ECS spawners (#6350)
This commit is contained in:
@@ -1,78 +1,26 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Holiday.Greet;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Spawners.Components
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namespace Content.Server.Spawners.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent, ComponentProtoName("ConditionalSpawner")]
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public class ConditionalSpawnerComponent : Component, IMapInit
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public class ConditionalSpawnerComponent : Component
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{
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override string Name => "ConditionalSpawner";
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prototypes", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
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[DataField("prototypes", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> Prototypes { get; set; } = new();
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public List<string> Prototypes { get; set; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("gameRules", customTypeSerializer:typeof(PrototypeIdListSerializer<GameRulePrototype>))]
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[DataField("gameRules", customTypeSerializer:typeof(PrototypeIdListSerializer<GameRulePrototype>))]
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private readonly List<string> _gameRules = new();
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public readonly List<string> GameRules = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chance")]
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[DataField("chance")]
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public float Chance { get; set; } = 1.0f;
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public float Chance { get; set; } = 1.0f;
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public void RuleAdded(GameRuleAddedEvent obj)
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{
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if(_gameRules.Contains(obj.Rule.ID))
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Spawn();
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}
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private void TrySpawn()
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{
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if (_gameRules.Count == 0)
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{
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Spawn();
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return;
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}
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foreach (var rule in _gameRules)
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{
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if (!EntitySystem.Get<GameTicker>().HasGameRule(rule)) continue;
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Spawn();
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return;
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}
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}
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public virtual void Spawn()
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{
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if (Chance != 1.0f && !_robustRandom.Prob(Chance))
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return;
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if (Prototypes.Count == 0)
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{
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Logger.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {Owner}");
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return;
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}
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if(!_entMan.Deleted(Owner))
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_entMan.SpawnEntity(_robustRandom.Pick(Prototypes), _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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}
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public virtual void MapInit()
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{
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TrySpawn();
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}
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}
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}
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}
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}
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@@ -1,24 +1,18 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Spawners.Components
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namespace Content.Server.Spawners.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent, ComponentProtoName("RandomSpawner")]
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public class RandomSpawnerComponent : ConditionalSpawnerComponent
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public class RandomSpawnerComponent : ConditionalSpawnerComponent
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{
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override string Name => "RandomSpawner";
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("rarePrototypes")]
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[DataField("rarePrototypes", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> RarePrototypes { get; set; } = new();
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public List<string> RarePrototypes { get; set; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -28,43 +22,5 @@ namespace Content.Server.Spawners.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("offset")]
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[DataField("offset")]
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public float Offset { get; set; } = 0.2f;
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public float Offset { get; set; } = 0.2f;
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public override void Spawn()
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{
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if (RarePrototypes.Count > 0 && (RareChance == 1.0f || _robustRandom.Prob(RareChance)))
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{
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_entMan.SpawnEntity(_robustRandom.Pick(RarePrototypes), _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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return;
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}
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if (Chance != 1.0f && !_robustRandom.Prob(Chance))
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{
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return;
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}
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if (Prototypes.Count == 0)
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{
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Logger.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {Owner}");
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return;
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}
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if(!_entMan.Deleted(Owner))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var x_negative = random.Prob(0.5f) ? -1 : 1;
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var y_negative = random.Prob(0.5f) ? -1 : 1;
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var entity = _entMan.SpawnEntity(_robustRandom.Pick(Prototypes), _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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_entMan.GetComponent<TransformComponent>(entity).LocalPosition += new Vector2(random.NextFloat() * Offset * x_negative, random.NextFloat() * Offset * y_negative);
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}
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}
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public override void MapInit()
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{
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Spawn();
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_entMan.QueueDeleteEntity(Owner);
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}
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}
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}
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}
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}
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@@ -2,25 +2,110 @@ using Content.Server.GameTicking;
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using Content.Server.Spawners.Components;
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using Content.Server.Spawners.Components;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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namespace Content.Server.Spawners.EntitySystems
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namespace Content.Server.Spawners.EntitySystems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public class ConditionalSpawnerSystem : EntitySystem
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public sealed class ConditionalSpawnerSystem : EntitySystem
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{
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<GameRuleAddedEvent>(OnRuleAdded);
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SubscribeLocalEvent<GameRuleAddedEvent>(OnRuleAdded);
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SubscribeLocalEvent<ConditionalSpawnerComponent, MapInitEvent>(OnCondSpawnMapInit);
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SubscribeLocalEvent<RandomSpawnerComponent, MapInitEvent>(OnRandSpawnMapInit);
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}
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private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args)
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{
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TrySpawn(component);
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}
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private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args)
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{
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Spawn(component);
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EntityManager.QueueDeleteEntity(uid);
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}
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}
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private void OnRuleAdded(GameRuleAddedEvent args)
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private void OnRuleAdded(GameRuleAddedEvent args)
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{
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{
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foreach (var spawner in EntityManager.EntityQuery<ConditionalSpawnerComponent>())
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foreach (var spawner in EntityManager.EntityQuery<ConditionalSpawnerComponent>())
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{
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{
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spawner.RuleAdded(args);
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RuleAdded(spawner, args);
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}
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}
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}
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public void RuleAdded(ConditionalSpawnerComponent component, GameRuleAddedEvent obj)
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{
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if(component.GameRules.Contains(obj.Rule.ID))
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Spawn(component);
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}
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private void TrySpawn(ConditionalSpawnerComponent component)
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{
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if (component.GameRules.Count == 0)
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{
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Spawn(component);
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return;
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}
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foreach (var rule in component.GameRules)
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{
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if (!_ticker.HasGameRule(rule)) continue;
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Spawn(component);
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return;
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}
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}
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private void Spawn(ConditionalSpawnerComponent component)
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{
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if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
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return;
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if (component.Prototypes.Count == 0)
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{
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Logger.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {component.Owner}");
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return;
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}
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if (!Deleted(component.Owner))
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EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), Transform(component.Owner).Coordinates);
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}
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private void Spawn(RandomSpawnerComponent component)
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{
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if (component.RarePrototypes.Count > 0 && (component.RareChance == 1.0f || _robustRandom.Prob(component.RareChance)))
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{
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EntityManager.SpawnEntity(_robustRandom.Pick(component.RarePrototypes), Transform(component.Owner).Coordinates);
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return;
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}
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if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
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return;
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if (component.Prototypes.Count == 0)
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{
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Logger.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {component.Owner}");
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return;
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}
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if (Deleted(component.Owner)) return;
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var offset = component.Offset;
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var xOffset = _robustRandom.NextFloat(-offset, offset);
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var yOffset = _robustRandom.NextFloat(-offset, offset);
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var coordinates = Transform(component.Owner).Coordinates.Offset(new Vector2(xOffset, yOffset));
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EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), coordinates);
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}
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}
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}
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}
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}
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}
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