Add(color.Key, ColorList.IndexOf(item));
ItemColorIndex.Add(color.Key, index);
index++;
}
}
}
// Disable event so we don't send a new event for pre-selectedStyle entry and end up in a loop
if (selectedColorKey != null)
# region Setters
public void SetSelectedStyles(Dictionary<string, string> selectedStyles)
{
var index = ItemColorIndex[selectedColorKey];
ColorList.OnItemSelected -= OnColorPicked;
ColorList[index].Selected = true;
ColorList.OnItemSelected += OnColorPicked;
foreach (var (group, style) in selectedStyles)
{
if (!_paintableControls.TryGetValue(group, out var control))
continue;
control.SelectItemByStyle(style);
}
}
SpriteList.OnItemSelected -= OnSpritePicked;
SpriteList[selectedStyle].Selected = true;
SpriteList.OnItemSelected += OnSpritePicked;
public void SelectColor(string color)
{
if (_colorList != null && ItemColorIndex.TryGetValue(color, out var colorIdx))
{
_colorList.OnItemSelected -= OnColorPicked;
_colorList[colorIdx].Selected = true;
_colorList.OnItemSelected += OnColorPicked;
}
}
public void SetSelectedTab(int tab)
{
Tabs.CurrentTab = int.Min(tab, Tabs.ChildCount - 1);
}
public void SetSelectedDecal(string decal)
{
if (_sprayPainterDecals != null)
_sprayPainterDecals.SetSelectedDecal(decal);
}
public void SetDecalAngle(int angle)
{
if (_sprayPainterDecals != null)
_sprayPainterDecals.SetAngle(angle);
}
public void SetDecalColor(Color? color)
{
if (_sprayPainterDecals != null)
_sprayPainterDecals.SetColor(color);
}
public void SetDecalSnap(bool snap)
{
if (_sprayPainterDecals != null)
_sprayPainterDecals.SetSnap(snap);
}
# endregion
}
public record SpriteListData(string Group, string Style, EntProtoId Prototype, int SelectedIndex) : ListData;

View File

@@ -1,10 +1,15 @@
using Content.Shared.SprayPainter.Prototypes;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Storage.Visualizers;
public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStorageVisualsComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
public override void Initialize()
{
base.Initialize();
@@ -26,12 +31,34 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
SpriteSystem.LayerSetRsiState((uid, sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
}
protected override void OnAppearanceChange(EntityUid uid, EntityStorageVisualsComponent comp, ref AppearanceChangeEvent args)
protected override void OnAppearanceChange(EntityUid uid,
EntityStorageVisualsComponent comp,
ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<bool>(uid, StorageVisuals.Open, out var open, args.Component))
return;
var forceRedrawBase = false;
if (AppearanceSystem.TryGetData<string>(uid, PaintableVisuals.Prototype, out var prototype, args.Component))
{
if (_prototypeManager.TryIndex(prototype, out var proto))
{
if (proto.TryGetComponent(out SpriteComponent? sprite, _componentFactory))
{
SpriteSystem.SetBaseRsi((uid, args.Sprite), sprite.BaseRSI);
}
if (proto.TryGetComponent(out EntityStorageVisualsComponent? visuals, _componentFactory))
{
comp.StateBaseOpen = visuals.StateBaseOpen;
comp.StateBaseClosed = visuals.StateBaseClosed;
comp.StateDoorOpen = visuals.StateDoorOpen;
comp.StateDoorClosed = visuals.StateDoorClosed;
forceRedrawBase = true;
}
}
}
// Open/Closed state for the storage entity.
if (SpriteSystem.LayerMapTryGet((uid, args.Sprite), StorageVisualLayers.Door, out _, false))
{
@@ -52,6 +79,8 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
if (comp.StateBaseOpen != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
else if (forceRedrawBase && comp.StateBaseClosed != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
}
else
{
@@ -68,6 +97,8 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
if (comp.StateBaseClosed != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
else if (forceRedrawBase && comp.StateBaseOpen != null)
SpriteSystem.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
}
}
}

View File

@@ -1,27 +1,134 @@
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.EntitySystems;
using Content.Server.Charges;
using Content.Server.Decals;
using Content.Server.Destructible;
using Content.Server.Popups;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Charges.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Database;
using Content.Shared.Decals;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.SprayPainter;
using Content.Shared.SprayPainter.Components;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server.SprayPainter;
/// <summary>
/// Handles spraying pipes using a spray painter.
/// Airlocks are handled in shared.
/// Handles spraying pipes and decals using a spray painter.
/// Other paintable objects are handled in shared.
/// </summary>
public sealed class SprayPainterSystem : SharedSprayPainterSystem
{
[Dependency] private readonly AtmosPipeColorSystem _pipeColor = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly DecalSystem _decals = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly ChargesSystem _charges = default!;
[Dependency] private readonly TransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SprayPainterComponent, SprayPainterPipeDoAfterEvent>(OnPipeDoAfter);
SubscribeLocalEvent<SprayPainterComponent, AfterInteractEvent>(OnFloorAfterInteract);
SubscribeLocalEvent<AtmosPipeColorComponent, InteractUsingEvent>(OnPipeInteract);
SubscribeLocalEvent<GasCanisterComponent, EntityPaintedEvent>(OnCanisterPainted);
}
/// <summary>
/// Handles drawing decals when a spray painter is used to interact with the floor.
/// Spray painter must have decal painting enabled and enough charges of paint to paint on the floor.
/// </summary>
private void OnFloorAfterInteract(Entity<SprayPainterComponent> ent, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target != null)
return;
// Includes both off and all other don't cares
if (ent.Comp.DecalMode != DecalPaintMode.Add && ent.Comp.DecalMode != DecalPaintMode.Remove)
return;
args.Handled = true;
if (TryComp(ent, out LimitedChargesComponent? charges) && charges.LastCharges < ent.Comp.DecalChargeCost)
{
_popup.PopupEntity(Loc.GetString("spray-painter-interact-no-charges"), args.User, args.User);
return;
}
var position = args.ClickLocation;
if (ent.Comp.SnapDecals)
position = position.SnapToGrid(EntityManager);
if (ent.Comp.DecalMode == DecalPaintMode.Add)
{
// Offset painting for adding decals
position = position.Offset(new(-0.5f));
if (!_decals.TryAddDecal(ent.Comp.SelectedDecal, position, out _, ent.Comp.SelectedDecalColor, Angle.FromDegrees(ent.Comp.SelectedDecalAngle), 0, false))
return;
}
else
{
var gridUid = _transform.GetGrid(args.ClickLocation);
if (gridUid is not { } grid || !TryComp<DecalGridComponent>(grid, out var decalGridComp))
{
_popup.PopupEntity(Loc.GetString("spray-painter-interact-nothing-to-remove"), args.User, args.User);
return;
}
var decals = _decals.GetDecalsInRange(grid, position.Position, validDelegate: IsDecalRemovable);
if (decals.Count <= 0)
{
_popup.PopupEntity(Loc.GetString("spray-painter-interact-nothing-to-remove"), args.User, args.User);
return;
}
foreach (var decal in decals)
{
_decals.RemoveDecal(grid, decal.Index, decalGridComp);
}
}
_audio.PlayPvs(ent.Comp.SpraySound, ent);
_charges.TryUseCharges((ent, charges), ent.Comp.DecalChargeCost);
AdminLogger.Add(LogType.CrayonDraw, LogImpact.Low, $"{EntityManager.ToPrettyString(args.User):user} painted a {ent.Comp.SelectedDecal}");
}
/// <summary>
/// Handles drawing decals when a spray painter is used to interact with the floor.
/// Spray painter must have decal painting enabled and enough charges of paint to paint on the floor.
/// </summary>
private bool IsDecalRemovable(Decal decal)
{
if (!Proto.TryIndex<DecalPrototype>(decal.Id, out var decalProto))
return false;
return (decalProto.Tags.Contains("station")
|| decalProto.Tags.Contains("markings"))
&& !decalProto.Tags.Contains("dirty");
}
/// <summary>
/// Event handler when gas canisters are painted.
/// The canister's color should not change when it's destroyed.
/// </summary>
private void OnCanisterPainted(Entity<GasCanisterComponent> ent, ref EntityPaintedEvent args)
{
var dummy = Spawn(args.Prototype);
var destructibleComp = EnsureComp<DestructibleComponent>(dummy);
CopyComp(dummy, ent, destructibleComp);
Del(dummy);
}
private void OnPipeDoAfter(Entity<SprayPainterComponent> ent, ref SprayPainterPipeDoAfterEvent args)
@@ -35,8 +142,11 @@ public sealed class SprayPainterSystem : SharedSprayPainterSystem
if (!TryComp<AtmosPipeColorComponent>(target, out var color))
return;
Audio.PlayPvs(ent.Comp.SpraySound, ent);
if (TryComp<LimitedChargesComponent>(ent, out var charges) &&
!_charges.TryUseCharges((ent, charges), ent.Comp.PipeChargeCost))
return;
Audio.PlayPvs(ent.Comp.SpraySound, ent);
_pipeColor.SetColor(target, color, args.Color);
args.Handled = true;
@@ -47,13 +157,28 @@ public sealed class SprayPainterSystem : SharedSprayPainterSystem
if (args.Handled)
return;
if (!TryComp<SprayPainterComponent>(args.Used, out var painter) || painter.PickedColor is not {} colorName)
if (!TryComp<SprayPainterComponent>(args.Used, out var painter) ||
painter.PickedColor is not { } colorName)
return;
if (!painter.ColorPalette.TryGetValue(colorName, out var color))
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, painter.PipeSprayTime, new SprayPainterPipeDoAfterEvent(color), args.Used, target: ent, used: args.Used)
if (TryComp<LimitedChargesComponent>(args.Used, out var charges)
&& charges.LastCharges < painter.PipeChargeCost)
{
var msg = Loc.GetString("spray-painter-interact-no-charges");
_popup.PopupEntity(msg, args.User, args.User);
return;
}
var doAfterEventArgs = new DoAfterArgs(EntityManager,
args.User,
painter.PipeSprayTime,
new SprayPainterPipeDoAfterEvent(color),
args.Used,
target: ent,
used: args.Used)
{
BreakOnMove = true,
BreakOnDamage = true,

