Load Maps on Round Start, not Round Restart v3 (#6989)

* Load Maps on Round Start, not Round Restart

* Fix admin log test.
It assumed maps/grids existed during pre-round, wihch is not a valid assumption anymore after this PR.

* Shutdown server if round fails to start 5 times.

* Fix bugs with round starting flag.

* Make StartRound not async, synchronously get new round ID from DB.

* Handle StationId.Invalid in PickBestAvailableJob
Instead of crashing, return null.
SpawnPlayer will handle this by making the player an observer or returning them to the lobby.
This commit is contained in:
Vera Aguilera Puerto
2022-03-04 18:32:33 +01:00
committed by GitHub
parent 1ff687f482
commit 9ab3bb5811
6 changed files with 113 additions and 90 deletions

View File

@@ -234,8 +234,6 @@ public sealed class AddTests : ContentIntegrationTest
await server.WaitIdleAsync();
var sDatabase = server.ResolveDependency<IServerDbManager>();
var sEntities = server.ResolveDependency<IEntityManager>();
var sMaps = server.ResolveDependency<IMapManager>();
var sSystems = server.ResolveDependency<IEntitySystemManager>();
var sAdminLogSystem = sSystems.GetEntitySystem<AdminLogSystem>();
@@ -245,10 +243,7 @@ public sealed class AddTests : ContentIntegrationTest
await server.WaitPost(() =>
{
var coordinates = GetMainEntityCoordinates(sMaps);
var entity = sEntities.SpawnEntity(null, coordinates);
sAdminLogSystem.Add(LogType.Unknown, $"{entity} test log: {guid}");
sAdminLogSystem.Add(LogType.Unknown, $"test log: {guid}");
});
await server.WaitPost(() =>
@@ -285,7 +280,6 @@ public sealed class AddTests : ContentIntegrationTest
{
var root = json.RootElement;
Assert.That(root.TryGetProperty("entity", out _), Is.True);
Assert.That(root.TryGetProperty("guid", out _), Is.True);
json.Dispose();

View File

@@ -27,6 +27,11 @@ namespace Content.Server.GameTicking
[ViewVariables]
public float MaxStationOffset { get; private set; } = 0f;
#if EXCEPTION_TOLERANCE
[ViewVariables]
public int RoundStartFailShutdownCount { get; private set; } = 0;
#endif
private void InitializeCVars()
{
_configurationManager.OnValueChanged(CCVars.GameLobbyEnabled, value => LobbyEnabled = value, true);
@@ -37,6 +42,9 @@ namespace Content.Server.GameTicking
_configurationManager.OnValueChanged(CCVars.StationOffset, value => StationOffset = value, true);
_configurationManager.OnValueChanged(CCVars.StationRotation, value => StationRotation = value, true);
_configurationManager.OnValueChanged(CCVars.MaxStationOffset, value => MaxStationOffset = value, true);
#if EXCEPTION_TOLERANCE
_configurationManager.OnValueChanged(CCVars.RoundStartFailShutdownCount, value => RoundStartFailShutdownCount = value, true);
#endif
}
}
}

View File

@@ -108,6 +108,9 @@ namespace Content.Server.GameTicking
private string? PickBestAvailableJob(IPlayerSession playerSession, HumanoidCharacterProfile profile,
StationId station)
{
if (station == StationId.Invalid)
return null;
var available = _stationSystem.StationInfo[station].JobList;
bool TryPick(JobPriority priority, [NotNullWhen(true)] out string? jobId)

