Device link visualizer (#11054)

* shuffles devicelist to shared, adds an overlay for devicelist

* adds space property to overlay

* moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist

* dirties components upon change, adds networkedcomponent to sharednetworkconfigurator

* state handlers for networked components

* whoops

* lots of shuffling, renaming, and access changes

* randomizes color for every new entity added to the overlay

* adds a client-side action to clear all network overlays if they're active

* clones action (oops)

* localization, adds a command for clearing network link overlays (in case the action disappears)

* moves the entity manager up into the bui fields

* makes that a dependency

* attempts to just directly get the color from the dict when drawing, now

* fixes up a few comments

* adds dirty on init to devicelistcomponent

* hacky solution related to mapping with a networkconfigurator

* more stricter bound on that hacky solution

* just checks if the life stage is initialized instead of if the entity was initialized

* moves getalldevices to shared

* readds linq import

* tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay

* some reorganization
This commit is contained in:
Flipp Syder
2022-09-05 17:55:44 -07:00
committed by GitHub
parent 6301ac5147
commit 9ace52a6c1
16 changed files with 454 additions and 55 deletions

View File

@@ -0,0 +1,15 @@
namespace Content.Client.NetworkConfigurator;
/// <summary>
/// This is used for...
/// </summary>
[RegisterComponent]
public sealed class NetworkConfiguratorActiveLinkOverlayComponent : Component
{
/// <summary>
/// The entities linked to this network configurator.
/// This could just... couldn't this just be grabbed
/// if DeviceList was shared?
/// </summary>
public HashSet<EntityUid> Devices = new();
}

View File

@@ -1,16 +1,24 @@
using Content.Shared.DeviceNetwork;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.NetworkConfigurator;
public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entityManager = default!;
private NetworkConfiguratorListMenu? _listMenu;
private NetworkConfiguratorConfigurationMenu? _configurationMenu;
private NetworkConfiguratorSystem _netConfig;
private DeviceListSystem _deviceList;
public NetworkConfiguratorBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
_netConfig = _entityManager.System<NetworkConfiguratorSystem>();
_deviceList = _entityManager.System<DeviceListSystem>();
}
public void OnRemoveButtonPressed(string address)
@@ -38,12 +46,31 @@ public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
//_configurationMenu.Edit.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Edit);
_configurationMenu.Clear.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Clear);
_configurationMenu.Copy.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Copy);
_configurationMenu.Show.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Show);
_configurationMenu.Show.OnPressed += OnShowPressed;
_configurationMenu.Show.Pressed = _netConfig.ConfiguredListIsTracked(Owner.Owner);
_configurationMenu.OpenCentered();
break;
}
}
private void OnShowPressed(BaseButton.ButtonEventArgs args)
{
if (!args.Button.Pressed)
{
_netConfig.ToggleVisualization(Owner.Owner, false);
return;
}
if (_entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityLifeStage == EntityLifeStage.Initialized)
{
// We're in mapping mode. Do something hacky.
SendMessage(new ManualDeviceListSyncMessage(null, null));
return;
}
_netConfig.ToggleVisualization(Owner.Owner, true);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
@@ -52,6 +79,25 @@ public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
_listMenu?.UpdateState(castState);
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
base.ReceiveMessage(message);
if (_configurationMenu == null
|| _entityManager.GetComponent<MetaDataComponent>(Owner.Owner).EntityLifeStage > EntityLifeStage.Initialized
|| message is not ManualDeviceListSyncMessage cast
|| cast.Device == null
|| cast.Devices == null)
{
return;
}
_netConfig.SetActiveDeviceList(Owner.Owner, cast.Device.Value);
_deviceList.UpdateDeviceList(cast.Device.Value, cast.Devices);
_netConfig.ToggleVisualization(Owner.Owner, true);
_configurationMenu.Show.Pressed = true;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);