View File

@@ -317,7 +317,6 @@ public enum DoorVisuals : byte
BoltLights,
EmergencyLights,
ClosedLights,
BaseRSI,
}
public enum DoorVisualLayers : byte

View File

@@ -1,24 +0,0 @@
using Content.Shared.Roles;
using Content.Shared.SprayPainter.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.SprayPainter.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PaintableAirlockComponent : Component
{
/// <summary>
/// Group of styles this airlock can be painted with, e.g. glass, standard or external.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public ProtoId<AirlockGroupPrototype> Group = string.Empty;
/// <summary>
/// Department this airlock is painted as, or none.
/// Must be specified in prototypes for turf war to work.
/// To better catch any mistakes, you need to explicitly state a non-styled airlock has a null department.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public ProtoId<DepartmentPrototype>? Department;
}

View File

@@ -0,0 +1,19 @@
using Content.Shared.SprayPainter.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.SprayPainter.Components;
/// <summary>
/// Marks objects that can be painted with the spray painter.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PaintableComponent : Component
{
/// <summary>
/// Group of styles this airlock can be painted with, e.g. glass, standard or external.
/// Set to null to make an entity unpaintable.
/// </summary>
[DataField(required: true)]
public ProtoId<PaintableGroupPrototype>? Group;
}

View File

@@ -0,0 +1,18 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.SprayPainter.Components;
/// <summary>
/// Used to mark an entity that has been repainted.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class PaintedComponent : Component
{
/// <summary>
/// The time after which the entity is dried and does not appear as "freshly painted".
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
public TimeSpan DryTime;
}

View File

@@ -0,0 +1,17 @@
using Robust.Shared.GameStates;
namespace Content.Shared.SprayPainter.Components;
/// <summary>
/// Items with this component can be used to recharge a spray painter.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SprayPainterAmmoSystem))]
public sealed partial class SprayPainterAmmoComponent : Component
{
/// <summary>
/// The value by which the charge in the spray painter will be recharged.
/// </summary>
[DataField, AutoNetworkedField]
public int Charges = 15;
}

View File

@@ -1,26 +1,42 @@
using Content.Shared.DoAfter;
using Content.Shared.Decals;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.SprayPainter.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
/// <summary>
/// Denotes an object that can be used to alter the appearance of paintable objects (e.g. doors, gas canisters).
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class SprayPainterComponent : Component
{
public const string DefaultPickedColor = "red";
public static readonly ProtoId<DecalPrototype> DefaultDecal = "Arrows";
/// <summary>
/// The sound to be played after painting the entities.
/// </summary>
[DataField]
public SoundSpecifier SpraySound = new SoundPathSpecifier("/Audio/Effects/spray2.ogg");
[DataField]
public TimeSpan AirlockSprayTime = TimeSpan.FromSeconds(3);
/// <summary>
/// The amount of time it takes to paint a pipe.
/// </summary>
[DataField]
public TimeSpan PipeSprayTime = TimeSpan.FromSeconds(1);
/// <summary>
/// The cost of spray painting a pipe, in charges.
/// </summary>
[DataField]
public int PipeChargeCost = 1;
/// <summary>
/// Pipe color chosen to spray with.
/// </summary>
[DataField, AutoNetworkedField]
public string? PickedColor;
public string PickedColor = DefaultPickedColor;
/// <summary>
/// Pipe colors that can be selected.
@@ -29,9 +45,82 @@ public sealed partial class SprayPainterComponent : Component
public Dictionary<string, Color> ColorPalette = new();
/// <summary>
/// Airlock style index selected.
/// After prototype reload this might not be the same style but it will never be out of bounds.
/// Spray paintable object styles selected per object.
/// </summary>
[DataField, AutoNetworkedField]
public int Index;
public Dictionary<string, string> StylesByGroup = new();
/// <summary>
/// The currently open tab of the painter
/// (Are you selecting canister color?)
/// </summary>
[DataField, AutoNetworkedField]
public int SelectedTab;
/// <summary>
/// Whether or not the painter should be painting or removing decals when clicked.
/// </summary>
[DataField, AutoNetworkedField]
public DecalPaintMode DecalMode = DecalPaintMode.Off;
/// <summary>
/// The currently selected decal prototype.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<DecalPrototype> SelectedDecal = DefaultDecal;
/// <summary>
/// The color in which to paint the decal.
/// </summary>
[DataField, AutoNetworkedField]
public Color? SelectedDecalColor;
/// <summary>
/// The angle at which to paint the decal.
/// </summary>
[DataField, AutoNetworkedField]
public int SelectedDecalAngle;
/// <summary>
/// The angle at which to paint the decal.
/// </summary>
[DataField, AutoNetworkedField]
public bool SnapDecals = true;
/// <summary>
/// The cost of spray painting a decal, in charges.
/// </summary>
[DataField]
public int DecalChargeCost = 1;
/// <summary>
/// How long does the painter leave items as freshly painted?
/// </summary>
[DataField]
public TimeSpan FreshPaintDuration = TimeSpan.FromMinutes(15);
/// <summary>
/// The sound to play when swapping between decal modes.
/// </summary>
[DataField]
public SoundSpecifier SoundSwitchDecalMode = new SoundPathSpecifier("/Audio/Machines/quickbeep.ogg", AudioParams.Default.WithVolume(1.5f));
}
/// <summary>
/// A set of operating modes for decal painting.
/// </summary>
public enum DecalPaintMode : byte
{
/// <summary>
/// Clicking on the floor does nothing.
/// </summary>
Off = 0,
/// <summary>
/// Clicking on the floor adds a decal at the requested spot (or snapped to the grid)
/// </summary>
Add = 1,
/// <summary>
/// Clicking on the floor removes all decals at the requested spot (or snapped to the grid)
/// </summary>
Remove = 2,
}

View File

@@ -1,21 +0,0 @@
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Shared.SprayPainter.Prototypes;
/// <summary>
/// Maps airlock style names to department ids.
/// </summary>
[Prototype]
public sealed partial class AirlockDepartmentsPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// Dictionary of style names to department ids.
/// If a style does not have a department (e.g. external) it is set to null.
/// </summary>
[DataField(required: true)]
public Dictionary<string, ProtoId<DepartmentPrototype>> Departments = new();
}

