De-duplicate loadout gear (#30341)
* De-duplicate loadout gear Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml. * Code updates * Remaining yaml * Fix automatic naming * raiseEvent * Don't code when tired kids
This commit is contained in:
@@ -43,6 +43,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
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[UISystemDependency] private readonly ClientInventorySystem _inventory = default!;
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[UISystemDependency] private readonly StationSpawningSystem _spawn = default!;
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[UISystemDependency] private readonly GuidebookSystem _guide = default!;
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[UISystemDependency] private readonly LoadoutSystem _loadouts = default!;
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private CharacterSetupGui? _characterSetup;
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private HumanoidProfileEditor? _profileEditor;
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@@ -365,7 +366,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
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if (!_prototypeManager.TryIndex(loadout.Prototype, out var loadoutProto))
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continue;
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_spawn.EquipStartingGear(uid, _prototypeManager.Index(loadoutProto.Equipment));
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_spawn.EquipStartingGear(uid, loadoutProto);
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}
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}
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}
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@@ -388,12 +389,28 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
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if (!_prototypeManager.TryIndex(loadout.Prototype, out var loadoutProto))
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continue;
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// TODO: Need some way to apply starting gear to an entity coz holy fucking shit dude.
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var loadoutGear = _prototypeManager.Index(loadoutProto.Equipment);
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// TODO: Need some way to apply starting gear to an entity and replace existing stuff coz holy fucking shit dude.
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foreach (var slot in slots)
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{
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var itemType = loadoutGear.GetGear(slot.Name);
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// Try startinggear first
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if (_prototypeManager.TryIndex(loadoutProto.StartingGear, out var loadoutGear))
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{
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var itemType = ((IEquipmentLoadout) loadoutGear).GetGear(slot.Name);
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if (_inventory.TryUnequip(dummy, slot.Name, out var unequippedItem, silent: true, force: true, reparent: false))
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{
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EntityManager.DeleteEntity(unequippedItem.Value);
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}
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if (itemType != string.Empty)
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{
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var item = EntityManager.SpawnEntity(itemType, MapCoordinates.Nullspace);
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_inventory.TryEquip(dummy, item, slot.Name, true, true);
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}
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}
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else
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{
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var itemType = ((IEquipmentLoadout) loadoutProto).GetGear(slot.Name);
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if (_inventory.TryUnequip(dummy, slot.Name, out var unequippedItem, silent: true, force: true, reparent: false))
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{
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@@ -409,15 +426,14 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
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}
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}
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}
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}
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if (job.StartingGear == null)
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if (!_prototypeManager.TryIndex(job.StartingGear, out var gear))
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return;
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var gear = _prototypeManager.Index<StartingGearPrototype>(job.StartingGear);
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foreach (var slot in slots)
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{
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var itemType = gear.GetGear(slot.Name);
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var itemType = ((IEquipmentLoadout) gear).GetGear(slot.Name);
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if (_inventory.TryUnequip(dummy, slot.Name, out var unequippedItem, silent: true, force: true, reparent: false))
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{
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@@ -18,10 +18,6 @@ public sealed class LoadoutTests
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id: PlayTimeLoadoutTester
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- type: loadout
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id: TestJumpsuit
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equipment: TestJumpsuit
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- type: startingGear
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id: TestJumpsuit
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equipment:
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jumpsuit: ClothingUniformJumpsuitColorGrey
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@@ -35,7 +35,7 @@ public sealed class StartingGearPrototypeStorageTest
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{
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foreach (var gearProto in protos)
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{
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var backpackProto = gearProto.GetGear("back");
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var backpackProto = ((IEquipmentLoadout) gearProto).GetGear("back");
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if (backpackProto == string.Empty)
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continue;
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@@ -97,11 +97,12 @@ namespace Content.Server.Administration.Commands
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foreach (var slot in slots)
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{
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invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
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var gearStr = startingGear.GetGear(slot.Name);
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var gearStr = ((IEquipmentLoadout) startingGear).GetGear(slot.Name);
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if (gearStr == string.Empty)
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{
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continue;
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}
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var equipmentEntity = entityManager.SpawnEntity(gearStr, entityManager.GetComponent<TransformComponent>(target).Coordinates);
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if (slot.Name == "id" &&
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entityManager.TryGetComponent(equipmentEntity, out PdaComponent? pdaComponent) &&
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@@ -40,12 +40,25 @@ public sealed class LoadoutSystem : EntitySystem
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return "Job" + loadout;
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}
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public EntProtoId? GetFirstOrNull(LoadoutPrototype loadout)
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{
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EntProtoId? proto = null;
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if (_protoMan.TryIndex(loadout.StartingGear, out var gear))
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{
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proto = GetFirstOrNull(gear);
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}
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proto ??= GetFirstOrNull((IEquipmentLoadout)loadout);
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return proto;
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}
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/// <summary>
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/// Tries to get the first entity prototype for operations such as sprite drawing.
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/// </summary>
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public EntProtoId? GetFirstOrNull(LoadoutPrototype loadout)
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public EntProtoId? GetFirstOrNull(IEquipmentLoadout? gear)
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{
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if (!_protoMan.TryIndex(loadout.Equipment, out var gear))
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if (gear == null)
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return null;
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var count = gear.Equipment.Count + gear.Inhand.Count + gear.Storage.Values.Sum(x => x.Count);
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@@ -75,13 +88,23 @@ public sealed class LoadoutSystem : EntitySystem
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return null;
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}
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public string GetName(LoadoutPrototype loadout)
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{
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if (_protoMan.TryIndex(loadout.StartingGear, out var gear))
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{
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return GetName(gear);
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}
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return GetName((IEquipmentLoadout) loadout);
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}
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/// <summary>
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/// Tries to get the name of a loadout.
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/// </summary>
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public string GetName(LoadoutPrototype loadout)
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public string GetName(IEquipmentLoadout? gear)
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{
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if (!_protoMan.TryIndex(loadout.Equipment, out var gear))
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return Loc.GetString("loadout-unknown");
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if (gear == null)
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return string.Empty;
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var count = gear.Equipment.Count + gear.Storage.Values.Sum(o => o.Count) + gear.Inhand.Count;
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@@ -111,7 +134,7 @@ public sealed class LoadoutSystem : EntitySystem
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}
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}
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return Loc.GetString($"loadout-{loadout.ID}");
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return Loc.GetString($"unknown");
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}
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private void OnMapInit(EntityUid uid, LoadoutComponent component, MapInitEvent args)
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@@ -119,8 +142,7 @@ public sealed class LoadoutSystem : EntitySystem
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// Use starting gear if specified
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if (component.StartingGear != null)
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{
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var gear = _protoMan.Index(_random.Pick(component.StartingGear));
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_station.EquipStartingGear(uid, gear);
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_station.EquipStartingGear(uid, _random.Pick(component.StartingGear));
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return;
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}
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@@ -8,13 +8,17 @@ namespace Content.Shared.Preferences.Loadouts;
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/// Individual loadout item to be applied.
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/// </summary>
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[Prototype]
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public sealed partial class LoadoutPrototype : IPrototype
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public sealed partial class LoadoutPrototype : IPrototype, IEquipmentLoadout
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{
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[IdDataField]
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public string ID { get; } = string.Empty;
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[DataField(required: true)]
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public ProtoId<StartingGearPrototype> Equipment;
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/*
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* You can either use an existing StartingGearPrototype or specify it inline to avoid bloating yaml.
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*/
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[DataField]
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public ProtoId<StartingGearPrototype>? StartingGear;
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/// <summary>
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/// Effects to be applied when the loadout is applied.
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@@ -22,4 +26,16 @@ public sealed partial class LoadoutPrototype : IPrototype
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/// </summary>
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[DataField]
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public List<LoadoutEffect> Effects = new();
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/// <inheritdoc />
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[DataField]
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public Dictionary<string, EntProtoId> Equipment { get; set; } = new();
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/// <inheritdoc />
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[DataField]
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public List<EntProtoId> Inhand { get; set; } = new();
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/// <inheritdoc />
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[DataField]
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public Dictionary<string, List<EntProtoId>> Storage { get; set; } = new();
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}
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@@ -87,8 +87,8 @@ namespace Content.Shared.Roles
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[DataField("antagAdvantage")]
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public int AntagAdvantage = 0;
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[DataField("startingGear", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string? StartingGear { get; private set; }
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[DataField]
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public ProtoId<StartingGearPrototype>? StartingGear { get; private set; }
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/// <summary>
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/// Use this to spawn in as a non-humanoid (borg, test subject, etc.)