View File

@@ -11,7 +11,7 @@
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="8 0 8 8">
<Button Name="Copy" Text="Copy" Access="Public" ToolTip="{Loc 'network-configurator-tooltip-copy'}" HorizontalExpand="True" StyleClasses="OpenRight"/>
<Button Name="Show" Text="Show" Access="Public" Disabled="True" ToolTip="{Loc 'network-configurator-tooltip-show'}" HorizontalExpand="True" StyleClasses="ButtonSquare"/>
<Button Name="Show" Text="Show" Access="Public" ToggleMode="True" ToolTip="{Loc 'network-configurator-tooltip-show'}" HorizontalExpand="True" StyleClasses="ButtonSquare"/>
</BoxContainer>
</BoxContainer>
</ui:FancyWindow>

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@@ -0,0 +1,65 @@
using Content.Shared.DeviceNetwork;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Client.NetworkConfigurator;
public sealed class NetworkConfiguratorLinkOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private readonly DeviceListSystem _deviceListSystem;
private Dictionary<EntityUid, Color> _colors = new();
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public NetworkConfiguratorLinkOverlay()
{
IoCManager.InjectDependencies(this);
_deviceListSystem = _entityManager.System<DeviceListSystem>();
}
public void ClearEntity(EntityUid uid)
{
_colors.Remove(uid);
}
protected override void Draw(in OverlayDrawArgs args)
{
foreach (var tracker in _entityManager.EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>())
{
if (_entityManager.Deleted(tracker.Owner) || !_entityManager.TryGetComponent(tracker.Owner, out DeviceListComponent? deviceList))
{
_entityManager.RemoveComponentDeferred<NetworkConfiguratorActiveLinkOverlayComponent>(tracker.Owner);
continue;
}
if (!_colors.TryGetValue(tracker.Owner, out var color))
{
color = new Color(
_random.Next(0, 255),
_random.Next(0, 255),
_random.Next(0, 255));
_colors.Add(tracker.Owner, color);
}
var sourceTransform = _entityManager.GetComponent<TransformComponent>(tracker.Owner);
foreach (var device in _deviceListSystem.GetAllDevices(tracker.Owner, deviceList))
{
if (_entityManager.Deleted(device))
{
continue;
}
var linkTransform = _entityManager.GetComponent<TransformComponent>(device);
args.WorldHandle.DrawLine(sourceTransform.WorldPosition, linkTransform.WorldPosition, _colors[tracker.Owner]);
}
}
}
}

View File

@@ -0,0 +1,9 @@
using System.Linq;
using Content.Shared.DeviceNetwork;
using Robust.Client.Graphics;
namespace Content.Client.NetworkConfigurator;
public sealed class DeviceListSystem : SharedDeviceListSystem
{
}

View File

@@ -0,0 +1,116 @@
using System.Linq;
using Content.Client.Actions;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.DeviceNetwork;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Console;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.NetworkConfigurator;
public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
private const string Action = "ClearNetworkLinkOverlays";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClearAllOverlaysEvent>(_ => ClearAllOverlays());
}
public bool ConfiguredListIsTracked(EntityUid uid, NetworkConfiguratorComponent? component = null)
{
return Resolve(uid, ref component)
&& component.ActiveDeviceList != null
&& HasComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
}
/// <summary>
/// Toggles a device list's (tied to this network configurator) connection visualisation on and off.
/// </summary>
public void ToggleVisualization(EntityUid uid, bool toggle, NetworkConfiguratorComponent? component = null)
{
if (_playerManager.LocalPlayer == null
|| _playerManager.LocalPlayer.ControlledEntity == null
|| !Resolve(uid, ref component)
|| component.ActiveDeviceList == null)
return;
if (!toggle)
{
if (_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
{
_overlay.GetOverlay<NetworkConfiguratorLinkOverlay>().ClearEntity(component.ActiveDeviceList.Value);
}
RemComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
if (!EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>().Any())
{
_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, _prototypeManager.Index<InstantActionPrototype>(Action));
}
return;
}
if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
{
_overlay.AddOverlay(new NetworkConfiguratorLinkOverlay());
_actions.AddAction(_playerManager.LocalPlayer.ControlledEntity.Value, new InstantAction(_prototypeManager.Index<InstantActionPrototype>(Action)), null);
}
EnsureComp<NetworkConfiguratorActiveLinkOverlayComponent>(component.ActiveDeviceList.Value);
}
public void ClearAllOverlays()
{
if (!_overlay.HasOverlay<NetworkConfiguratorLinkOverlay>())
{
return;
}
foreach (var tracker in EntityQuery<NetworkConfiguratorActiveLinkOverlayComponent>())
{
RemCompDeferred<NetworkConfiguratorActiveLinkOverlayComponent>(tracker.Owner);
}
_overlay.RemoveOverlay<NetworkConfiguratorLinkOverlay>();
if (_playerManager.LocalPlayer?.ControlledEntity != null)
{
_actions.RemoveAction(_playerManager.LocalPlayer.ControlledEntity.Value, _prototypeManager.Index<InstantActionPrototype>(Action));
}
}
// hacky solution related to mapping
public void SetActiveDeviceList(EntityUid tool, EntityUid list, NetworkConfiguratorComponent? component = null)
{
if (!Resolve(tool, ref component))
{
return;
}
component.ActiveDeviceList = list;
}
}
public sealed class ClearAllNetworkLinkOverlays : IConsoleCommand
{
public string Command => "clearnetworklinkoverlays";
public string Description => "Clear all network link overlays.";
public string Help => Command;
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
IoCManager.Resolve<IEntityManager>().System<NetworkConfiguratorSystem>().ClearAllOverlays();
}
}