View File

@@ -1,19 +0,0 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.SprayPainter.Prototypes;
[Prototype("AirlockGroup")]
public sealed partial class AirlockGroupPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
[DataField("stylePaths")]
public Dictionary<string, string> StylePaths = default!;
// The priority determines, which sprite is used when showing
// the icon for a style in the SprayPainter UI. The highest priority
// gets shown.
[DataField("iconPriority")]
public int IconPriority = 0;
}

View File

@@ -0,0 +1,19 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.SprayPainter.Prototypes;
/// <summary>
/// A category of spray paintable items (e.g. airlocks, crates)
/// </summary>
[Prototype]
public sealed partial class PaintableGroupCategoryPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// Each group that makes up this category.
/// </summary>
[DataField(required: true)]
public List<ProtoId<PaintableGroupPrototype>> Groups = new();
}

View File

@@ -0,0 +1,53 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.SprayPainter.Prototypes;
/// <summary>
/// Contains a map of the objects from which the spray painter will take texture to paint another from the same group.
/// </summary>
[Prototype]
public sealed partial class PaintableGroupPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
/// <summary>
/// The time required to paint an object from a given group, in seconds.
/// </summary>
[DataField]
public float Time = 2.0f;
/// <summary>
/// To number of charges needed to paint an object of this group.
/// </summary>
[DataField]
public int Cost = 1;
/// <summary>
/// The default style to start painting.
/// </summary>
[DataField(required: true)]
public string DefaultStyle = default!;
/// <summary>
/// Map from localization keys and entity identifiers displayed in the spray painter menu.
/// </summary>
[DataField(required: true)]
public Dictionary<string, EntProtoId> Styles = new();
/// <summary>
/// If multiple groups have the same key, the group with the highest IconPriority has its icon displayed.
/// </summary>
[DataField]
public int IconPriority;
}
[Serializable, NetSerializable]
public enum PaintableVisuals
{
/// <summary>
/// The prototype to base the object's visuals off.
/// </summary>
Prototype
}