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Roles;
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[Prototype]
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public sealed partial class StartingGearPrototype : IPrototype, IInheritingPrototype
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public sealed partial class StartingGearPrototype : IPrototype, IInheritingPrototype, IEquipmentLoadout
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{
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/// <inheritdoc/>
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[ViewVariables]
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@@ -19,26 +19,41 @@ public sealed partial class StartingGearPrototype : IPrototype, IInheritingProto
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[AbstractDataField]
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public bool Abstract { get; }
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/// <inheritdoc />
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[DataField]
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[AlwaysPushInheritance]
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public Dictionary<string, EntProtoId> Equipment { get; set; } = new();
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/// <inheritdoc />
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[DataField]
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[AlwaysPushInheritance]
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public List<EntProtoId> Inhand { get; set; } = new();
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/// <inheritdoc />
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[DataField]
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[AlwaysPushInheritance]
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public Dictionary<string, List<EntProtoId>> Storage { get; set; } = new();
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}
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/// <summary>
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/// Specifies the starting entity prototypes and where to equip them for the specified class.
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/// </summary>
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public interface IEquipmentLoadout
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{
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/// <summary>
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/// The slot and entity prototype ID of the equipment that is to be spawned and equipped onto the entity.
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/// </summary>
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[DataField]
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[AlwaysPushInheritance]
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public Dictionary<string, EntProtoId> Equipment = new();
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public Dictionary<string, EntProtoId> Equipment { get; set; }
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/// <summary>
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/// The inhand items that are equipped when this starting gear is equipped onto an entity.
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/// </summary>
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[DataField]
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[AlwaysPushInheritance]
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public List<EntProtoId> Inhand = new(0);
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public List<EntProtoId> Inhand { get; set; }
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/// <summary>
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/// Inserts entities into the specified slot's storage (if it does have storage).
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/// </summary>
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[DataField]
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[AlwaysPushInheritance]
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public Dictionary<string, List<EntProtoId>> Storage = new();
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public Dictionary<string, List<EntProtoId>> Storage { get; set; }
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/// <summary>
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/// Gets the entity prototype ID of a slot in this starting gear.
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@@ -49,16 +49,15 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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continue;
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}
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if (!PrototypeManager.TryIndex(loadoutProto.Equipment, out var startingGear))
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{
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Log.Error($"Unable to find starting gear {loadoutProto.Equipment} for loadout {loadoutProto}");
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continue;
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EquipStartingGear(entity, loadoutProto, raiseEvent: false);
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}
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}
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}
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// Handle any extra data here.
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EquipStartingGear(entity, startingGear, raiseEvent: false);
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}
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}
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public void EquipStartingGear(EntityUid entity, LoadoutPrototype loadout, bool raiseEvent = true)
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{
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EquipStartingGear(entity, loadout.StartingGear, raiseEvent);
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EquipStartingGear(entity, (IEquipmentLoadout) loadout, raiseEvent);
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}
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/// <summary>
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@@ -67,7 +66,15 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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public void EquipStartingGear(EntityUid entity, ProtoId<StartingGearPrototype>? startingGear, bool raiseEvent = true)
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{
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PrototypeManager.TryIndex(startingGear, out var gearProto);
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EquipStartingGear(entity, gearProto);
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EquipStartingGear(entity, gearProto, raiseEvent);
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}
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/// <summary>
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/// <see cref="EquipStartingGear(Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.Prototypes.ProtoId{Content.Shared.Roles.StartingGearPrototype}},bool)"/>
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/// </summary>
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public void EquipStartingGear(EntityUid entity, StartingGearPrototype? startingGear, bool raiseEvent = true)
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{
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EquipStartingGear(entity, (IEquipmentLoadout?) startingGear, raiseEvent);
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}
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/// <summary>
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@@ -76,7 +83,7 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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/// <param name="entity">Entity to load out.</param>
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/// <param name="startingGear">Starting gear to use.</param>
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/// <param name="raiseEvent">Should we raise the event for equipped. Set to false if you will call this manually</param>
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public void EquipStartingGear(EntityUid entity, StartingGearPrototype? startingGear, bool raiseEvent = true)
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public void EquipStartingGear(EntityUid entity, IEquipmentLoadout? startingGear, bool raiseEvent = true)
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{
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if (startingGear == null)
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return;
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@@ -1,76 +1,44 @@
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# Head
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- type: loadout
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id: CargoTechnicianHead
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equipment: CargoTechnicianHead
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- type: startingGear
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id: CargoTechnicianHead
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equipment:
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head: ClothingHeadHatCargosoft
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# Jumpsuit
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- type: loadout
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id: CargoTechnicianJumpsuit
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equipment: CargoTechnicianJumpsuit
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- type: startingGear
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id: CargoTechnicianJumpsuit
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equipment:
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jumpsuit: ClothingUniformJumpsuitCargo
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- type: loadout
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id: CargoTechnicianJumpskirt
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equipment: CargoTechnicianJumpskirt
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- type: startingGear
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id: CargoTechnicianJumpskirt
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equipment:
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jumpsuit: ClothingUniformJumpskirtCargo
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# Back
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- type: loadout
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id: CargoTechnicianBackpack
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equipment: CargoTechnicianBackpack
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- type: startingGear
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id: CargoTechnicianBackpack