View File

@@ -14,6 +14,7 @@ using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Monitor.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Player;

View File

@@ -5,6 +5,7 @@ using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.AlertLevel;
using Content.Shared.Atmos.Monitor;
using Content.Shared.DeviceNetwork;
using Content.Shared.Interaction;
using Content.Shared.Emag.Systems;
using Robust.Server.GameObjects;

View File

@@ -1,12 +1,13 @@
using System.Linq;
using Content.Server.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.Interaction;
using JetBrains.Annotations;
namespace Content.Server.DeviceNetwork.Systems;
[UsedImplicitly]
public sealed class DeviceListSystem : EntitySystem
public sealed class DeviceListSystem : SharedDeviceListSystem
{
public override void Initialize()
{
@@ -15,23 +16,6 @@ public sealed class DeviceListSystem : EntitySystem
SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Replaces or merges the current device list with the given one
/// </summary>
public void UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return;
if (!merge)
deviceList.Devices.Clear();
var devicesList = devices.ToList();
deviceList.Devices.UnionWith(devicesList);
RaiseLocalEvent(uid, new DeviceListUpdateEvent(devicesList));
}
/// <summary>
/// Gets the given device list as a dictionary
/// </summary>
@@ -54,16 +38,6 @@ public sealed class DeviceListSystem : EntitySystem
return devices;
}
/// <summary>
/// Toggles the given device lists connection visualisation on and off.
/// TODO: Implement an overlay that draws a line between the given entity and the entities in the device list
/// </summary>
public void ToggleVisualization(EntityUid uid, bool ensureOff = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return;
}
/// <summary>
/// Filters the broadcasts recipient list against the device list as either an allow or deny list depending on the components IsAllowList field
/// </summary>
@@ -95,13 +69,3 @@ public sealed class DeviceListSystem : EntitySystem
args.Cancel();
}
}
public sealed class DeviceListUpdateEvent : EntityEventArgs
{
public DeviceListUpdateEvent(List<EntityUid> devices)
{
Devices = devices;
}
public List<EntityUid> Devices { get; }
}