View File

@@ -1,100 +1,77 @@
using Content.Shared.Administration.Logs;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Doors.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.SprayPainter.Components;
using Content.Shared.SprayPainter.Prototypes;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Shared.SprayPainter;
/// <summary>
/// System for painting airlocks using a spray painter.
/// System for painting paintable objects using a spray painter.
/// Pipes are handled serverside since AtmosPipeColorSystem is server only.
/// </summary>
public abstract class SharedSprayPainterSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly IPrototypeManager Proto = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly SharedChargesSystem Charges = default!;
[Dependency] protected readonly SharedDoAfterSystem DoAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public List<AirlockStyle> Styles { get; private set; } = new();
public List<AirlockGroupPrototype> Groups { get; private set; } = new();
private static readonly ProtoId<AirlockDepartmentsPrototype> Departments = "Departments";
public override void Initialize()
{
base.Initialize();
CacheStyles();
SubscribeLocalEvent<SprayPainterComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SprayPainterComponent, SprayPainterDoorDoAfterEvent>(OnDoorDoAfter);
Subs.BuiEvents<SprayPainterComponent>(SprayPainterUiKey.Key, subs =>
SubscribeLocalEvent<SprayPainterComponent, SprayPainterDoAfterEvent>(OnPainterDoAfter);
SubscribeLocalEvent<SprayPainterComponent, GetVerbsEvent<AlternativeVerb>>(OnPainterGetAltVerbs);
SubscribeLocalEvent<PaintableComponent, InteractUsingEvent>(OnPaintableInteract);
SubscribeLocalEvent<PaintedComponent, ExaminedEvent>(OnPainedExamined);
Subs.BuiEvents<SprayPainterComponent>(SprayPainterUiKey.Key,
subs =>
{
subs.Event<SprayPainterSpritePickedMessage>(OnSpritePicked);
subs.Event<SprayPainterColorPickedMessage>(OnColorPicked);
subs.Event<SprayPainterSetPaintableStyleMessage>(OnSetPaintable);
subs.Event<SprayPainterSetPipeColorMessage>(OnSetPipeColor);
subs.Event<SprayPainterTabChangedMessage>(OnTabChanged);
subs.Event<SprayPainterSetDecalMessage>(OnSetDecal);
subs.Event<SprayPainterSetDecalColorMessage>(OnSetDecalColor);
subs.Event<SprayPainterSetDecalAngleMessage>(OnSetDecalAngle);
subs.Event<SprayPainterSetDecalSnapMessage>(OnSetDecalSnap);
});
SubscribeLocalEvent<PaintableAirlockComponent, InteractUsingEvent>(OnAirlockInteract);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
}
private void OnMapInit(Entity<SprayPainterComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.ColorPalette.Count == 0)
return;
SetColor(ent, ent.Comp.ColorPalette.First().Key);
}
private void OnDoorDoAfter(Entity<SprayPainterComponent> ent, ref SprayPainterDoorDoAfterEvent args)
bool stylesByGroupPopulated = false;
foreach (var groupProto in Proto.EnumeratePrototypes<PaintableGroupPrototype>())
{
if (args.Handled || args.Cancelled)
return;
ent.Comp.StylesByGroup[groupProto.ID] = groupProto.DefaultStyle;
stylesByGroupPopulated = true;
}
if (stylesByGroupPopulated)
Dirty(ent);
if (args.Args.Target is not {} target)
return;
if (!TryComp<PaintableAirlockComponent>(target, out var airlock))
return;
airlock.Department = args.Department;
Dirty(target, airlock);
Audio.PlayPredicted(ent.Comp.SpraySound, ent, args.Args.User);
Appearance.SetData(target, DoorVisuals.BaseRSI, args.Sprite);
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Args.User):user} painted {ToPrettyString(args.Args.Target.Value):target}");
args.Handled = true;
if (ent.Comp.ColorPalette.Count > 0)
SetPipeColor(ent, ent.Comp.ColorPalette.First().Key);
}
#region UI messages
private void OnColorPicked(Entity<SprayPainterComponent> ent, ref SprayPainterColorPickedMessage args)
{
SetColor(ent, args.Key);
}
private void OnSpritePicked(Entity<SprayPainterComponent> ent, ref SprayPainterSpritePickedMessage args)
{
if (args.Index >= Styles.Count)
return;
ent.Comp.Index = args.Index;
Dirty(ent, ent.Comp);
}
private void SetColor(Entity<SprayPainterComponent> ent, string? paletteKey)
private void SetPipeColor(Entity<SprayPainterComponent> ent, string? paletteKey)
{
if (paletteKey == null || paletteKey == ent.Comp.PickedColor)
return;
@@ -103,12 +80,98 @@ public abstract class SharedSprayPainterSystem : EntitySystem
return;
ent.Comp.PickedColor = paletteKey;
Dirty(ent, ent.Comp);
Dirty(ent);
UpdateUi(ent);
}
#endregion
#region Interaction
private void OnAirlockInteract(Entity<PaintableAirlockComponent> ent, ref InteractUsingEvent args)
private void OnPainterDoAfter(Entity<SprayPainterComponent> ent, ref SprayPainterDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
if (args.Args.Target is not { } target)
return;
if (!HasComp<PaintableComponent>(target))
return;
Appearance.SetData(target, PaintableVisuals.Prototype, args.Prototype);
Audio.PlayPredicted(ent.Comp.SpraySound, ent, args.Args.User);
Charges.TryUseCharges(new Entity<LimitedChargesComponent?>(ent, EnsureComp<LimitedChargesComponent>(ent)), args.Cost);
var paintedComponent = EnsureComp<PaintedComponent>(target);
paintedComponent.DryTime = _timing.CurTime + ent.Comp.FreshPaintDuration;
Dirty(target, paintedComponent);
var ev = new EntityPaintedEvent(
User: args.User,
Tool: ent,
Prototype: args.Prototype,
Group: args.Group);
RaiseLocalEvent(target, ref ev);
AdminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.Args.User):user} painted {ToPrettyString(args.Args.Target.Value):target}");
args.Handled = true;
}
private void OnPainterGetAltVerbs(Entity<SprayPainterComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue)
return;
var user = args.User;
AlternativeVerb verb = new()
{
Text = Loc.GetString("spray-painter-verb-toggle-decals"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")),
Act = () => TogglePaintDecals(ent, user),
Impact = LogImpact.Low
};
args.Verbs.Add(verb);
}
/// <summary>
/// Toggles whether clicking on the floor paints a decal or not.
/// </summary>
private void TogglePaintDecals(Entity<SprayPainterComponent> ent, EntityUid user)
{
if (!_timing.IsFirstTimePredicted)
return;
var pitch = 1.0f;
switch (ent.Comp.DecalMode)
{
case DecalPaintMode.Off:
default:
ent.Comp.DecalMode = DecalPaintMode.Add;
pitch = 1.0f;
break;
case DecalPaintMode.Add:
ent.Comp.DecalMode = DecalPaintMode.Remove;
pitch = 1.2f;
break;
case DecalPaintMode.Remove:
ent.Comp.DecalMode = DecalPaintMode.Off;
pitch = 0.8f;
break;
}
Dirty(ent);
// Make the machine beep.
Audio.PlayPredicted(ent.Comp.SoundSwitchDecalMode, ent, user, ent.Comp.SoundSwitchDecalMode.Params.WithPitchScale(pitch));
}
/// <summary>
/// Handles spray paint interactions with an object.
/// An object must belong to a spray paintable group to be painted, and the painter must have sufficient ammo to paint it.
/// </summary>
private void OnPaintableInteract(Entity<PaintableComponent> ent, ref InteractUsingEvent args)
{
if (args.Handled)
return;
@@ -116,79 +179,140 @@ public abstract class SharedSprayPainterSystem : EntitySystem
if (!TryComp<SprayPainterComponent>(args.Used, out var painter))
return;
var group = Proto.Index<AirlockGroupPrototype>(ent.Comp.Group);
if (ent.Comp.Group is not { } group
|| !painter.StylesByGroup.TryGetValue(group, out var selectedStyle)
|| !Proto.TryIndex(group, out PaintableGroupPrototype? targetGroup))
return;
var style = Styles[painter.Index];
if (!group.StylePaths.TryGetValue(style.Name, out var sprite))
// Valid paint target.
args.Handled = true;
if (TryComp<LimitedChargesComponent>(args.Used, out var charges)
&& charges.LastCharges < targetGroup.Cost)
{
string msg = Loc.GetString("spray-painter-style-not-available");
var msg = Loc.GetString("spray-painter-interact-no-charges");
_popup.PopupClient(msg, args.User, args.User);
return;
}
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, painter.AirlockSprayTime, new SprayPainterDoorDoAfterEvent(sprite, style.Department), args.Used, target: ent, used: args.Used)
if (!targetGroup.Styles.TryGetValue(selectedStyle, out var proto))
{
var msg = Loc.GetString("spray-painter-style-not-available");
_popup.PopupClient(msg, args.User, args.User);
return;
}
var doAfterEventArgs = new DoAfterArgs(EntityManager,
args.User,
targetGroup.Time,
new SprayPainterDoAfterEvent(proto, group, targetGroup.Cost),
args.Used,
target: ent,
used: args.Used)
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true,
};
if (!DoAfter.TryStartDoAfter(doAfterEventArgs, out var id))
return;
args.Handled = true;
if (!DoAfter.TryStartDoAfter(doAfterEventArgs, out _))
return;
// Log the attempt
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} is painting {ToPrettyString(ent):target} to '{style.Name}' at {Transform(ent).Coordinates:targetlocation}");
AdminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(args.User):user} is painting {ToPrettyString(ent):target} to '{selectedStyle}' at {Transform(ent).Coordinates:targetlocation}");
}
#region Style caching
private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
/// <summary>
/// Prints out if an object has been painted recently.
/// </summary>
private void OnPainedExamined(Entity<PaintedComponent> ent, ref ExaminedEvent args)
{
if (!args.WasModified<AirlockGroupPrototype>() && !args.WasModified<AirlockDepartmentsPrototype>())
// If the paint's dried, it isn't detectable.
if (_timing.CurTime > ent.Comp.DryTime)
return;
Styles.Clear();
Groups.Clear();
CacheStyles();
// style index might be invalid now so check them all
var max = Styles.Count - 1;
var query = AllEntityQuery<SprayPainterComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.Index > max)
{
comp.Index = max;
Dirty(uid, comp);
}
}
args.PushText(Loc.GetString("spray-painter-on-examined-painted-message"));
}
protected virtual void CacheStyles()
#endregion Interaction
#region UI
/// <summary>
/// Sets the style that a particular type of paintable object (e.g. lockers) should be painted in.
/// </summary>
private void OnSetPaintable(Entity<SprayPainterComponent> ent, ref SprayPainterSetPaintableStyleMessage args)
{
// collect every style's name
var names = new SortedSet<string>();
foreach (var group in Proto.EnumeratePrototypes<AirlockGroupPrototype>())
{
Groups.Add(group);
foreach (var style in group.StylePaths.Keys)
{
names.Add(style);
}
if (!ent.Comp.StylesByGroup.ContainsKey(args.Group))
return;
ent.Comp.StylesByGroup[args.Group] = args.Style;
Dirty(ent);
UpdateUi(ent);
}
// get their department ids too for the final style list
var departments = Proto.Index(Departments);
Styles.Capacity = names.Count;
foreach (var name in names)
/// <summary>
/// Changes the color to paint pipes in.
/// </summary>
private void OnSetPipeColor(Entity<SprayPainterComponent> ent, ref SprayPainterSetPipeColorMessage args)
{
departments.Departments.TryGetValue(name, out var department);
Styles.Add(new AirlockStyle(name, department));
SetPipeColor(ent, args.Key);
}
/// <summary>
/// Tracks the tab the spray painter was on.
/// </summary>
private void OnTabChanged(Entity<SprayPainterComponent> ent, ref SprayPainterTabChangedMessage args)
{
ent.Comp.SelectedTab = args.Index;
Dirty(ent);
}
/// <summary>
/// Sets the decal prototype to paint.
/// </summary>
private void OnSetDecal(Entity<SprayPainterComponent> ent, ref SprayPainterSetDecalMessage args)
{
ent.Comp.SelectedDecal = args.DecalPrototype;
Dirty(ent);
UpdateUi(ent);
}
/// <summary>
/// Sets the angle to paint decals at.
/// </summary>
private void OnSetDecalAngle(Entity<SprayPainterComponent> ent, ref SprayPainterSetDecalAngleMessage args)
{
ent.Comp.SelectedDecalAngle = args.Angle;
Dirty(ent);
UpdateUi(ent);
}
/// <summary>
/// Enables or disables snap-to-grid when painting decals.
/// </summary>
private void OnSetDecalSnap(Entity<SprayPainterComponent> ent, ref SprayPainterSetDecalSnapMessage args)
{
ent.Comp.SnapDecals = args.Snap;
Dirty(ent);
UpdateUi(ent);
}
/// <summary>
/// Sets the decal to paint on the ground.
/// </summary>
private void OnSetDecalColor(Entity<SprayPainterComponent> ent, ref SprayPainterSetDecalColorMessage args)
{
ent.Comp.SelectedDecalColor = args.Color;
Dirty(ent);
UpdateUi(ent);
}
protected virtual void UpdateUi(Entity<SprayPainterComponent> ent)
{
}
#endregion
}
public record struct AirlockStyle(string Name, string? Department);

View File

@@ -0,0 +1,62 @@
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.SprayPainter.Components;
namespace Content.Shared.SprayPainter;
/// <summary>
/// The system handles interactions with spray painter ammo.
/// </summary>
public sealed class SprayPainterAmmoSystem : EntitySystem
{
[Dependency] private readonly SharedChargesSystem _charges = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SprayPainterAmmoComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<SprayPainterAmmoComponent, AfterInteractEvent>(OnAfterInteract);
}
private void OnAfterInteract(Entity<SprayPainterAmmoComponent> ent, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (args.Target is not { Valid: true } target ||
!HasComp<SprayPainterComponent>(target) ||
!TryComp<LimitedChargesComponent>(target, out var charges))
return;
var user = args.User;
args.Handled = true;
var count = Math.Min(charges.MaxCharges - charges.LastCharges, ent.Comp.Charges);
if (count <= 0)
{
_popup.PopupClient(Loc.GetString("spray-painter-ammo-after-interact-full"), target, user);
return;
}
_popup.PopupClient(Loc.GetString("spray-painter-ammo-after-interact-refilled"), target, user);
_charges.AddCharges(target, count);
ent.Comp.Charges -= count;
Dirty(ent, ent.Comp);
if (ent.Comp.Charges <= 0)
PredictedQueueDel(ent.Owner);
}
private void OnExamine(Entity<SprayPainterAmmoComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var examineMessage = Loc.GetString("rcd-ammo-component-on-examine", ("charges", ent.Comp.Charges));
args.PushText(examineMessage);
}
}