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equipment:
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back: ClothingBackpackCargo
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- type: loadout
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id: CargoTechnicianSatchel
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equipment: CargoTechnicianSatchel
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- type: startingGear
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id: CargoTechnicianSatchel
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equipment:
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back: ClothingBackpackSatchelCargo
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- type: loadout
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id: CargoTechnicianDuffel
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equipment: CargoTechnicianDuffel
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- type: startingGear
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id: CargoTechnicianDuffel
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equipment:
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back: ClothingBackpackDuffelCargo
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# OuterClothing
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- type: loadout
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id: CargoTechnicianWintercoat
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equipment: CargoTechnicianWintercoat
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- type: startingGear
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id: CargoTechnicianWintercoat
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equipment:
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outerClothing: ClothingOuterWinterCargo
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# Shoes
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- type: loadout
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id: CargoWinterBoots
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equipment: CargoWinterBoots
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- type: startingGear
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id: CargoWinterBoots
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equipment:
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shoes: ClothingShoesBootsWinterCargo
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@@ -1,93 +1,53 @@
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# Jumpsuit
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- type: loadout
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id: QuartermasterJumpsuit
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equipment: QuartermasterJumpsuit
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- type: startingGear
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id: QuartermasterJumpsuit
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equipment:
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jumpsuit: ClothingUniformJumpsuitQM
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- type: loadout
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id: QuartermasterJumpskirt
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equipment: QuartermasterJumpskirt
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- type: startingGear
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id: QuartermasterJumpskirt
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equipment:
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jumpsuit: ClothingUniformJumpskirtQM
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- type: loadout
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id: QuartermasterTurtleneck
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equipment: QuartermasterTurtleneck
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- type: startingGear
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id: QuartermasterTurtleneck
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equipment:
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jumpsuit: ClothingUniformJumpsuitQMTurtleneck
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- type: loadout
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id: QuartermasterTurtleneckSkirt
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equipment: QuartermasterTurtleneckSkirt
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- type: startingGear
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id: QuartermasterTurtleneckSkirt
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equipment:
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jumpsuit: ClothingUniformJumpskirtQMTurtleneck
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- type: loadout
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id: QuartermasterFormalSuit
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equipment: QuartermasterFormalSuit
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- type: startingGear
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id: QuartermasterFormalSuit
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equipment:
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jumpsuit: ClothingUniformJumpsuitQMFormal
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# Head
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- type: loadout
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id: QuartermasterHead
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equipment: QuartermasterHead
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- type: startingGear
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id: QuartermasterHead
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equipment:
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head: ClothingHeadHatQMsoft
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- type: loadout
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id: QuartermasterBeret
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equipment: QuartermasterBeret
|
||||
|
||||
- type: startingGear
|
||||
id: QuartermasterBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretQM
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: QuartermasterCloak
|
||||
equipment: QuartermasterCloak
|
||||
|
||||
- type: startingGear
|
||||
id: QuartermasterCloak
|
||||
equipment:
|
||||
neck: ClothingNeckCloakQm
|
||||
|
||||
- type: loadout
|
||||
id: QuartermasterMantle
|
||||
equipment: QuartermasterMantle
|
||||
|
||||
- type: startingGear
|
||||
id: QuartermasterMantle
|
||||
equipment:
|
||||
neck: ClothingNeckMantleQM
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: QuartermasterWintercoat
|
||||
equipment: QuartermasterWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: QuartermasterWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterQM
|
||||
@@ -1,47 +1,27 @@
|
||||
# Back
|
||||
- type: loadout
|
||||
id: SalvageSpecialistBackpack
|
||||
equipment: SalvageSpecialistBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: SalvageSpecialistBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackSalvage
|
||||
|
||||
- type: loadout
|
||||
id: SalvageSpecialistSatchel
|
||||
equipment: SalvageSpecialistSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: SalvageSpecialistSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelSalvage
|
||||
|
||||
- type: loadout
|
||||
id: SalvageSpecialistDuffel
|
||||
equipment: SalvageSpecialistDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: SalvageSpecialistDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelSalvage
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: SalvageSpecialistWintercoat
|
||||
equipment: SalvageSpecialistWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: SalvageSpecialistWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterMiner
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: SalvageBoots
|
||||
equipment: SalvageBoots
|
||||
|
||||
- type: startingGear
|
||||
id: SalvageBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsSalvage
|
||||
@@ -1,74 +1,42 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: BartenderHead
|
||||
equipment: BartenderHead
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderHead
|
||||
equipment:
|
||||
head: ClothingHeadHatTophat
|
||||
|
||||
- type: loadout
|
||||
id: BartenderBowler
|
||||
equipment: BartenderBowler
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderBowler
|
||||
equipment:
|
||||
head: ClothingHeadHatBowlerHat
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: BartenderJumpsuit
|
||||
equipment: BartenderJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitBartender
|
||||
|
||||
- type: loadout
|
||||
id: BartenderJumpskirt
|
||||
equipment: BartenderJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtBartender
|
||||
|
||||
- type: loadout
|
||||
id: BartenderJumpsuitPurple
|
||||
equipment: BartenderJumpsuitPurple
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderJumpsuitPurple
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitBartenderPurple
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: BartenderApron
|
||||
equipment: BartenderApron
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderApron
|
||||
equipment:
|
||||
outerClothing: ClothingOuterApronBar
|
||||
|
||||
- type: loadout
|
||||
id: BartenderVest
|
||||
equipment: BartenderVest
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderVest
|
||||
equipment:
|
||||
outerClothing: ClothingOuterVest
|
||||
|
||||
- type: loadout
|
||||
id: BartenderWintercoat
|
||||
equipment: BartenderWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: BartenderWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterBar
|
||||
@@ -1,93 +1,53 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: BotanistHead
|
||||
equipment: BotanistHead
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistHead
|
||||
equipment:
|
||||
head: ClothingHeadHatTrucker
|
||||
|
||||
- type: loadout
|
||||
id: BotanistBandana
|
||||
equipment: BotanistBandana
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistBandana
|
||||
equipment:
|
||||
head: ClothingHeadBandBotany
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: BotanistJumpsuit
|
||||
equipment: BotanistJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitHydroponics
|
||||
|
||||
- type: loadout
|
||||
id: BotanistJumpskirt
|
||||
equipment: BotanistJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtHydroponics
|
||||
|
||||
- type: loadout
|
||||
id: BotanistOveralls
|
||||
equipment: BotanistOveralls
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistOveralls
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformOveralls
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: BotanistBackpack
|
||||
equipment: BotanistBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackHydroponics
|
||||
|
||||
- type: loadout
|
||||
id: BotanistSatchel
|
||||
