Device link visualizer (#11054)

* shuffles devicelist to shared, adds an overlay for devicelist

* adds space property to overlay

* moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist

* dirties components upon change, adds networkedcomponent to sharednetworkconfigurator

* state handlers for networked components

* whoops

* lots of shuffling, renaming, and access changes

* randomizes color for every new entity added to the overlay

* adds a client-side action to clear all network overlays if they're active

* clones action (oops)

* localization, adds a command for clearing network link overlays (in case the action disappears)

* moves the entity manager up into the bui fields

* makes that a dependency

* attempts to just directly get the color from the dict when drawing, now

* fixes up a few comments

* adds dirty on init to devicelistcomponent

* hacky solution related to mapping with a networkconfigurator

* more stricter bound on that hacky solution

* just checks if the life stage is initialized instead of if the entity was initialized

* moves getalldevices to shared

* readds linq import

* tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay

* some reorganization
This commit is contained in:
Flipp Syder
2022-09-05 17:55:44 -07:00
committed by GitHub
parent 6301ac5147
commit 9ace52a6c1
16 changed files with 454 additions and 55 deletions

View File

@@ -0,0 +1,45 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.DeviceNetwork;
[RegisterComponent]
[NetworkedComponent]
[Access(typeof(SharedDeviceListSystem))]
public sealed class DeviceListComponent : Component
{
/// <summary>
/// The list of devices can or can't connect to, depending on the <see cref="IsAllowList"/> field.
/// </summary>
[DataField("devices")]
public HashSet<EntityUid> Devices = new();
/// <summary>
/// Whether the device list is used as an allow or deny list
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("isAllowList")]
public bool IsAllowList = true;
/// <summary>
/// Whether this device list also handles incoming device net packets
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("handleIncoming")]
public bool HandleIncomingPackets = false;
}
[Serializable, NetSerializable]
public sealed class DeviceListComponentState : ComponentState
{
public readonly HashSet<EntityUid> Devices;
public readonly bool IsAllowList;
public readonly bool HandleIncomingPackets;
public DeviceListComponentState(HashSet<EntityUid> devices, bool isAllowList, bool handleIncomingPackets)
{
Devices = devices;
IsAllowList = isAllowList;
HandleIncomingPackets = handleIncomingPackets;
}
}