View File

@@ -1,4 +1,7 @@
using Content.Shared.Decals;
using Content.Shared.DoAfter;
using Content.Shared.SprayPainter.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.SprayPainter;
@@ -10,46 +13,75 @@ public enum SprayPainterUiKey
}
[Serializable, NetSerializable]
public sealed class SprayPainterSpritePickedMessage : BoundUserInterfaceMessage
public sealed class SprayPainterSetDecalMessage(ProtoId<DecalPrototype> protoId) : BoundUserInterfaceMessage
{
public readonly int Index;
public SprayPainterSpritePickedMessage(int index)
{
Index = index;
}
public ProtoId<DecalPrototype> DecalPrototype = protoId;
}
[Serializable, NetSerializable]
public sealed class SprayPainterColorPickedMessage : BoundUserInterfaceMessage
public sealed class SprayPainterSetDecalColorMessage(Color? color) : BoundUserInterfaceMessage
{
public readonly string? Key;
public SprayPainterColorPickedMessage(string? key)
{
Key = key;
}
public Color? Color = color;
}
[Serializable, NetSerializable]
public sealed partial class SprayPainterDoorDoAfterEvent : DoAfterEvent
public sealed class SprayPainterSetDecalSnapMessage(bool snap) : BoundUserInterfaceMessage
{
public bool Snap = snap;
}
[Serializable, NetSerializable]
public sealed class SprayPainterSetDecalAngleMessage(int angle) : BoundUserInterfaceMessage
{
public int Angle = angle;
}
[Serializable, NetSerializable]
public sealed class SprayPainterTabChangedMessage(int index, bool isSelectedTabWithDecals) : BoundUserInterfaceMessage
{
public readonly int Index = index;
public readonly bool IsSelectedTabWithDecals = isSelectedTabWithDecals;
}
[Serializable, NetSerializable]
public sealed class SprayPainterSetPaintableStyleMessage(string group, string style) : BoundUserInterfaceMessage
{
public readonly string Group = group;
public readonly string Style = style;
}
[Serializable, NetSerializable]
public sealed class SprayPainterSetPipeColorMessage(string? key) : BoundUserInterfaceMessage
{
public readonly string? Key = key;
}
[Serializable, NetSerializable]
public sealed partial class SprayPainterDoAfterEvent : DoAfterEvent
{
/// <summary>
/// Base RSI path to set for the door sprite.
/// The prototype to use to repaint this object.
/// </summary>
[DataField]
public string Sprite;
public string Prototype;
/// <summary>
/// Department id to set for the door, if the style has one.
/// The group ID of the object being painted.
/// </summary>
[DataField]
public string? Department;
public string Group;
public SprayPainterDoorDoAfterEvent(string sprite, string? department)
/// <summary>
/// The cost, in charges, to paint this object.
/// </summary>
[DataField]
public int Cost;
public SprayPainterDoAfterEvent(string prototype, string group, int cost)
{
Sprite = sprite;
Department = department;
Prototype = prototype;
Group = group;
Cost = cost;
}
public override DoAfterEvent Clone() => this;
@@ -71,3 +103,17 @@ public sealed partial class SprayPainterPipeDoAfterEvent : DoAfterEvent
public override DoAfterEvent Clone() => this;
}
/// <summary>
/// An action raised on an entity when it is spray painted.
/// </summary>
/// <param name="User">The entity painting this item.</param>
/// <param name="Tool">The entity used to paint this item.</param>
/// <param name="Prototype">The prototype used to generate the new painted appearance.</param>
/// <param name="Group">The group of the entity being painted (e.g. airlocks with glass, canisters).</param>
[ByRefEvent]
public partial record struct EntityPaintedEvent(
EntityUid? User,
EntityUid Tool,
EntProtoId Prototype,
ProtoId<PaintableGroupPrototype> Group);

View File

@@ -1,14 +0,0 @@
spray-painter-window-title = Spray painter
spray-painter-style-not-available = Cannot apply the selected style to this type of airlock
spray-painter-selected-style = Selected style:
spray-painter-selected-color = Selected color:
spray-painter-color-red = red
spray-painter-color-yellow = yellow
spray-painter-color-brown = brown
spray-painter-color-green = green
spray-painter-color-cyan = cyan
spray-painter-color-blue = blue
spray-painter-color-white = white
spray-painter-color-black = black