equipment: BotanistSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelHydroponics
|
||||
|
||||
- type: loadout
|
||||
id: BotanistDuffel
|
||||
equipment: BotanistDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelHydroponics
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: BotanistApron
|
||||
equipment: BotanistApron
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistApron
|
||||
equipment:
|
||||
outerClothing: ClothingOuterApronBotanist
|
||||
|
||||
- type: loadout
|
||||
id: BotanistWintercoat
|
||||
equipment: BotanistWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: BotanistWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterHydro
|
||||
@@ -1,139 +1,79 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: ChaplainHead
|
||||
equipment: ChaplainHead
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainHead
|
||||
equipment:
|
||||
head: ClothingHeadHatFez
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainNunHood
|
||||
equipment: ChaplainNunHood
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainNunHood
|
||||
equipment:
|
||||
head: ClothingHeadHatHoodNunHood
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainPlagueHat
|
||||
equipment: ChaplainPlagueHat
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainPlagueHat
|
||||
equipment:
|
||||
head: ClothingHeadHatPlaguedoctor
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainWitchHat
|
||||
equipment: ChaplainWitchHat
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainWitchHat
|
||||
equipment:
|
||||
head: ClothingHeadHatWitch
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainWitchHatAlt
|
||||
equipment: ChaplainWitchHatAlt
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainWitchHatAlt
|
||||
equipment:
|
||||
head: ClothingHeadHatWitch1
|
||||
|
||||
# Mask
|
||||
- type: loadout
|
||||
id: ChaplainMask
|
||||
equipment: ChaplainMask
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainMask
|
||||
equipment:
|
||||
mask: ClothingMaskPlague
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ChaplainJumpsuit
|
||||
equipment: ChaplainJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChaplain
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainJumpskirt
|
||||
equipment: ChaplainJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtChaplain
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainRobesDark
|
||||
equipment: ChaplainRobesDark
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainRobesDark
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitMonasticRobeDark
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainRobesLight
|
||||
equipment: ChaplainRobesLight
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainRobesLight
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitMonasticRobeLight
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: ChaplainNeck
|
||||
equipment: ChaplainNeck
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainNeck
|
||||
equipment:
|
||||
neck: ClothingNeckStoleChaplain
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: ChaplainPlagueSuit
|
||||
equipment: ChaplainPlagueSuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainPlagueSuit
|
||||
equipment:
|
||||
outerClothing: ClothingOuterPlagueSuit
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainNunRobe
|
||||
equipment: ChaplainNunRobe
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainNunRobe
|
||||
equipment:
|
||||
outerClothing: ClothingOuterNunRobe
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainBlackHoodie
|
||||
equipment: ChaplainBlackHoodie
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainBlackHoodie
|
||||
equipment:
|
||||
outerClothing: ClothingOuterHoodieBlack
|
||||
|
||||
- type: loadout
|
||||
id: ChaplainHoodie
|
||||
equipment: ChaplainHoodie
|
||||
|
||||
- type: startingGear
|
||||
id: ChaplainHoodie
|
||||
equipment:
|
||||
outerClothing: ClothingOuterHoodieChaplain
|
||||
|
||||
@@ -1,66 +1,38 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: ChefHead
|
||||
equipment: ChefHead
|
||||
|
||||
- type: startingGear
|
||||
id: ChefHead
|
||||
equipment:
|
||||
head: ClothingHeadHatChef
|
||||
|
||||
# Mask
|
||||
- type: loadout
|
||||
id: ChefMask
|
||||
equipment: ChefMask
|
||||
|
||||
- type: startingGear
|
||||
id: ChefMask
|
||||
equipment:
|
||||
mask: ClothingMaskItalianMoustache
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ChefJumpsuit
|
||||
equipment: ChefJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChefJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChef
|
||||
|
||||
- type: loadout
|
||||
id: ChefJumpskirt
|
||||
equipment: ChefJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChefJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtChef
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: ChefApron
|
||||
equipment: ChefApron
|
||||
|
||||
- type: startingGear
|
||||
id: ChefApron
|
||||
equipment:
|
||||
outerClothing: ClothingOuterApronChef
|
||||
|
||||
- type: loadout
|
||||
id: ChefJacket
|
||||
equipment: ChefJacket
|
||||
|
||||
- type: startingGear
|
||||
id: ChefJacket
|
||||
equipment:
|
||||
outerClothing: ClothingOuterJacketChef
|
||||
|
||||
- type: loadout
|
||||
id: ChefWintercoat
|
||||
equipment: ChefWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ChefWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterChef
|
||||
@@ -1,94 +1,54 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: JesterHat
|
||||
equipment: JesterHat
|
||||
|
||||
- type: startingGear
|
||||
id: JesterHat
|
||||
equipment:
|
||||
head: ClothingHeadHatJesterAlt
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ClownSuit
|
||||
equipment: ClownSuit
|
||||
|
||||
- type: startingGear
|
||||
id: ClownSuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitClown
|
||||
|
||||
- type: loadout
|
||||
id: JesterSuit
|
||||
equipment: JesterSuit
|
||||
|
||||
- type: startingGear
|
||||
id: JesterSuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitJesterAlt
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: ClownBackpack
|
||||
equipment: ClownBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: ClownBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackClown
|
||||
|
||||
- type: loadout
|
||||
id: ClownSatchel
|
||||
equipment: ClownSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: ClownSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelClown
|
||||
|
||||
- type: loadout
|
||||
id: ClownDuffel
|
||||
equipment: ClownDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: ClownDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelClown
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: ClownShoes
|
||||
equipment: ClownShoes
|
||||
|
||||
- type: startingGear
|
||||
id: ClownShoes
|
||||
equipment:
|
||||
shoes: ClothingShoesClown
|
||||
|
||||
- type: loadout
|
||||
id: JesterShoes
|
||||
equipment: JesterShoes
|
||||
|
||||
- type: startingGear
|
||||
id: JesterShoes
|
||||
equipment:
|
||||
shoes: ClothingShoesJester
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: ClownRobes
|
||||
equipment: ClownRobes
|
||||
|
||||
- type: startingGear
|
||||
id: ClownRobes
|
||||
equipment:
|
||||
outerClothing: ClothingOuterClownPriest
|
||||
|
||||
- type: loadout
|
||||
id: ClownWintercoat
|
||||
equipment: ClownWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ClownWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterClown
|
||||
@@ -9,67 +9,39 @@
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: JanitorHead
|
||||
equipment: JanitorHead
|
||||
|
||||
- type: startingGear
|
||||
id: JanitorHead
|
||||
equipment:
|
||||
head: ClothingHeadHatPurplesoft
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: JanitorJumpsuit
|
||||
equipment: JanitorJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: JanitorJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitJanitor
|
||||
|
||||
- type: loadout
|
||||
id: JanitorJumpskirt
|
||||
equipment: JanitorJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: JanitorJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtJanitor
|
||||
|
||||
# Gloves
|
||||
- type: loadout
|
||||
id: JanitorRubberGloves
|
||||
equipment: JanitorRubberGloves
|
||||
|
||||
- type: startingGear
|
||||
id: JanitorRubberGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesJanitor
|
||||
|
||||
- type: loadout
|
||||
id: OrangeGloves
|
||||
equipment: OrangeGloves
|
||||
|
||||
- type: startingGear
|
||||
id: OrangeGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesColorOrange
|
||||
|
||||
- type: loadout
|
||||
id: PurpleGloves
|
||||
equipment: PurpleGloves
|
||||
|
||||
- type: startingGear
|
||||
id: PurpleGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesColorPurple
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: JanitorWintercoat
|
||||
equipment: JanitorWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: JanitorWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterJani
|
||||
@@ -77,13 +49,9 @@
|
||||
# Misc
|
||||
- type: loadout
|
||||
id: JanitorGoldenPlunger
|
||||
equipment: JanitorGoldenPlunger
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorJanitorial
|
||||
|
||||
- type: startingGear
|
||||
id: JanitorGoldenPlunger
|
||||
storage:
|
||||
back:
|
||||
- GoldenPlunger
|
||||
@@ -1,100 +1,56 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: LawyerJumpsuit
|
||||
equipment: LawyerJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitLawyerBlack
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpskirt
|
||||
equipment: LawyerJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtLawyerBlack
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpsuitBlue
|
||||
equipment: LawyerJumpsuitBlue
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpsuitBlue
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitLawyerBlue
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpskirtBlue
|
||||
equipment: LawyerJumpskirtBlue
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpskirtBlue
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtLawyerBlue
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpsuitPurple
|
||||
equipment: LawyerJumpsuitPurple
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpsuitPurple
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitLawyerPurple
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpskirtPurple
|
||||
equipment: LawyerJumpskirtPurple
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpskirtPurple
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtLawyerPurple
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpsuitRed
|
||||
equipment: LawyerJumpsuitRed
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpsuitRed
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitLawyerRed
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpskirtRed
|
||||
equipment: LawyerJumpskirtRed
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpskirtRed
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtLawyerRed
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpsuitGood
|