View File

@@ -1,31 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Database;
using Content.Server.GameTicking.Events;
using Content.Server.Ghost;
using Content.Server.Maps;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Server.Station;
using Content.Shared.CCVar;
using Content.Shared.Coordinates;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Content.Shared.Station;
using Prometheus;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameTicking
{
@@ -39,7 +29,10 @@ namespace Content.Server.GameTicking
"ss14_round_length",
"Round length in seconds.");
[Dependency] private readonly IServerDbManager _db = default!;
#if EXCEPTION_TOLERANCE
[ViewVariables]
private int _roundStartFailCount = 0;
#endif
[ViewVariables]
private TimeSpan _roundStartTimeSpan;
@@ -75,7 +68,6 @@ namespace Content.Server.GameTicking
DefaultMap = _mapManager.CreateMap();
_mapManager.AddUninitializedMap(DefaultMap);
_startingRound = false;
var startTime = _gameTiming.RealTime;
var maps = new List<GameMapPrototype>() { _gameMapManager.GetSelectedMapChecked(true) };
@@ -173,7 +165,7 @@ namespace Content.Server.GameTicking
}
}
public async void StartRound(bool force = false)
public void StartRound(bool force = false)
{
#if EXCEPTION_TOLERANCE
try
@@ -190,12 +182,14 @@ namespace Content.Server.GameTicking
SendServerMessage(Loc.GetString("game-ticker-start-round"));
LoadMaps();
StartGamePresetRules();
RoundLengthMetric.Set(0);
var playerIds = _playersInLobby.Keys.Select(player => player.UserId.UserId).ToArray();
RoundId = await _db.AddNewRound(playerIds);
RoundId = _db.AddNewRound(playerIds).Result;
var startingEvent = new RoundStartingEvent();
RaiseLocalEvent(startingEvent);
@@ -246,8 +240,6 @@ namespace Content.Server.GameTicking
_roundStartDateTime = DateTime.UtcNow;
RunLevel = GameRunLevel.InRound;
_startingRound = false;
_roundStartTimeSpan = _gameTiming.RealTime;
SendStatusToAll();
ReqWindowAttentionAll();
@@ -258,12 +250,28 @@ namespace Content.Server.GameTicking
}
catch (Exception e)
{
_roundStartFailCount++;
Logger.WarningS("ticker", $"Exception caught while trying to start the round! Restarting...");
if (RoundStartFailShutdownCount > 0 && _roundStartFailCount >= RoundStartFailShutdownCount)
{
Logger.FatalS("ticker",
$"Failed to start a round {_roundStartFailCount} time(s) in a row... Shutting down!");
_runtimeLog.LogException(e, nameof(GameTicker));
RestartRound();
_baseServer.Shutdown("Restarting server");
return;
}
Logger.WarningS("ticker", $"Exception caught while trying to start the round! Restarting round...");
_runtimeLog.LogException(e, nameof(GameTicker));
_startingRound = false;
RestartRound();
return;
}
// Round started successfully! Reset counter...
_roundStartFailCount = 0;
#endif
_startingRound = false;
}
private void RefreshLateJoinAllowed()
@@ -373,7 +381,6 @@ namespace Content.Server.GameTicking
RunLevel = GameRunLevel.PreRoundLobby;
LobbySong = _robustRandom.Pick(_lobbyMusicCollection.PickFiles).ToString();
ResettingCleanup();
LoadMaps();
if (!LobbyEnabled)
{
@@ -411,18 +418,16 @@ namespace Content.Server.GameTicking
unCastData.ContentData()?.WipeMind();
}
// Delete all entities.
foreach (var entity in EntityManager.GetEntities().ToList())
_mapManager.Restart();
// Delete all remaining entities.
foreach (var entity in EntityManager.GetEntities().ToArray())
{
// TODO: Maybe something less naive here?
// FIXME: Actually, definitely.
EntityManager.DeleteEntity(entity);
}
_startingRound = false;
_mapManager.Restart();
_roleBanManager.Restart();
// Clear up any game rules.
@@ -465,8 +470,7 @@ namespace Content.Server.GameTicking
RoundLengthMetric.Inc(frameTime);
}
if (RunLevel != GameRunLevel.PreRoundLobby ||
Paused ||
if (RunLevel != GameRunLevel.PreRoundLobby || Paused ||
_roundStartTime > _gameTiming.CurTime ||
_roundStartCountdownHasNotStartedYetDueToNoPlayers)
{

View File

@@ -2,6 +2,7 @@ using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.CharacterAppearance.Systems;
using Content.Server.Chat.Managers;
using Content.Server.Database;
using Content.Server.Ghost;
using Content.Server.Maps;
using Content.Server.PDA;
@@ -89,6 +90,7 @@ namespace Content.Server.GameTicking
[Dependency] private readonly IBaseServer _baseServer = default!;
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IServerDbManager _db = default!;
#if EXCEPTION_TOLERANCE
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
#endif

View File

@@ -60,6 +60,9 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool>
EventsEnabled = CVarDef.Create("events.enabled", true, CVar.ARCHIVE | CVar.SERVERONLY);
/// <summary>
/// Disables most functionality in the GameTicker.
/// </summary>
public static readonly CVarDef<bool>
GameDummyTicker = CVarDef.Create("game.dummyticker", false, CVar.ARCHIVE | CVar.SERVERONLY);
@@ -154,6 +157,15 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<int> SoftMaxPlayers =
CVarDef.Create("game.soft_max_players", 30, CVar.SERVERONLY | CVar.ARCHIVE);
#if EXCEPTION_TOLERANCE
/// <summary>
/// Amount of times round start must fail before the server is shut down.
/// Set to 0 or a negative number to disable.
/// </summary>
public static readonly CVarDef<int> RoundStartFailShutdownCount =
CVarDef.Create("game.round_start_fail_shutdown_count", 5, CVar.SERVERONLY | CVar.SERVER);
#endif
/*
* Discord
*/