View File

@@ -0,0 +1,194 @@
# Components
spray-painter-ammo-on-examine = It holds {$charges} charges.
spray-painter-ammo-after-interact-full = The spray painter is full!
spray-painter-ammo-after-interact-refilled = You refill the spray painter.
spray-painter-interact-no-charges = Not enough paint left.
spray-painter-interact-nothing-to-remove = Nothing to remove!
spray-painter-on-examined-painted-message = It seems to have been freshly painted.
spray-painter-style-not-available = Cannot apply the selected style to this object.
spray-painter-verb-toggle-decals = Toggle decal painting
spray-painter-item-status-label = Decals: {$mode}
spray-painter-item-status-add = [color=green]Add[/color]
spray-painter-item-status-remove = [color=red]Remove[/color]
spray-painter-item-status-off = [color=gray]Off[/color]
# UI
spray-painter-window-title = Spray Painter
spray-painter-selected-style = Selected style:
spray-painter-selected-decals = Selected decal:
spray-painter-use-custom-color = Use custom color
spray-painter-use-snap-to-tile = Snap to tile
spray-painter-angle-rotation = Rotation:
spray-painter-angle-rotation-90-sub = -90°
spray-painter-angle-rotation-reset = 0°
spray-painter-angle-rotation-90-add = +90°
spray-painter-selected-color = Selected color:
spray-painter-color-red = red
spray-painter-color-yellow = yellow
spray-painter-color-brown = brown
spray-painter-color-green = green
spray-painter-color-cyan = cyan
spray-painter-color-blue = blue
spray-painter-color-white = white
spray-painter-color-black = black
# Categories (tabs)
spray-painter-tab-category-airlocks = Airlocks
spray-painter-tab-category-canisters = Canisters
spray-painter-tab-category-crates = Crates
spray-painter-tab-category-lockers = Lockers
spray-painter-tab-category-pipes = Pipes
spray-painter-tab-category-decals = Decals
# Groups (subtabs)
spray-painter-tab-group-airlockstandard = Standard
spray-painter-tab-group-airlockglass = Glass
spray-painter-tab-group-cratesteel = Steel
spray-painter-tab-group-crateplastic = Plastic
spray-painter-tab-group-cratesecure = Secure
spray-painter-tab-group-closet = Unlocked
spray-painter-tab-group-locker = Secure
spray-painter-tab-group-wallcloset = Unlocked (Wall)
spray-painter-tab-group-walllocker = Secure (Wall)
# Airlocks
spray-painter-style-airlockstandard-atmospherics = Atmospheric
spray-painter-style-airlockstandard-basic = Basic
spray-painter-style-airlockstandard-cargo = Cargo
spray-painter-style-airlockstandard-chemistry = Chemistry
spray-painter-style-airlockstandard-command = Command
spray-painter-style-airlockstandard-engineering = Engineering
spray-painter-style-airlockstandard-freezer = Freezer
spray-painter-style-airlockstandard-hydroponics = Hydroponics
spray-painter-style-airlockstandard-maintenance = Maintenance
spray-painter-style-airlockstandard-medical = Medical
spray-painter-style-airlockstandard-salvage = Salvage
spray-painter-style-airlockstandard-science = Science
spray-painter-style-airlockstandard-security = Security
spray-painter-style-airlockstandard-virology = Virology
spray-painter-style-airlockglass-atmospherics = Atmospherics
spray-painter-style-airlockglass-basic = Basic
spray-painter-style-airlockglass-cargo = Cargo
spray-painter-style-airlockglass-chemistry = Chemistry
spray-painter-style-airlockglass-command = Command
spray-painter-style-airlockglass-engineering = Engineering
spray-painter-style-airlockglass-hydroponics = Hydroponics
spray-painter-style-airlockglass-maintenance = Maintenance
spray-painter-style-airlockglass-medical = Medical
spray-painter-style-airlockglass-salvage = Salvage
spray-painter-style-airlockglass-science = Science
spray-painter-style-airlockglass-security = Security
spray-painter-style-airlockglass-virology = Virology
# Lockers
spray-painter-style-locker-atmospherics = Atmospherics
spray-painter-style-locker-basic = Basic
spray-painter-style-locker-botanist = Botanist
spray-painter-style-locker-brigmedic = Brigmedic
spray-painter-style-locker-captain = Captain
spray-painter-style-locker-ce = CE
spray-painter-style-locker-chemical = Chemical
spray-painter-style-locker-clown = Clown
spray-painter-style-locker-cmo = CMO
spray-painter-style-locker-doctor = Doctor
spray-painter-style-locker-electrical = Electrical
spray-painter-style-locker-engineer = Engineer
spray-painter-style-locker-evac = Evac repair
spray-painter-style-locker-hop = HOP
spray-painter-style-locker-hos = HOS
spray-painter-style-locker-medicine = Medicine
spray-painter-style-locker-mime = Mime
spray-painter-style-locker-paramedic = Paramedic
spray-painter-style-locker-quartermaster = Quartermaster
spray-painter-style-locker-rd = RD
spray-painter-style-locker-representative = Representative
spray-painter-style-locker-salvage = Salvage
spray-painter-style-locker-scientist = Scientist
spray-painter-style-locker-security = Security
spray-painter-style-locker-welding = Welding
spray-painter-style-closet-basic = Basic
spray-painter-style-closet-biohazard = Biohazard
spray-painter-style-closet-biohazard-science = Biohazard (science)
spray-painter-style-closet-biohazard-virology = Biohazard (virology)
spray-painter-style-closet-biohazard-security = Biohazard (security)
spray-painter-style-closet-biohazard-janitor = Biohazard (janitor)
spray-painter-style-closet-bomb = Bomb suit
spray-painter-style-closet-bomb-janitor = Bomb suit (janitor)
spray-painter-style-closet-chef = Chef
spray-painter-style-closet-fire = Fire-safety
spray-painter-style-closet-janitor = Janitor
spray-painter-style-closet-legal = Lawyer
spray-painter-style-closet-nitrogen = Internals (nitrogen)
spray-painter-style-closet-oxygen = Internals (oxygen)
spray-painter-style-closet-radiation = Radiation suit
spray-painter-style-closet-tool = Tools
spray-painter-style-wallcloset-atmospherics = Atmospherics
spray-painter-style-wallcloset-basic = Basic
spray-painter-style-wallcloset-black = Black
spray-painter-style-wallcloset-blue = Blue
spray-painter-style-wallcloset-fire = Fire-safety
spray-painter-style-wallcloset-green = Green
spray-painter-style-wallcloset-grey = Grey
spray-painter-style-wallcloset-mixed = Mixed
spray-painter-style-wallcloset-nitrogen = Internals (nitrogen)
spray-painter-style-wallcloset-orange = Orange
spray-painter-style-wallcloset-oxygen = Internals (oxygen)
spray-painter-style-wallcloset-pink = Pink
spray-painter-style-wallcloset-white = White
spray-painter-style-wallcloset-yellow = Yellow
spray-painter-style-walllocker-evac = Evac repair
spray-painter-style-walllocker-medical = Medical
# Crates
spray-painter-style-cratesteel-basic = Basic
spray-painter-style-cratesteel-electrical = Electrical
spray-painter-style-cratesteel-engineering = Engineering
spray-painter-style-cratesteel-radiation = Radiation
spray-painter-style-cratesteel-science = Science
spray-painter-style-cratesteel-surgery = Surgery
spray-painter-style-crateplastic-basic = Basic
spray-painter-style-crateplastic-chemistry = Chemistry
spray-painter-style-crateplastic-command = Command
spray-painter-style-crateplastic-hydroponics = Hydroponics
spray-painter-style-crateplastic-medical = Medical
spray-painter-style-crateplastic-oxygen = Oxygen
spray-painter-style-cratesecure-basic = Basic
spray-painter-style-cratesecure-chemistry = Chemistry
spray-painter-style-cratesecure-command = Command
spray-painter-style-cratesecure-engineering = Engineering
spray-painter-style-cratesecure-hydroponics = Hydroponics
spray-painter-style-cratesecure-medical = Medical
spray-painter-style-cratesecure-plasma = Plasma
spray-painter-style-cratesecure-private = Private
spray-painter-style-cratesecure-science = Science
spray-painter-style-cratesecure-secgear = Secgear
spray-painter-style-cratesecure-weapon = Weapon
# Canisters
spray-painter-style-canisters-air = Air
spray-painter-style-canisters-ammonia = Ammonia
spray-painter-style-canisters-carbon-dioxide = Carbon dioxide
spray-painter-style-canisters-frezon = Frezon
spray-painter-style-canisters-nitrogen = Nitrogen
spray-painter-style-canisters-nitrous-oxide = Nitrous oxide
spray-painter-style-canisters-oxygen = Oxygen
spray-painter-style-canisters-plasma = Plasma
spray-painter-style-canisters-storage = Storage
spray-painter-style-canisters-tritium = Tritium
spray-painter-style-canisters-water-vapor = Water vapor

View File

@@ -13,6 +13,7 @@
FlashlightLantern: 5
ClothingHandsGlovesColorYellowBudget: 3
SprayPainter: 3
SprayPainterAmmo: 5
# Some engineer forgot to take the multitool out the youtool when working on it, happens.
contrabandInventory:
Multitool: 1

View File

@@ -35,6 +35,7 @@
components:
- StationMap
- SprayPainter
- SprayPainterAmmo
- NetworkConfigurator
- RCD
- RCDAmmo
@@ -119,6 +120,7 @@
components:
- StationMap
- SprayPainter
- SprayPainterAmmo
- NetworkConfigurator
- RCD
- RCDAmmo

View File

@@ -2,7 +2,7 @@
parent: BaseItem
id: SprayPainter
name: spray painter
description: A spray painter for painting airlocks and pipes.
description: A spray painter for painting airlocks, pipes, and other items.
components:
- type: Sprite
sprite: Objects/Tools/spray_painter.rsi
@@ -32,6 +32,45 @@
mix: '#947507'
- type: StaticPrice
price: 40
- type: LimitedCharges
maxCharges: 15
lastCharges: 15
- type: PhysicalComposition
materialComposition:
Steel: 100
- type: entity
parent: SprayPainter
id: SprayPainterRecharging
suffix: Admeme
components:
- type: AutoRecharge
rechargeDuration: 1
- type: entity
parent: SprayPainter
id: SprayPainterEmpty
suffix: Empty
components:
- type: LimitedCharges
lastCharges: -1
- type: entity
parent: BaseItem
id: SprayPainterAmmo
name: compressed paint
description: A cartridge of highly compressed paint, commonly used in spray painters.
components:
- type: SprayPainterAmmo
- type: Sprite
sprite: Objects/Tools/spray_painter.rsi
state: ammo
- type: Item
sprite: Objects/Tools/spray_painter.rsi
heldPrefix: ammo
- type: PhysicalComposition
materialComposition:
Steel: 10
Plastic: 10
- type: StaticPrice
price: 30