||||
equipment: LawyerJumpsuitGood
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpsuitGood
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitLawyerGood
|
||||
|
||||
- type: loadout
|
||||
id: LawyerJumpskirtGood
|
||||
equipment: LawyerJumpskirtGood
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerJumpskirtGood
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtLawyerGood
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: LawyerNeck
|
||||
equipment: LawyerNeck
|
||||
|
||||
- type: startingGear
|
||||
id: LawyerNeck
|
||||
equipment:
|
||||
neck: ClothingNeckLawyerbadge
|
||||
@@ -1,36 +1,20 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: LibrarianJumpsuit
|
||||
equipment: LibrarianJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: LibrarianJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitLibrarian
|
||||
|
||||
- type: loadout
|
||||
id: LibrarianJumpskirt
|
||||
equipment: LibrarianJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: LibrarianJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtLibrarian
|
||||
|
||||
- type: loadout
|
||||
id: CuratorJumpsuit
|
||||
equipment: CuratorJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: CuratorJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCurator
|
||||
|
||||
- type: loadout
|
||||
id: CuratorJumpskirt
|
||||
equipment: CuratorJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: CuratorJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtCurator
|
||||
@@ -1,112 +1,64 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: MimeHead
|
||||
equipment: MimeHead
|
||||
|
||||
- type: startingGear
|
||||
id: MimeHead
|
||||
equipment:
|
||||
head: ClothingHeadHatBeret
|
||||
|
||||
- type: loadout
|
||||
id: MimeFrenchBeret
|
||||
equipment: MimeFrenchBeret
|
||||
|
||||
- type: startingGear
|
||||
id: MimeFrenchBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretFrench
|
||||
|
||||
- type: loadout
|
||||
id: MimeCap
|
||||
equipment: MimeCap
|
||||
|
||||
- type: startingGear
|
||||
id: MimeCap
|
||||
equipment:
|
||||
head: ClothingHeadHatMimesoft
|
||||
|
||||
# Mask
|
||||
- type: loadout
|
||||
id: MimeMask
|
||||
equipment: MimeMask
|
||||
|
||||
- type: startingGear
|
||||
id: MimeMask
|
||||
equipment:
|
||||
mask: ClothingMaskMime
|
||||
|
||||
- type: loadout
|
||||
id: MimeMaskSad
|
||||
equipment: MimeMaskSad
|
||||
|
||||
- type: startingGear
|
||||
id: MimeMaskSad
|
||||
equipment:
|
||||
mask: ClothingMaskSadMime
|
||||
|
||||
- type: loadout
|
||||
id: MimeMaskScared
|
||||
equipment: MimeMaskScared
|
||||
|
||||
- type: startingGear
|
||||
id: MimeMaskScared
|
||||
equipment:
|
||||
mask: ClothingMaskScaredMime
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: MimeJumpsuit
|
||||
equipment: MimeJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: MimeJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitMime
|
||||
|
||||
- type: loadout
|
||||
id: MimeJumpskirt
|
||||
equipment: MimeJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: MimeJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtMime
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: MimeBackpack
|
||||
equipment: MimeBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: MimeBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackMime
|
||||
|
||||
- type: loadout
|
||||
id: MimeSatchel
|
||||
equipment: MimeSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: MimeSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelMime
|
||||
|
||||
- type: loadout
|
||||
id: MimeDuffel
|
||||
equipment: MimeDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: MimeDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelMime
|
||||
|
||||
# Outerclothing
|
||||
- type: loadout
|
||||
id: MimeWintercoat
|
||||
equipment: MimeWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: MimeWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterMime
|
||||
@@ -1,28 +1,16 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: MusicianJumpsuit
|
||||
equipment: MusicianJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: MusicianJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitMusician
|
||||
|
||||
- type: loadout
|
||||
id: MusicianJumpskirt
|
||||
equipment: MusicianJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: MusicianJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtMusician
|
||||
|
||||
# Outerclothing
|
||||
- type: loadout
|
||||
id: MusicianWintercoat
|
||||
equipment: MusicianWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: MusicianWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterMusician
|
||||
|
||||
@@ -11,32 +11,20 @@
|
||||
# Face
|
||||
- type: loadout
|
||||
id: PassengerFace
|
||||
equipment: GasMask
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: GreyTider
|
||||
|
||||
- type: startingGear
|
||||
id: GasMask
|
||||
equipment:
|
||||
mask: ClothingMaskGas
|
||||
|
||||
# Jumpsuits
|
||||
# Grey
|
||||
- type: loadout
|
||||
id: GreyJumpsuit
|
||||
equipment: GreyJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: GreyJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitColorGrey
|
||||
|
||||
- type: loadout
|
||||
id: GreyJumpskirt
|
||||
equipment: GreyJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: GreyJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtColorGrey
|
||||
@@ -44,53 +32,33 @@
|
||||
# Rainbow
|
||||
- type: loadout
|
||||
id: RainbowJumpsuit
|
||||
equipment: RainbowJumpsuit
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: GreyTider
|
||||
|
||||
- type: startingGear
|
||||
id: RainbowJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformColorRainbow
|
||||
|
||||
# Ancient
|
||||
- type: loadout
|
||||
id: AncientJumpsuit
|
||||
equipment: AncientJumpsuit
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: GreyTider
|
||||
|
||||
- type: startingGear
|
||||
id: AncientJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitAncient
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: CommonBackpack
|
||||
equipment: CommonBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: CommonBackpack
|
||||
equipment:
|
||||
back: ClothingBackpack
|
||||
|
||||
- type: loadout
|
||||
id: CommonSatchel
|
||||
equipment: CommonSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: CommonSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchel
|
||||
|
||||
- type: loadout
|
||||
id: CommonDuffel
|
||||
equipment: CommonDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: CommonDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffel
|
||||
@@ -98,41 +66,25 @@
|
||||
# Gloves
|
||||
- type: loadout
|
||||
id: PassengerGloves
|
||||
equipment: FingerlessInsulatedGloves
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: GreyTider
|
||||
|
||||
- type: startingGear
|
||||
id: FingerlessInsulatedGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesFingerlessInsulated
|
||||
|
||||
# Outerclothing
|
||||
- type: loadout
|
||||
id: PassengerWintercoat
|
||||
equipment: PassengerWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: PassengerWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterCoat
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: BlackShoes
|
||||
equipment: BlackShoes
|
||||
|
||||
- type: startingGear
|
||||
id: BlackShoes
|
||||
equipment:
|
||||
shoes: ClothingShoesColorBlack
|
||||
|
||||
- type: loadout
|
||||
id: WinterBoots
|
||||
equipment: WinterBoots
|
||||
|
||||
- type: startingGear
|
||||
id: WinterBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsWinter
|
||||
|
||||
@@ -1,130 +1,74 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: CaptainJumpsuit
|
||||
equipment: CaptainJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCaptain
|
||||
|
||||
- type: loadout
|
||||
id: CaptainJumpskirt
|
||||
equipment: CaptainJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtCaptain
|
||||
|
||||
- type: loadout
|
||||
id: CaptainFormalSuit
|
||||
equipment: CaptainFormalSuit
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainFormalSuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCapFormal
|
||||
|
||||
- type: loadout
|
||||
id: CaptainFormalSkirt
|
||||
equipment: CaptainFormalSkirt
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainFormalSkirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtCapFormalDress
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: CaptainHead
|
||||
equipment: CaptainHead
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainHead
|
||||
equipment:
|
||||
head: ClothingHeadHatCaptain
|
||||
|
||||
- type: loadout
|
||||
id: CaptainCap
|
||||
equipment: CaptainCap
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainCap
|
||||
equipment:
|
||||
head: ClothingHeadHatCapcap
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: CaptainCloak
|
||||
equipment: CaptainCloak
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainCloak
|
||||
equipment:
|
||||
neck: ClothingNeckCloakCap
|
||||
|
||||
- type: loadout
|
||||
id: CaptainCloakFormal
|
||||
equipment: CaptainCloakFormal
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainCloakFormal
|
||||
equipment:
|
||||
neck: ClothingNeckCloakCapFormal
|
||||
|
||||
- type: loadout
|
||||
id: CaptainMantle
|
||||
equipment: CaptainMantle
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainMantle
|
||||
equipment:
|
||||
neck: ClothingNeckMantleCap
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: CaptainBackpack
|
||||
equipment: CaptainBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackCaptain
|
||||
|
||||
- type: loadout
|
||||
id: CaptainSatchel
|
||||
equipment: CaptainSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelCaptain
|
||||
|
||||
- type: loadout
|
||||
id: CaptainDuffel
|
||||
equipment: CaptainDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelCaptain
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: CaptainOuterClothing
|
||||
equipment: CaptainOuterClothing
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainOuterClothing
|
||||
equipment:
|
||||
outerClothing: ClothingOuterArmorCaptainCarapace
|
||||
|
||||
- type: loadout
|
||||
id: CaptainWintercoat
|
||||
equipment: CaptainWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: CaptainWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterCap
|
||||
@@ -10,48 +10,28 @@
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: HoPJumpsuit
|
||||
equipment: HoPJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: HoPJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitHoP
|
||||
|
||||
- type: loadout
|
||||
id: HoPJumpskirt
|
||||
equipment: HoPJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: HoPJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtHoP
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: HoPHead
|
||||
equipment: HoPHead
|
||||
|
||||
- type: startingGear
|
||||
id: HoPHead
|
||||
equipment:
|
||||
head: ClothingHeadHatHopcap
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: HoPCloak
|
||||
equipment: HoPCloak
|
||||
|
||||
- type: startingGear
|
||||
id: HoPCloak
|
||||
