Revert "Electric anomaly rework" (#23546)

Revert "Electric anomaly rework (#23173)"

This reverts commit 05ee6eb308.
This commit is contained in:
Emisse
2024-01-04 17:35:24 -07:00
committed by GitHub
parent 7947b4e599
commit 9acbe38e53
3 changed files with 39 additions and 32 deletions

View File

@@ -1,8 +1,10 @@
using Content.Server.Electrocution; using Content.Server.Electrocution;
using Content.Server.Emp; using Content.Server.Emp;
using Content.Server.Lightning; using Content.Server.Lightning;
using Content.Server.Power.Components;
using Content.Shared.Anomaly.Components; using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects.Components; using Content.Shared.Anomaly.Effects.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.StatusEffect; using Content.Shared.StatusEffect;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -12,7 +14,6 @@ namespace Content.Server.Anomaly.Effects;
public sealed class ElectricityAnomalySystem : EntitySystem public sealed class ElectricityAnomalySystem : EntitySystem
{ {
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly LightningSystem _lightning = default!; [Dependency] private readonly LightningSystem _lightning = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!; [Dependency] private readonly ElectrocutionSystem _electrocution = default!;
@@ -26,21 +27,38 @@ public sealed class ElectricityAnomalySystem : EntitySystem
SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical); SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
} }
private void OnPulse(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalyPulseEvent args) private void OnPulse(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalyPulseEvent args)
{ {
var range = anomaly.Comp.MaxElectrocuteRange * args.Stability; var range = component.MaxElectrocuteRange * args.Stability;
var xform = Transform(uid);
int boltCount = (int)MathF.Floor(MathHelper.Lerp((float)anomaly.Comp.MinBoltCount, (float)anomaly.Comp.MaxBoltCount, args.Severity)); foreach (var (ent, comp) in _lookup.GetEntitiesInRange<MobStateComponent>(xform.MapPosition, range))
{
_lightning.ShootRandomLightnings(anomaly, range, boltCount); _lightning.ShootLightning(uid, ent);
}
} }
private void OnSupercritical(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalySupercriticalEvent args) private void OnSupercritical(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalySupercriticalEvent args)
{ {
var range = anomaly.Comp.MaxElectrocuteRange * 3; var poweredQuery = GetEntityQuery<ApcPowerReceiverComponent>();
var mobQuery = GetEntityQuery<MobThresholdsComponent>();
var validEnts = new HashSet<EntityUid>();
foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MaxElectrocuteRange * 2))
{
if (mobQuery.HasComponent(ent))
validEnts.Add(ent);
_emp.EmpPulse(_transform.GetMapCoordinates(anomaly), range, anomaly.Comp.EmpEnergyConsumption, anomaly.Comp.EmpDisabledDuration); if (_random.Prob(0.01f) && poweredQuery.HasComponent(ent))
_lightning.ShootRandomLightnings(anomaly, range, anomaly.Comp.MaxBoltCount * 3, arcDepth: 3); validEnts.Add(ent);
}
// goodbye, sweet perf
foreach (var ent in validEnts)
{
_lightning.ShootLightning(uid, ent);
}
var empRange = component.MaxElectrocuteRange * 3;
_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
} }
public override void Update(float frameTime) public override void Update(float frameTime)

View File

@@ -75,6 +75,7 @@ public sealed class LightningSystem : SharedLightningSystem
var targets = _lookup.GetComponentsInRange<LightningTargetComponent>(Transform(user).MapPosition, range).ToList(); var targets = _lookup.GetComponentsInRange<LightningTargetComponent>(Transform(user).MapPosition, range).ToList();
_random.Shuffle(targets); _random.Shuffle(targets);
targets.Sort((x, y) => y.Priority.CompareTo(x.Priority)); targets.Sort((x, y) => y.Priority.CompareTo(x.Priority));
//var realCount = Math.Min(targets.Count, boltCount);
int shootedCount = 0; int shootedCount = 0;
int count = -1; int count = -1;

View File

@@ -1,65 +1,53 @@
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Anomaly.Effects.Components; namespace Content.Shared.Anomaly.Effects.Components;
[RegisterComponent] [RegisterComponent]
public sealed partial class ElectricityAnomalyComponent : Component public sealed partial class ElectricityAnomalyComponent : Component
{ {
/// <summary>
/// the minimum number of lightning strikes
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MinBoltCount = 2;
/// <summary>
/// the number of lightning strikes, at the maximum severity of the anomaly
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public int MaxBoltCount = 5;
/// <summary> /// <summary>
/// The maximum radius of the passive electrocution effect /// The maximum radius of the passive electrocution effect
/// scales with stability /// scales with stability
/// </summary> /// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)] [DataField("maxElectrocutionRange"), ViewVariables(VVAccess.ReadWrite)]
public float MaxElectrocuteRange = 7f; public float MaxElectrocuteRange = 7f;
/// <summary> /// <summary>
/// The maximum amount of damage the electrocution can do /// The maximum amount of damage the electrocution can do
/// scales with severity /// scales with severity
/// </summary> /// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)] [DataField("maxElectrocuteDamage"), ViewVariables(VVAccess.ReadWrite)]
public float MaxElectrocuteDamage = 20f; public float MaxElectrocuteDamage = 20f;
/// <summary> /// <summary>
/// The maximum amount of time the electrocution lasts /// The maximum amount of time the electrocution lasts
/// scales with severity /// scales with severity
/// </summary> /// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)] [DataField("maxElectrocuteDuration"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan MaxElectrocuteDuration = TimeSpan.FromSeconds(8); public TimeSpan MaxElectrocuteDuration = TimeSpan.FromSeconds(8);
/// <summary> /// <summary>
/// The maximum chance that each second, when in range of the anomaly, you will be electrocuted. /// The maximum chance that each second, when in range of the anomaly, you will be electrocuted.
/// scales with stability /// scales with stability
/// </summary> /// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)] [DataField("passiveElectrocutionChance"), ViewVariables(VVAccess.ReadWrite)]
public float PassiveElectrocutionChance = 0.05f; public float PassiveElectrocutionChance = 0.05f;
/// <summary> /// <summary>
/// Used for tracking seconds, so that we can shock people in a non-tick-dependent way. /// Used for tracking seconds, so that we can shock people in a non-tick-dependent way.
/// </summary> /// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)] [DataField("nextSecond", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextSecond = TimeSpan.Zero; public TimeSpan NextSecond = TimeSpan.Zero;
/// <summary> /// <summary>
/// Energy consumed from devices by the emp pulse upon going supercritical. /// Energy consumed from devices by the emp pulse upon going supercritical.
/// <summary> /// <summary>
[DataField, ViewVariables(VVAccess.ReadWrite)] [DataField("empEnergyConsumption"), ViewVariables(VVAccess.ReadWrite)]
public float EmpEnergyConsumption = 100000f; public float EmpEnergyConsumption = 100000f;
/// <summary> /// <summary>
/// Duration of devices being disabled by the emp pulse upon going supercritical. /// Duration of devices being disabled by the emp pulse upon going supercritical.
/// <summary> /// <summary>
[DataField, ViewVariables(VVAccess.ReadWrite)] [DataField("empDisabledDuration"), ViewVariables(VVAccess.ReadWrite)]
public float EmpDisabledDuration = 60f; public float EmpDisabledDuration = 60f;
} }