ECS spawners (#6350)
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@@ -1,24 +1,18 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Spawners.Components
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{
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[RegisterComponent]
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[RegisterComponent, ComponentProtoName("RandomSpawner")]
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public class RandomSpawnerComponent : ConditionalSpawnerComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override string Name => "RandomSpawner";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("rarePrototypes")]
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[DataField("rarePrototypes", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> RarePrototypes { get; set; } = new();
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -28,43 +22,5 @@ namespace Content.Server.Spawners.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("offset")]
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public float Offset { get; set; } = 0.2f;
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public override void Spawn()
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{
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if (RarePrototypes.Count > 0 && (RareChance == 1.0f || _robustRandom.Prob(RareChance)))
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{
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_entMan.SpawnEntity(_robustRandom.Pick(RarePrototypes), _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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return;
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}
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if (Chance != 1.0f && !_robustRandom.Prob(Chance))
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{
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return;
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}
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if (Prototypes.Count == 0)
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{
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Logger.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {Owner}");
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return;
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}
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if(!_entMan.Deleted(Owner))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var x_negative = random.Prob(0.5f) ? -1 : 1;
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var y_negative = random.Prob(0.5f) ? -1 : 1;
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var entity = _entMan.SpawnEntity(_robustRandom.Pick(Prototypes), _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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_entMan.GetComponent<TransformComponent>(entity).LocalPosition += new Vector2(random.NextFloat() * Offset * x_negative, random.NextFloat() * Offset * y_negative);
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}
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}
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public override void MapInit()
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{
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Spawn();
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_entMan.QueueDeleteEntity(Owner);
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}
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}
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}
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