equipment:
|
||||
neck: ClothingNeckCloakHop
|
||||
|
||||
- type: loadout
|
||||
id: HoPMantle
|
||||
equipment: HoPMantle
|
||||
|
||||
- type: startingGear
|
||||
id: HoPMantle
|
||||
equipment:
|
||||
neck: ClothingNeckMantleHOP
|
||||
@@ -59,22 +39,14 @@
|
||||
# Back
|
||||
- type: loadout
|
||||
id: HoPBackpackIan
|
||||
equipment: HoPBackpackIan
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: ProfessionalHoP
|
||||
|
||||
- type: startingGear
|
||||
id: HoPBackpackIan
|
||||
equipment:
|
||||
back: ClothingBackpackIan
|
||||
|
||||
# Outerclothing
|
||||
- type: loadout
|
||||
id: HoPWintercoat
|
||||
equipment: HoPWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: HoPWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterHoP
|
||||
@@ -1,75 +1,43 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: AtmosphericTechnicianJumpsuit
|
||||
equipment: AtmosphericTechnicianJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: AtmosphericTechnicianJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitAtmos
|
||||
|
||||
- type: loadout
|
||||
id: AtmosphericTechnicianJumpskirt
|
||||
equipment: AtmosphericTechnicianJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: AtmosphericTechnicianJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtAtmos
|
||||
|
||||
- type: loadout
|
||||
id: AtmosphericTechnicianJumpsuitCasual
|
||||
equipment: AtmosphericTechnicianJumpsuitCasual
|
||||
|
||||
- type: startingGear
|
||||
id: AtmosphericTechnicianJumpsuitCasual
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitAtmosCasual
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: AtmosphericTechnicianBackpack
|
||||
equipment: AtmosphericTechnicianBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: AtmosphericTechnicianBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackAtmospherics
|
||||
|
||||
- type: loadout
|
||||
id: AtmosphericTechnicianSatchel
|
||||
equipment: AtmosphericTechnicianSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: AtmosphericTechnicianSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelAtmospherics
|
||||
|
||||
- type: loadout
|
||||
id: AtmosphericTechnicianDuffel
|
||||
equipment: AtmosphericTechnicianDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: AtmosphericTechnicianDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelAtmospherics
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: AtmosphericTechnicianWintercoat
|
||||
equipment: AtmosphericTechnicianWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: AtmosphericTechnicianWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterAtmos
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: WhiteShoes
|
||||
equipment: WhiteShoes
|
||||
|
||||
- type: startingGear
|
||||
id: WhiteShoes
|
||||
equipment:
|
||||
shoes: ClothingShoesColorWhite
|
||||
@@ -1,89 +1,53 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ChiefEngineerJumpsuit
|
||||
equipment: ChiefEngineerJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChiefEngineer
|
||||
|
||||
- type: loadout
|
||||
id: ChiefEngineerJumpskirt
|
||||
equipment: ChiefEngineerJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtChiefEngineer
|
||||
|
||||
- type: loadout
|
||||
id: ChiefEngineerTurtleneck
|
||||
equipment: ChiefEngineerTurtleneck
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerTurtleneck
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChiefEngineerTurtle
|
||||
|
||||
- type: loadout
|
||||
id: ChiefEngineerTurtleneckSkirt
|
||||
equipment: ChiefEngineerTurtleneckSkirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerTurtleneckSkirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtChiefEngineerTurtle
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: ChiefEngineerHead
|
||||
equipment: ChiefEngineerHead
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerHead
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatWhite
|
||||
|
||||
- type: loadout
|
||||
id: ChiefEngineerBeret
|
||||
equipment: EngineeringBeret
|
||||
startingGear: EngineeringBeret
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: ChiefEngineerCloak
|
||||
equipment: ChiefEngineerCloak
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerCloak
|
||||
equipment:
|
||||
neck: ClothingNeckCloakCe
|
||||
|
||||
- type: loadout
|
||||
id: ChiefEngineerMantle
|
||||
equipment: ChiefEngineerMantle
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerMantle
|
||||
equipment:
|
||||
neck: ClothingNeckMantleCE
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: ChiefEngineerWintercoat
|
||||
equipment: ChiefEngineerWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefEngineerWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterCE
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: BrownShoes
|
||||
equipment: BrownShoes
|
||||
|
||||
- type: startingGear
|
||||
id: BrownShoes
|
||||
equipment:
|
||||
shoes: ClothingShoesColorBrown
|
||||
@@ -19,181 +19,113 @@
|
||||
time: 216000 # 60 hrs
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: StationEngineerHardhatYellow
|
||||
equipment: StationEngineerHardhatYellow
|
||||
|
||||
- type: startingGear
|
||||
id: EngineeringBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretEngineering
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerHardhatYellow
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatYellow
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerHardhatOrange
|
||||
equipment: StationEngineerHardhatOrange
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerHardhatOrange
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatOrange
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerHardhatRed
|
||||
equipment: StationEngineerHardhatRed
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerHardhatRed
|
||||
equipment:
|
||||
head: ClothingHeadHatHardhatRed
|
||||
|
||||
- type: loadout
|
||||
id: SeniorEngineerBeret
|
||||
equipment: EngineeringBeret
|
||||
startingGear: EngineeringBeret
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorEngineering
|
||||
|
||||
- type: startingGear
|
||||
id: EngineeringBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretEngineering
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: StationEngineerJumpsuit
|
||||
equipment: StationEngineerJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitEngineering
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerJumpskirt
|
||||
equipment: StationEngineerJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtEngineering
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerHazardsuit
|
||||
equipment: StationEngineerHazardsuit
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerHazardsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitEngineeringHazard
|
||||
|
||||
- type: loadout
|
||||
id: SeniorEngineerJumpsuit
|
||||
equipment: SeniorEngineerJumpsuit
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorEngineering
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorEngineerJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitSeniorEngineer
|
||||
|
||||
- type: loadout
|
||||
id: SeniorEngineerJumpskirt
|
||||
equipment: SeniorEngineerJumpskirt
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorEngineering
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorEngineerJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtSeniorEngineer
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: StationEngineerBackpack
|
||||
equipment: StationEngineerBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackEngineering
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerSatchel
|
||||
equipment: StationEngineerSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelEngineering
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerDuffel
|
||||
equipment: StationEngineerDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelEngineering
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: StationEngineerOuterVest
|
||||
equipment: StationEngineerOuterVest
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerOuterVest
|
||||
equipment:
|
||||
outerClothing: ClothingOuterVestHazard
|
||||
|
||||
- type: loadout
|
||||
id: StationEngineerWintercoat
|
||||
equipment: StationEngineerWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterEngi
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: WorkBoots
|
||||
equipment: WorkBoots
|
||||
|
||||
- type: startingGear
|
||||
id: WorkBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsWork
|
||||
|
||||
- type: loadout
|
||||
id: EngineeringWinterBoots
|
||||
equipment: EngineeringWinterBoots
|
||||
|
||||
- type: startingGear
|
||||
id: EngineeringWinterBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsWinterEngi
|
||||
|
||||
# ID
|
||||
- type: loadout
|
||||
id: StationEngineerPDA
|
||||
equipment: StationEngineerPDA
|
||||
|
||||
- type: startingGear
|
||||
id: StationEngineerPDA
|
||||
equipment:
|
||||
id: EngineerPDA
|
||||
|
||||
- type: loadout
|
||||
id: SeniorEngineerPDA
|
||||
equipment: SeniorEngineerPDA
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorEngineering
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorEngineerPDA
|
||||
equipment:
|
||||
id: SeniorEngineerPDA
|
||||
|
||||
@@ -1,18 +1,10 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: YellowJumpsuit
|
||||
equipment: YellowJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: YellowJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitColorYellow
|
||||
|
||||
- type: loadout
|
||||
id: YellowJumpskirt
|
||||
equipment: YellowJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: YellowJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtColorYellow
|
||||
@@ -1,65 +1,37 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ChemistJumpsuit
|
||||
equipment: ChemistJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChemistJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChemistry
|
||||
|
||||
- type: loadout
|
||||
id: ChemistJumpskirt
|
||||
equipment: ChemistJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChemistJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtChemistry
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: ChemistBackpack
|
||||
equipment: ChemistBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: ChemistBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackChemistry
|
||||
|
||||
- type: loadout
|
||||
id: ChemistSatchel
|
||||
equipment: ChemistSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: ChemistSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelChemistry
|
||||
|
||||
- type: loadout
|
||||
id: ChemistDuffel
|
||||
equipment: ChemistDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: ChemistDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelChemistry
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: ChemistLabCoat
|
||||
equipment: ChemistLabCoat
|
||||
|
||||
- type: startingGear
|
||||
id: ChemistLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatLabChem
|
||||
|
||||
- type: loadout
|
||||
id: ChemistWintercoat
|
||||
