Space cleaner buffs (#15779)

This commit is contained in:
metalgearsloth
2023-05-02 00:25:33 +10:00
committed by GitHub
parent deeac44356
commit 9aae4f2ec8
11 changed files with 154 additions and 87 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.Cooldown;
using Content.Server.Extinguisher;
using Content.Server.Fluids.Components;
using Content.Server.Popups;
using Content.Shared.Chemistry.Components;
using Content.Shared.Cooldown;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
@@ -50,7 +51,9 @@ public sealed class SpraySystem : EntitySystem
var curTime = _gameTiming.CurTime;
if (TryComp<ItemCooldownComponent>(uid, out var cooldown)
&& curTime < cooldown.CooldownEnd)
{
return;
}
if (solution.Volume <= 0)
{
@@ -59,26 +62,37 @@ public sealed class SpraySystem : EntitySystem
return;
}
if (!TryComp<SolutionTransferComponent>(uid, out var transfer))
return;
var xformQuery = GetEntityQuery<TransformComponent>();
var userXform = xformQuery.GetComponent(args.User);
var userMapPos = userXform.MapPosition;
var clickMapPos = args.ClickLocation.ToMap(EntityManager);
var clickMapPos = args.ClickLocation.ToMap(EntityManager, _transform);
var diffPos = clickMapPos.Position - userMapPos.Position;
if (diffPos == Vector2.Zero || diffPos == Vector2.NaN)
return;
var diffLength = diffPos.Length;
var diffNorm = diffPos.Normalized;
var diffLength = diffPos.Length;
if (diffLength > component.SprayDistance)
{
diffLength = component.SprayDistance;
}
var diffAngle = diffNorm.ToAngle();
// Vectors to determine the spawn offset of the vapor clouds.
var threeQuarters = diffNorm * 0.75f;
var quarter = diffNorm * 0.25f;
var amount = Math.Max(Math.Min((solution.Volume / component.TransferAmount).Int(), component.VaporAmount), 1);
var amount = Math.Max(Math.Min((solution.Volume / transfer.TransferAmount).Int(), component.VaporAmount), 1);
var spread = component.VaporSpread / amount;
// TODO: Just use usedelay homie.
var cooldownTime = 0f;
for (var i = 0; i < amount; i++)
{
@@ -89,11 +103,11 @@ public sealed class SpraySystem : EntitySystem
var target = userMapPos
.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
var distance = target.Position.Length;
var distance = (target.Position - userMapPos.Position).Length;
if (distance > component.SprayDistance)
target = userMapPos.Offset(diffNorm * component.SprayDistance);
var newSolution = _solutionContainer.SplitSolution(uid, solution, component.TransferAmount);
var newSolution = _solutionContainer.SplitSolution(uid, solution, transfer.TransferAmount);
if (newSolution.Volume <= FixedPoint2.Zero)
break;
@@ -117,13 +131,16 @@ public sealed class SpraySystem : EntitySystem
// impulse direction is defined in world-coordinates, not local coordinates
var impulseDirection = rotation.ToVec();
_vapor.Start(vaporComponent, vaporXform, impulseDirection, component.SprayVelocity, target, component.SprayAliveTime, args.User);
var time = diffLength / component.SprayVelocity;
cooldownTime = MathF.Max(time, cooldownTime);
_vapor.Start(vaporComponent, vaporXform, impulseDirection * diffLength, component.SprayVelocity, target, time, args.User);
}
_audio.PlayPvs(component.SpraySound, uid, component.SpraySound.Params.WithVariation(0.125f));
RaiseLocalEvent(uid,
new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)), true);
new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(cooldownTime)), true);
}
}