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@@ -1,4 +1,5 @@
using Content.Server.DeviceNetwork.Components;
using System.Linq;
using Content.Server.DeviceNetwork.Components;
using Content.Server.UserInterface;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
@@ -11,13 +12,14 @@ using Content.Shared.Popups;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.DeviceNetwork.Systems;
[UsedImplicitly]
public sealed class NetworkConfiguratorSystem : EntitySystem
public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
{
[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
@@ -44,6 +46,7 @@ public sealed class NetworkConfiguratorSystem : EntitySystem
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorRemoveDeviceMessage>(OnRemoveDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearDevicesMessage>(OnClearDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorButtonPressedMessage>(OnConfigButtonPressed);
SubscribeLocalEvent<NetworkConfiguratorComponent, ManualDeviceListSyncMessage>(ManualDeviceListSync);
SubscribeLocalEvent<DeviceListComponent, ComponentRemove>(OnComponentRemoved);
}
@@ -217,6 +220,7 @@ public sealed class NetworkConfiguratorSystem : EntitySystem
return;
configurator.ActiveDeviceList = targetUid;
Dirty(configurator);
_uiSystem.GetUiOrNull(configurator.Owner, NetworkConfiguratorUiKey.Configure)?.Open(actor.PlayerSession);
}
@@ -299,10 +303,25 @@ public sealed class NetworkConfiguratorSystem : EntitySystem
UpdateUiState(uid, component);
break;
case NetworkConfiguratorButtonKey.Show:
_deviceListSystem.ToggleVisualization(component.ActiveDeviceList.Value);
// This should be done client-side.
// _deviceListSystem.ToggleVisualization(component.ActiveDeviceList.Value);
break;
}
}
// hacky solution related to mapping
private void ManualDeviceListSync(EntityUid uid, NetworkConfiguratorComponent comp,
ManualDeviceListSyncMessage args)
{
if (comp.ActiveDeviceList == null || args.Session is not IPlayerSession player)
{
return;
}
var devices = _deviceListSystem.GetAllDevices(comp.ActiveDeviceList.Value).ToHashSet();
_uiSystem.TrySendUiMessage(uid, NetworkConfiguratorUiKey.Configure, new ManualDeviceListSyncMessage(comp.ActiveDeviceList.Value, devices), player);
}
#endregion
}

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@@ -1,9 +1,11 @@
using Content.Server.DeviceNetwork.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Server.DeviceNetwork.Components;
namespace Content.Shared.DeviceNetwork;
[RegisterComponent]
[Access(typeof(DeviceListSystem))]
[NetworkedComponent]
[Access(typeof(SharedDeviceListSystem))]
public sealed class DeviceListComponent : Component
{
/// <summary>
@@ -26,3 +28,18 @@ public sealed class DeviceListComponent : Component
[DataField("handleIncoming")]
public bool HandleIncomingPackets = false;
}
[Serializable, NetSerializable]
public sealed class DeviceListComponentState : ComponentState
{
public readonly HashSet<EntityUid> Devices;
public readonly bool IsAllowList;
public readonly bool HandleIncomingPackets;
public DeviceListComponentState(HashSet<EntityUid> devices, bool isAllowList, bool handleIncomingPackets)
{
Devices = devices;
IsAllowList = isAllowList;
HandleIncomingPackets = handleIncomingPackets;
}
}

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@@ -1,24 +1,37 @@
using Content.Server.DeviceNetwork.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Server.DeviceNetwork.Components;
namespace Content.Shared.DeviceNetwork;
[RegisterComponent]
[Access(typeof(NetworkConfiguratorSystem))]
[NetworkedComponent]
[Access(typeof(SharedNetworkConfiguratorSystem))]
public sealed class NetworkConfiguratorComponent : Component
{
/// <summary>
/// The list of devices stored in the configurator-
/// </summary>
[DataField("devices")]
public Dictionary<string, EntityUid> Devices = new();
/// <summary>
/// The entity containing a <see cref="DeviceListComponent"/> this configurator is currently interacting with
/// </summary>
[DataField("activeDeviceList")]
public EntityUid? ActiveDeviceList = null;
/// <summary>
/// The list of devices stored in the configurator-
/// </summary>
[DataField("devices")]
public Dictionary<string, EntityUid> Devices = new();
[DataField("soundNoAccess")]
public SoundSpecifier SoundNoAccess = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
}
[Serializable, NetSerializable]
public sealed class NetworkConfiguratorComponentState : ComponentState
{
public readonly EntityUid? ActiveDeviceList;
public NetworkConfiguratorComponentState(EntityUid? activeDeviceList)
{
ActiveDeviceList = activeDeviceList;
}
}