equipment: ChemistWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ChemistWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterChem
|
||||
|
||||
@@ -1,93 +1,53 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerJumpsuit
|
||||
equipment: ChiefMedicalOfficerJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCMO
|
||||
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerJumpskirt
|
||||
equipment: ChiefMedicalOfficerJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtCMO
|
||||
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerTurtleneckJumpsuit
|
||||
equipment: ChiefMedicalOfficerTurtleneckJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerTurtleneckJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCMOTurtle
|
||||
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerTurtleneckJumpskirt
|
||||
equipment: ChiefMedicalOfficerTurtleneckJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerTurtleneckJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtCMOTurtle
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerBeret
|
||||
equipment: ChiefMedicalOfficerBeret
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretCmo
|
||||
|
||||
- type: loadout
|
||||
id: CMOMedicalHeadMirror
|
||||
equipment: CMOMedicalHeadMirror
|
||||
|
||||
- type: startingGear
|
||||
id: CMOMedicalHeadMirror
|
||||
equipment:
|
||||
head: ClothingHeadMirror
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerCloak
|
||||
equipment: ChiefMedicalOfficerCloak
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerCloak
|
||||
equipment:
|
||||
neck: ClothingCloakCmo
|
||||
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerMantle
|
||||
equipment: ChiefMedicalOfficerMantle
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerMantle
|
||||
equipment:
|
||||
neck: ClothingNeckMantleCMO
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerLabCoat
|
||||
equipment: ChiefMedicalOfficerLabCoat
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatLabCmo
|
||||
|
||||
- type: loadout
|
||||
id: ChiefMedicalOfficerWintercoat
|
||||
equipment: ChiefMedicalOfficerWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ChiefMedicalOfficerWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterCMO
|
||||
|
||||
@@ -33,241 +33,145 @@
|
||||
|
||||
- type: loadout
|
||||
id: SeniorPhysicianBeret
|
||||
equipment: SeniorPhysicianBeret
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorPhysician
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorPhysicianBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretSeniorPhysician
|
||||
|
||||
- type: loadout
|
||||
id: MedicalHeadMirror
|
||||
equipment: MedicalHeadMirror
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: MedicalHeadMirrorTimer
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalHeadMirror
|
||||
equipment:
|
||||
head: ClothingHeadMirror
|
||||
|
||||
- type: loadout
|
||||
id: MedicalBeret
|
||||
equipment: MedicalBeret
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretMedic
|
||||
|
||||
- type: loadout
|
||||
id: BlueSurgeryCap
|
||||
equipment: BlueSurgeryCap
|
||||
|
||||
- type: startingGear
|
||||
id: BlueSurgeryCap
|
||||
equipment:
|
||||
head: ClothingHeadHatSurgcapBlue
|
||||
|
||||
- type: loadout
|
||||
id: GreenSurgeryCap
|
||||
equipment: GreenSurgeryCap
|
||||
|
||||
- type: startingGear
|
||||
id: GreenSurgeryCap
|
||||
equipment:
|
||||
head: ClothingHeadHatSurgcapGreen
|
||||
|
||||
- type: loadout
|
||||
id: PurpleSurgeryCap
|
||||
equipment: PurpleSurgeryCap
|
||||
|
||||
- type: startingGear
|
||||
id: PurpleSurgeryCap
|
||||
equipment:
|
||||
head: ClothingHeadHatSurgcapPurple
|
||||
|
||||
- type: loadout
|
||||
id: NurseHat
|
||||
equipment: NurseHat
|
||||
|
||||
- type: startingGear
|
||||
id: NurseHat
|
||||
equipment:
|
||||
head: ClothingHeadNurseHat
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: MedicalDoctorJumpsuit
|
||||
equipment: MedicalDoctorJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalDoctorJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitMedicalDoctor
|
||||
|
||||
- type: loadout
|
||||
id: MedicalDoctorJumpskirt
|
||||
equipment: MedicalDoctorJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalDoctorJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtMedicalDoctor
|
||||
|
||||
- type: loadout
|
||||
id: SeniorPhysicianJumpsuit
|
||||
equipment: SeniorPhysicianJumpsuit
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorPhysician
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorPhysicianJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitSeniorPhysician
|
||||
|
||||
- type: loadout
|
||||
id: SeniorPhysicianJumpskirt
|
||||
equipment: SeniorPhysicianJumpskirt
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorPhysician
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorPhysicianJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtSeniorPhysician
|
||||
|
||||
- type: loadout
|
||||
id: MedicalBlueScrubs
|
||||
equipment: MedicalBlueScrubs
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalBlueScrubs
|
||||
equipment:
|
||||
jumpsuit: UniformScrubsColorBlue
|
||||
|
||||
- type: loadout
|
||||
id: MedicalGreenScrubs
|
||||
equipment: MedicalGreenScrubs
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalGreenScrubs
|
||||
equipment:
|
||||
jumpsuit: UniformScrubsColorGreen
|
||||
|
||||
- type: loadout
|
||||
id: MedicalPurpleScrubs
|
||||
equipment: MedicalPurpleScrubs
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalPurpleScrubs
|
||||
equipment:
|
||||
jumpsuit: UniformScrubsColorPurple
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: MedicalDoctorBackpack
|
||||
equipment: MedicalDoctorBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalDoctorBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackMedical
|
||||
|
||||
- type: loadout
|
||||
id: MedicalDoctorSatchel
|
||||
equipment: MedicalDoctorSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalDoctorSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelMedical
|
||||
|
||||
- type: loadout
|
||||
id: MedicalDoctorDuffel
|
||||
equipment: MedicalDoctorDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalDoctorDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelMedical
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: MedicalDoctorWintercoat
|
||||
equipment: MedicalDoctorWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalDoctorWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterMed
|
||||
|
||||
- type: loadout
|
||||
id: SeniorPhysicianLabCoat
|
||||
equipment: SeniorPhysicianLabCoat
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorPhysician
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorPhysicianLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatLabSeniorPhysician
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: MedicalWinterBoots
|
||||
equipment: MedicalWinterBoots
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalWinterBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsWinterMed
|
||||
|
||||
# ID
|
||||
- type: loadout
|
||||
id: MedicalDoctorPDA
|
||||
equipment: MedicalDoctorPDA
|
||||
|
||||
- type: startingGear
|
||||
id: MedicalDoctorPDA
|
||||
equipment:
|
||||
id: MedicalPDA
|
||||
|
||||
- type: loadout
|
||||
id: SeniorPhysicianPDA
|
||||
equipment: SeniorPhysicianPDA
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorPhysician
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorPhysicianPDA
|
||||
equipment:
|
||||
id: SeniorPhysicianPDA
|
||||
|
||||
# Gloves
|
||||
- type: loadout
|
||||
id: NitrileGloves
|
||||
equipment: NitrileGloves
|
||||
|
||||
- type: startingGear
|
||||
id: NitrileGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesNitrile
|
||||
|
||||
#Masks
|
||||
- type: loadout
|
||||
id: SterileMask
|
||||
equipment: SterileMask
|
||||
|
||||
- type: startingGear
|
||||
id: SterileMask
|
||||
equipment:
|
||||
mask: ClothingMaskSterile
|
||||
|
||||
@@ -1,18 +1,10 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: WhiteJumpsuit
|
||||
equipment: WhiteJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: WhiteJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitColorWhite
|
||||
|
||||
- type: loadout
|
||||
id: WhiteJumpskirt
|
||||
equipment: WhiteJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: WhiteJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtColorWhite
|
||||
@@ -1,57 +1,33 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: ParamedicHead
|
||||
equipment: ParamedicHead
|
||||
|
||||
- type: startingGear
|
||||
id: ParamedicHead
|
||||
equipment:
|
||||
head: ClothingHeadHatParamedicsoft
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ParamedicJumpsuit
|
||||
equipment: ParamedicJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ParamedicJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitParamedic
|
||||
|
||||
- type: loadout
|
||||
id: ParamedicJumpskirt
|
||||
equipment: ParamedicJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ParamedicJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtParamedic
|
||||
|
||||
# Outer clothing
|
||||
- type: loadout
|
||||
id: ParamedicWindbreaker
|
||||
equipment: ParamedicWindbreaker
|
||||
|
||||
- type: startingGear
|
||||
id: ParamedicWindbreaker
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatParamedicWB
|
||||
|
||||
- type: loadout
|
||||
id: ParamedicWintercoat
|
||||
equipment: ParamedicWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ParamedicWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterPara
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: BlueShoes
|
||||
equipment: BlueShoes
|
||||
|
||||
- type: startingGear
|
||||
id: BlueShoes
|
||||
equipment:
|
||||
shoes: ClothingShoesColorBlue
|
||||
|
||||
@@ -2,62 +2,38 @@
|
||||
|
||||
- type: loadout
|
||||
id: ResearchDirectorBeret
|
||||
equipment: ScientificBeret
|
||||
startingGear: ScientificBeret
|
||||
|
||||
# Neck
|
||||
|
||||
- type: loadout
|
||||
id: ResearchDirectorMantle
|
||||
equipment: ResearchDirectorMantle
|
||||
|
||||
- type: startingGear
|
||||
id: ResearchDirectorMantle
|
||||
equipment:
|
||||
neck: ClothingNeckMantleRD
|
||||
|
||||
- type: loadout
|
||||
id: ResearchDirectorCloak
|
||||
equipment: ResearchDirectorCloak
|
||||
|
||||
- type: startingGear
|
||||
id: ResearchDirectorCloak
|
||||
equipment:
|
||||
neck: ClothingNeckCloakRd
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ResearchDirectorJumpsuit
|
||||
equipment: ResearchDirectorJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ResearchDirectorJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitResearchDirector
|
||||
|
||||
- type: loadout
|
||||
id: ResearchDirectorJumpskirt
|
||||
equipment: ResearchDirectorJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ResearchDirectorJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtResearchDirector
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: ResearchDirectorLabCoat
|
||||
equipment: ResearchDirectorLabCoat
|
||||
|
||||
- type: startingGear
|
||||