View File

@@ -15,8 +15,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/engineering.rsi
- type: PaintableAirlock
department: Engineering
- type: Wires
layoutId: AirlockEngineering
@@ -35,8 +33,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/cargo.rsi
- type: PaintableAirlock
department: Cargo
- type: Wires
layoutId: AirlockCargo
@@ -67,8 +63,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/medical.rsi
- type: PaintableAirlock
department: Medical
- type: Wires
layoutId: AirlockMedical
@@ -95,8 +89,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/science.rsi
- type: PaintableAirlock
department: Science
- type: Wires
layoutId: AirlockScience
@@ -109,8 +101,6 @@
sprite: Structures/Doors/Airlocks/Standard/command.rsi
- type: WiresPanelSecurity
securityLevel: medSecurity
- type: PaintableAirlock
department: Command
- type: Wires
layoutId: AirlockCommand
@@ -121,8 +111,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/security.rsi
- type: PaintableAirlock
department: Security
- type: Wires
layoutId: AirlockSecurity
@@ -151,6 +139,8 @@
sprite: Structures/Doors/Airlocks/Standard/mining.rsi
- type: Wires
layoutId: AirlockCargo
- type: Paintable
group: null
- type: entity
parent: AirlockCommand # if you get centcom door somehow it counts as command, also inherit panel
@@ -167,6 +157,8 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/hatch.rsi
- type: Paintable
group: null
- type: entity
parent: Airlock
@@ -175,6 +167,8 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/hatch_maint.rsi
- type: Paintable
group: null
# Glass
- type: entity
@@ -184,8 +178,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/engineering.rsi
- type: PaintableAirlock
department: Engineering
- type: Wires
layoutId: AirlockEngineering
@@ -212,8 +204,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/cargo.rsi
- type: PaintableAirlock
department: Cargo
- type: Wires
layoutId: AirlockCargo
@@ -244,8 +234,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/medical.rsi
- type: PaintableAirlock
department: Medical
- type: Wires
layoutId: AirlockMedical
@@ -272,8 +260,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/science.rsi
- type: PaintableAirlock
department: Science
- type: Wires
layoutId: AirlockScience
@@ -284,8 +270,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/command.rsi
- type: PaintableAirlock
department: Command
- type: WiresPanelSecurity
securityLevel: medSecurity
- type: Wires
@@ -298,8 +282,6 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/security.rsi
- type: PaintableAirlock
department: Security
- type: Wires
layoutId: AirlockSecurity
@@ -318,6 +300,8 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/mining.rsi
- type: Paintable
group: null
- type: entity
parent: AirlockCommandGlass # see standard
@@ -342,6 +326,8 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/xeno.rsi
- type: Paintable
group: null
- type: entity
parent: AirlockGlass
@@ -350,3 +336,5 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/xeno.rsi
- type: Paintable
group: null

View File

@@ -158,9 +158,8 @@
- board
- type: PlacementReplacement
key: walls
- type: PaintableAirlock
group: Standard
department: Civilian
- type: Paintable
group: AirlockStandard
- type: StaticPrice
price: 150
- type: LightningTarget
@@ -220,8 +219,8 @@
- type: Construction
graph: Airlock
node: glassAirlock
- type: PaintableAirlock
group: Glass
- type: Paintable
group: AirlockGlass
- type: RadiationBlocker
resistance: 2
- type: Tag

View File

@@ -10,6 +10,8 @@
node: airlock
containers:
- board
- type: Paintable
group: null
- type: entity
parent: AirlockGlass
@@ -25,3 +27,5 @@
- board
- type: StaticPrice
price: 165
- type: Paintable
group: null

View File

@@ -16,11 +16,10 @@
path: /Audio/Machines/airlock_deny.ogg
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/external.rsi
- type: PaintableAirlock
group: External
department: null
- type: Wires
layoutId: AirlockExternal
- type: Paintable
group: null
- type: entity
parent: AirlockExternal
@@ -33,8 +32,6 @@
enabled: false
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/external.rsi
- type: PaintableAirlock
group: ExternalGlass
- type: Fixtures
fixtures:
fix1:

View File

@@ -52,14 +52,13 @@
- type: Tag
tags:
- ForceNoFixRotations
- type: PaintableAirlock
group: Shuttle
department: null
- type: Construction
graph: AirlockShuttle
node: airlock
- type: StaticPrice
price: 350
- type: Paintable
group: null
- type: entity
id: AirlockGlassShuttle
@@ -72,8 +71,6 @@
sprite: Structures/Doors/Airlocks/Glass/shuttle.rsi
- type: Occluder
enabled: false
- type: PaintableAirlock
group: ShuttleGlass
- type: Door
occludes: false
- type: Fixtures

View File

@@ -1,87 +0,0 @@
- type: AirlockGroup
id: Standard
iconPriority: 100
stylePaths:
atmospherics: Structures/Doors/Airlocks/Standard/atmospherics.rsi
basic: Structures/Doors/Airlocks/Standard/basic.rsi
cargo: Structures/Doors/Airlocks/Standard/cargo.rsi
chemistry: Structures/Doors/Airlocks/Standard/chemistry.rsi
command: Structures/Doors/Airlocks/Standard/command.rsi
engineering: Structures/Doors/Airlocks/Standard/engineering.rsi
freezer: Structures/Doors/Airlocks/Standard/freezer.rsi
hydroponics: Structures/Doors/Airlocks/Standard/hydroponics.rsi
maintenance: Structures/Doors/Airlocks/Standard/maint.rsi
medical: Structures/Doors/Airlocks/Standard/medical.rsi
salvage: Structures/Doors/Airlocks/Standard/salvage.rsi
science: Structures/Doors/Airlocks/Standard/science.rsi
security: Structures/Doors/Airlocks/Standard/security.rsi
virology: Structures/Doors/Airlocks/Standard/virology.rsi
- type: AirlockGroup
id: Glass
iconPriority: 90
stylePaths:
atmospherics: Structures/Doors/Airlocks/Glass/atmospherics.rsi
basic: Structures/Doors/Airlocks/Glass/basic.rsi
cargo: Structures/Doors/Airlocks/Glass/cargo.rsi
command: Structures/Doors/Airlocks/Glass/command.rsi
chemistry: Structures/Doors/Airlocks/Glass/chemistry.rsi
science: Structures/Doors/Airlocks/Glass/science.rsi
engineering: Structures/Doors/Airlocks/Glass/engineering.rsi
glass: Structures/Doors/Airlocks/Glass/glass.rsi
hydroponics: Structures/Doors/Airlocks/Glass/hydroponics.rsi
maintenance: Structures/Doors/Airlocks/Glass/maint.rsi
medical: Structures/Doors/Airlocks/Glass/medical.rsi
salvage: Structures/Doors/Airlocks/Glass/salvage.rsi
security: Structures/Doors/Airlocks/Glass/security.rsi
virology: Structures/Doors/Airlocks/Glass/virology.rsi
- type: AirlockGroup
id: Windoor
iconPriority: 80
stylePaths:
basic: Structures/Doors/Airlocks/Glass/glass.rsi
- type: AirlockGroup
id: External
iconPriority: 70
stylePaths:
external: Structures/Doors/Airlocks/Standard/external.rsi
- type: AirlockGroup
id: ExternalGlass
iconPriority: 60
stylePaths:
external: Structures/Doors/Airlocks/Glass/external.rsi
- type: AirlockGroup
id: Shuttle
iconPriority: 50
stylePaths:
shuttle: Structures/Doors/Airlocks/Standard/shuttle.rsi
- type: AirlockGroup
id: ShuttleGlass
iconPriority: 40
stylePaths:
shuttle: Structures/Doors/Airlocks/Glass/shuttle.rsi
# fun
- type: airlockDepartments
id: Departments
departments:
atmospherics: Engineering
basic: Civilian
cargo: Cargo
chemistry: Medical
command: Command
engineering: Engineering
freezer: Civilian
glass: Civilian
hydroponics: Civilian
maintenance: Civilian
medical: Medical
salvage: Cargo
science: Science
security: Security
virology: Medical

View File

@@ -112,6 +112,8 @@
- type: GuideHelp
guides:
- GasCanisters
- type: Paintable
group: Canisters
- type: entity
parent: GasCanister

View File

@@ -54,6 +54,8 @@
node: done
containers:
- entity_storage
- type: Paintable
group: Locker
- type: entity
id: LockerBaseSecure

View File

@@ -17,6 +17,8 @@
path: /Audio/Effects/woodenclosetclose.ogg
openSound:
path: /Audio/Effects/woodenclosetopen.ogg
- type: Paintable
group: null # not shaped like other lockers
# Basic
- type: entity
@@ -190,6 +192,8 @@
node: done
containers:
- entity_storage
- type: Paintable
group: null
- type: entity
id: LockerFreezer

View File

@@ -124,6 +124,8 @@
node: done
containers:
- entity_storage
- type: Paintable
group: Closet
#Wall Closet
- type: entity
@@ -205,6 +207,8 @@
node: done
containers:
- entity_storage
- type: Paintable
group: WallCloset
#Wall locker
- type: entity
@@ -228,6 +232,8 @@
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- type: Paintable
group: WallLocker
#Base suit storage unit
#I am terribly sorry for duplicating the closet almost-wholesale, but the game malds at me if I don't so here we are.