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@@ -0,0 +1,72 @@
using System.Linq;
using Robust.Shared.GameStates;
namespace Content.Shared.DeviceNetwork;
public abstract class SharedDeviceListSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<DeviceListComponent, ComponentGetState>(GetDeviceListState);
SubscribeLocalEvent<DeviceListComponent, ComponentHandleState>(HandleDeviceListState);
}
/// <summary>
/// Updates the device list stored on this entity.
/// </summary>
/// <param name="uid">The entity to update.</param>
/// <param name="devices">The devices to store.</param>
/// <param name="merge">Whether to merge or replace the devices stored.</param>
/// <param name="deviceList">Device list component</param>
public void UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
{
if (!Resolve(uid, ref deviceList))
return;
if (!merge)
deviceList.Devices.Clear();
var devicesList = devices.ToList();
deviceList.Devices.UnionWith(devicesList);
RaiseLocalEvent(uid, new DeviceListUpdateEvent(devicesList));
Dirty(deviceList);
}
public IEnumerable<EntityUid> GetAllDevices(EntityUid uid, DeviceListComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return new EntityUid[] { };
}
return component.Devices;
}
private void GetDeviceListState(EntityUid uid, DeviceListComponent comp, ref ComponentGetState args)
{
args.State = new DeviceListComponentState(comp.Devices, comp.IsAllowList, comp.HandleIncomingPackets);
}
private void HandleDeviceListState(EntityUid uid, DeviceListComponent comp, ref ComponentHandleState args)
{
if (args.Current is not DeviceListComponentState state)
{
return;
}
comp.Devices = state.Devices;
comp.HandleIncomingPackets = state.HandleIncomingPackets;
comp.IsAllowList = state.IsAllowList;
}
}
public sealed class DeviceListUpdateEvent : EntityEventArgs
{
public DeviceListUpdateEvent(List<EntityUid> devices)
{
Devices = devices;
}
public List<EntityUid> Devices { get; }
}

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@@ -0,0 +1,52 @@
using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.DeviceNetwork;
public abstract class SharedNetworkConfiguratorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NetworkConfiguratorComponent, ComponentGetState>(GetNetworkConfiguratorState);
SubscribeLocalEvent<NetworkConfiguratorComponent, ComponentHandleState>(HandleNetworkConfiguratorState);
}
private void GetNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
ref ComponentGetState args)
{
args.State = new NetworkConfiguratorComponentState(comp.ActiveDeviceList);
}
private void HandleNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
ref ComponentHandleState args)
{
if (args.Current is not NetworkConfiguratorComponentState state)
{
return;
}
comp.ActiveDeviceList = state.ActiveDeviceList;
}
}
[Serializable, NetSerializable]
public sealed class ManualDeviceListSyncMessage : BoundUserInterfaceMessage
{
public ManualDeviceListSyncMessage(EntityUid? device, HashSet<EntityUid>? devices)
{
Device = device;
Devices = devices;
}
public EntityUid? Device { get; }
public HashSet<EntityUid>? Devices { get; }
}
public sealed class ClearAllOverlaysEvent : InstantActionEvent
{
}

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@@ -12,6 +12,8 @@ network-configurator-configure = Configure
# ui
network-configurator-ui-clear-button = Clear
network-configurator-ui-count-label = {$count} Devices
network-configurator-clear-network-link-overlays = Clear network link overlays
network-configurator-clear-network-link-overlays-desc = Clear network link overlays.
# tooltips
network-configurator-tooltip-set = Sets targets device list

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@@ -71,6 +71,13 @@
iconOn: Objects/Weapons/Melee/shields.rsi/teleriot-on.png
event: !type:ToggleActionEvent
- type: instantAction
id: ClearNetworkLinkOverlays
name: network-configurator-clear-network-link-overlays
description: network-configurator-clear-network-link-overlays-desc
icon: Objects/Tools/multitool.rsi/icon.png
event: !type:ClearAllOverlaysEvent
- type: instantAction
id: AnimalLayEgg
name: action-name-lay-egg