View File

@@ -154,3 +154,5 @@
- Energy
reflectProb: 0.2
spread: 90
- type: Paintable
group: CrateSecure

View File

@@ -12,6 +12,8 @@
- Energy
reflectProb: 0.2
spread: 90
- type: Paintable
group: CrateSteel
- type: RadiationBlockingContainer
resistance: 2.5
@@ -31,6 +33,8 @@
- entity_storage
- type: StaticPrice
price: 100
- type: Paintable
group: CratePlastic
- type: entity
parent: CratePlastic
@@ -49,6 +53,8 @@
node: done
containers:
- entity_storage
- type: Paintable
group: null
- type: entity
parent: CratePlastic
@@ -840,6 +846,8 @@
sprite: Structures/Storage/Crates/labels.rsi
offset: "0.0,0.03125"
map: ["enum.PaperLabelVisuals.Layer"]
- type: Paintable
group: null
- type: entity
parent: CrateBaseSecure
@@ -866,6 +874,8 @@
map: ["enum.PaperLabelVisuals.Layer"]
- type: AccessReader
access: [["Janitor"]]
- type: Paintable
group: null
- type: entity
parent: CrateBaseWeldable

View File

@@ -0,0 +1,40 @@
- type: paintableGroup
id: AirlockStandard
time: 3
cost: 3
defaultStyle: basic
styles:
atmospherics: AirlockAtmospherics
basic: Airlock
cargo: AirlockCargo
chemistry: AirlockChemistry
command: AirlockCommand
engineering: AirlockEngineering
freezer: AirlockFreezer
hydroponics: AirlockHydroponics
maintenance: AirlockMaint
medical: AirlockMedical
salvage: AirlockSalvage
science: AirlockScience
security: AirlockSecurity
virology: AirlockVirology
- type: paintableGroup
id: AirlockGlass
time: 3
cost: 3
defaultStyle: basic
styles:
atmospherics: AirlockAtmosphericsGlass
basic: AirlockGlass
cargo: AirlockCargoGlass
chemistry: AirlockChemistryGlass
command: AirlockCommandGlass
engineering: AirlockEngineeringGlass
hydroponics: AirlockHydroponicsGlass
maintenance: AirlockMaintGlass
medical: AirlockMedicalGlass
salvage: AirlockSalvageGlass
science: AirlockScienceGlass
security: AirlockSecurityGlass
virology: AirlockVirologyGlass

View File

@@ -0,0 +1,16 @@
- type: paintableGroup
cost: 2
id: Canisters
defaultStyle: storage
styles:
air: AirCanister
ammonia: AmmoniaCanister
carbon-dioxide: CarbonDioxideCanister
frezon: FrezonCanister
nitrogen: NitrogenCanister
nitrous-oxide: NitrousOxideCanister
oxygen: OxygenCanister
plasma: PlasmaCanister
storage: StorageCanister
tritium: TritiumCanister
water-vapor: WaterVaporCanister

View File

@@ -0,0 +1,25 @@
- type: paintableGroupCategory
id: Airlocks
groups:
- AirlockStandard
- AirlockGlass
- type: paintableGroupCategory
id: Canisters
groups:
- Canisters
- type: paintableGroupCategory
id: Crates
groups:
- CrateSteel
- CratePlastic
- CrateSecure
- type: paintableGroupCategory
id: Lockers
groups:
- Locker
- Closet
- WallLocker
- WallCloset

View File

@@ -0,0 +1,38 @@
- type: paintableGroup
id: CrateSteel
cost: 2
defaultStyle: basic
styles:
basic: CrateGenericSteel
electrical: CrateElectrical
engineering: CrateEngineering
radiation: CrateRadiation
science: CrateScience
surgery: CrateSurgery
- type: paintableGroup
id: CratePlastic
cost: 2
defaultStyle: basic
styles:
basic: CratePlastic
hydroponics: CrateHydroponics
medical: CrateMedical
oxygen: CrateInternals
- type: paintableGroup
id: CrateSecure
cost: 2
defaultStyle: basic
styles:
basic: CrateSecure
chemistry: CrateChemistrySecure
command: CrateCommandSecure
engineering: CrateEngineeringSecure
hydroponics: CrateHydroSecure
medical: CrateMedicalSecure
plasma: CratePlasma
private: CratePrivateSecure
science: CrateScienceSecure
secgear: CrateSecgear
weapon: CrateWeaponSecure

View File

@@ -0,0 +1,80 @@
- type: paintableGroup
id: Locker
cost: 2
defaultStyle: basic
styles:
atmospherics: LockerAtmospherics
basic: ClosetSteelBase
botanist: LockerBotanist
brigmedic: LockerBrigmedic
captain: LockerCaptain
ce: LockerChiefEngineer
chemical: LockerChemistry
clown: LockerClown
cmo: LockerChiefMedicalOfficer
doctor: LockerMedical
electrical: LockerElectricalSupplies
engineer: LockerEngineer
evac: LockerEvacRepair
hop: LockerHeadOfPersonnel
hos: LockerHeadOfSecurity
mime: LockerMime
medicine: LockerMedicine
paramedic: LockerParamedic
quartermaster: LockerQuarterMaster
rd: LockerResearchDirector
representative: LockerRepresentative
salvage: LockerSalvageSpecialist
scientist: LockerScientist
security: LockerSecurity
welding: LockerWeldingSupplies
- type: paintableGroup
id: Closet
cost: 2
defaultStyle: basic
styles:
basic: ClosetSteelBase
biohazard: ClosetL3
biohazard-janitor: ClosetL3Janitor
biohazard-science: ClosetL3Science
biohazard-security: ClosetL3Security
biohazard-virology: ClosetL3Virology
bomb: ClosetBomb
bomb-janitor: ClosetJanitorBomb
chef: ClosetChef
fire: ClosetFire
janitor: ClosetJanitor
legal: ClosetLegal
nitrogen: ClosetEmergencyN2
oxygen: ClosetEmergency
radiation: ClosetRadiationSuit
tool: ClosetTool
- type: paintableGroup
id: WallCloset
cost: 2
defaultStyle: basic
styles:
atmospherics: ClosetWallAtmospherics
basic: ClosetWall
black: ClosetWallBlack
blue: ClosetWallBlue
fire: ClosetWallFire
green: ClosetWallGreen
grey: ClosetWallGrey
mixed: ClosetWallMixed
nitrogen: ClosetWallEmergencyN2
orange: ClosetWallOrange
oxygen: ClosetWallEmergency
pink: ClosetWallPink
white: ClosetWallWhite
yellow: ClosetWallYellow
- type: paintableGroup
id: WallLocker
cost: 2
defaultStyle: medical
styles:
evac: LockerWallEvacRepair
medical: LockerWallMedical

View File

@@ -12,6 +12,7 @@
- NetworkConfigurator
- Signaller
- SprayPainter
- SprayPainterAmmo
- FlashlightLantern
- HandheldGPSBasic
- TRayScanner

View File

@@ -154,11 +154,19 @@
- type: latheRecipe
parent: BaseToolRecipe
id: SprayPainter
result: SprayPainter
result: SprayPainterEmpty
materials:
Steel: 300
Plastic: 100
- type: latheRecipe
parent: BaseToolRecipe
id: SprayPainterAmmo
result: SprayPainterAmmo
materials:
Steel: 150
Plastic: 50
- type: latheRecipe
parent: BaseToolRecipe
id: UtilityBelt

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@@ -1,6 +1,7 @@
{
"copyright" : "Taken from https://github.com/tgstation/tgstation at commit a21274e56ae84b2c96e8b6beeca805df3d5402e8, Inhand sprites by onesch",
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/tgstation/tgstation at commit a21274e56ae84b2c96e8b6beeca805df3d5402e8, Inhand sprites by onesch, ammo by Paradoxmi (Discord).",
"size": {
"x": 32,
"y": 32
@@ -9,6 +10,9 @@
{
"name": "spray_painter"
},
{
"name": "ammo"
},
{
"name": "inhand-left",
"directions": 4
@@ -16,7 +20,14 @@
{
"name": "inhand-right",
"directions": 4
},
{
"name": "ammo-inhand-left",
"directions": 4
},
{
"name": "ammo-inhand-right",
"directions": 4
}
],
"version" : 1
]
}