id: ResearchDirectorLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatRD
|
||||
|
||||
- type: loadout
|
||||
id: ResearchDirectorWintercoat
|
||||
equipment: ResearchDirectorWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ResearchDirectorWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterRD
|
||||
@@ -9,33 +9,24 @@
|
||||
time: 216000 #60 hrs
|
||||
|
||||
# Head
|
||||
|
||||
- type: loadout
|
||||
id: ScientificBeret
|
||||
equipment: ScientificBeret
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorResearcher
|
||||
|
||||
- type: startingGear
|
||||
id: ScientificBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretRND
|
||||
|
||||
- type: loadout
|
||||
id: RoboticistCap
|
||||
equipment: RoboticistCap
|
||||
id: ScientificBeret
|
||||
startingGear: ScientificBeret
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorResearcher
|
||||
|
||||
- type: startingGear
|
||||
- type: loadout
|
||||
id: RoboticistCap
|
||||
equipment:
|
||||
head: ClothingHeadHatCorpsoft
|
||||
|
||||
- type: loadout
|
||||
id: SkullBandana
|
||||
equipment: SkullBandana
|
||||
|
||||
- type: startingGear
|
||||
id: SkullBandana
|
||||
equipment:
|
||||
head: ClothingHeadBandSkull
|
||||
@@ -43,208 +34,124 @@
|
||||
# Neck
|
||||
|
||||
- type: loadout
|
||||
id: ScientistTie
|
||||
equipment: ScientistTie
|
||||
|
||||
- type: startingGear
|
||||
id: ScientistTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieSci
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ScientistJumpsuit
|
||||
equipment: ScientistJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ScientistJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitScientist
|
||||
|
||||
- type: loadout
|
||||
id: ScientistJumpskirt
|
||||
equipment: ScientistJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: ScientistJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtScientist
|
||||
|
||||
- type: loadout
|
||||
id: RoboticistJumpsuit
|
||||
equipment: RoboticistJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: RoboticistJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitRoboticist
|
||||
|
||||
- type: loadout
|
||||
id: RoboticistJumpskirt
|
||||
equipment: RoboticistJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: RoboticistJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtRoboticist
|
||||
|
||||
- type: loadout
|
||||
id: SeniorResearcherJumpsuit
|
||||
equipment: SeniorResearcherJumpsuit
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorResearcher
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorResearcherJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitSeniorResearcher
|
||||
|
||||
- type: loadout
|
||||
id: SeniorResearcherJumpskirt
|
||||
equipment: SeniorResearcherJumpskirt
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorResearcher
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorResearcherJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtSeniorResearcher
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: ScientistBackpack
|
||||
equipment: ScientistBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: ScientistBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackScience
|
||||
|
||||
- type: loadout
|
||||
id: ScientistSatchel
|
||||
equipment: ScientistSatchel
|
||||
|
||||
- type: startingGear
|
||||
id: ScientistSatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelScience
|
||||
|
||||
- type: loadout
|
||||
id: ScientistDuffel
|
||||
equipment: ScientistDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: ScientistDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelScience
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: RegularLabCoat
|
||||
equipment: RegularLabCoat
|
||||
|
||||
- type: startingGear
|
||||
id: RegularLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatLab
|
||||
|
||||
- type: loadout
|
||||
id: ScienceLabCoat
|
||||
equipment: ScienceLabCoat
|
||||
|
||||
- type: startingGear
|
||||
id: ScienceLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatRnd
|
||||
|
||||
- type: loadout
|
||||
id: ScienceWintercoat
|
||||
equipment: ScienceWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: ScienceWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterSci
|
||||
|
||||
- type: loadout
|
||||
id: RoboticistLabCoat
|
||||
equipment: RoboticistLabCoat
|
||||
|
||||
- type: startingGear
|
||||
id: RoboticistLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatRobo
|
||||
|
||||
- type: loadout
|
||||
id: RoboticistWintercoat
|
||||
equipment: RoboticistWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: RoboticistWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterRobo
|
||||
|
||||
- type: loadout
|
||||
id: SeniorResearcherLabCoat
|
||||
equipment: SeniorResearcherLabCoat
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorResearcher
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorResearcherLabCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatLabSeniorResearcher
|
||||
|
||||
# Gloves
|
||||
- type: loadout
|
||||
id: LatexGloves
|
||||
equipment: LatexGloves
|
||||
|
||||
- type: startingGear
|
||||
id: LatexGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesLatex
|
||||
|
||||
- type: loadout
|
||||
id: RobohandsGloves
|
||||
equipment: RobohandsGloves
|
||||
|
||||
- type: startingGear
|
||||
id: RobohandsGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesRobohands
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: ScienceWinterBoots
|
||||
equipment: ScienceWinterBoots
|
||||
|
||||
- type: startingGear
|
||||
id: ScienceWinterBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsWinterSci
|
||||
|
||||
# ID
|
||||
- type: loadout
|
||||
id: ScientistPDA
|
||||
equipment: ScientistPDA
|
||||
|
||||
- type: startingGear
|
||||
id: ScientistPDA
|
||||
equipment:
|
||||
id: SciencePDA
|
||||
|
||||
- type: loadout
|
||||
id: SeniorResearcherPDA
|
||||
equipment: SeniorResearcherPDA
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorResearcher
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorResearcherPDA
|
||||
equipment:
|
||||
id: SeniorResearcherPDA
|
||||
|
||||
@@ -1,84 +1,48 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: DetectiveFedora
|
||||
equipment: DetectiveFedora
|
||||
|
||||
- type: startingGear
|
||||
id: DetectiveFedora
|
||||
equipment:
|
||||
head: ClothingHeadHatFedoraBrown
|
||||
|
||||
- type: loadout
|
||||
id: DetectiveFedoraGrey
|
||||
equipment: DetectiveFedoraGrey
|
||||
|
||||
- type: startingGear
|
||||
id: DetectiveFedoraGrey
|
||||
equipment:
|
||||
head: ClothingHeadHatFedoraGrey
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: DetectiveTie
|
||||
equipment: DetectiveTie
|
||||
|
||||
- type: startingGear
|
||||
id: DetectiveTie
|
||||
equipment:
|
||||
neck: ClothingNeckTieDet
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: DetectiveJumpsuit
|
||||
equipment: DetectiveJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: DetectiveJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitDetective
|
||||
|
||||
- type: loadout
|
||||
id: DetectiveJumpskirt
|
||||
equipment: DetectiveJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: DetectiveJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtDetective
|
||||
|
||||
- type: loadout
|
||||
id: NoirJumpsuit
|
||||
equipment: NoirJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: NoirJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitDetectiveGrey
|
||||
|
||||
- type: loadout
|
||||
id: NoirJumpskirt
|
||||
equipment: NoirJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: NoirJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtDetectiveGrey
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: DetectiveArmorVest
|
||||
equipment: DetectiveArmorVest
|
||||
|
||||
- type: startingGear
|
||||
id: DetectiveArmorVest
|
||||
equipment:
|
||||
outerClothing: ClothingOuterVestDetective
|
||||
|
||||
- type: loadout
|
||||
id: DetectiveCoat
|
||||
equipment: DetectiveCoat
|
||||
|
||||
- type: startingGear
|
||||
id: DetectiveCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatDetectiveLoadout
|
||||
@@ -1,111 +1,63 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: HeadofSecurityJumpsuit
|
||||
equipment: HeadofSecurityJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitHoS
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityJumpskirt
|
||||
equipment: HeadofSecurityJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtHoS
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityTurtleneck
|
||||
equipment: HeadofSecurityTurtleneck
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityTurtleneck
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitHoSAlt
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityTurtleneckSkirt
|
||||
equipment: HeadofSecurityTurtleneckSkirt
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityTurtleneckSkirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtHoSAlt
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityFormalSuit
|
||||
equipment: HeadofSecurityFormalSuit
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityFormalSuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitHosFormal
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityFormalSkirt
|
||||
equipment: HeadofSecurityFormalSkirt
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityFormalSkirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtHosFormal
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: HeadofSecurityHead
|
||||
equipment: HeadofSecurityHead
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityHead
|
||||
equipment:
|
||||
head: ClothingHeadHatHoshat
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityBeret
|
||||
equipment: HeadofSecurityBeret
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretHoS
|
||||
|
||||
# Neck
|
||||
- type: loadout
|
||||
id: HeadofSecurityCloak
|
||||
equipment: HeadofSecurityCloak
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityCloak
|
||||
equipment:
|
||||
neck: ClothingNeckCloakHos
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityMantle
|
||||
equipment: HeadofSecurityMantle
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityMantle
|
||||
equipment:
|
||||
neck: ClothingNeckMantleHOS
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: HeadofSecurityCoat
|
||||
equipment: HeadofSecurityCoat
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatHoSTrench
|
||||
|
||||
- type: loadout
|
||||
id: HeadofSecurityWinterCoat
|
||||
equipment: HeadofSecurityWinterCoat
|
||||
|
||||
- type: startingGear
|
||||
id: HeadofSecurityWinterCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterHoS
|
||||
@@ -1,18 +1,10 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: RedJumpsuit
|
||||
equipment: RedJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: RedJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitColorRed
|
||||
|
||||
- type: loadout
|
||||
id: RedJumpskirt
|
||||
equipment: RedJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: RedJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtColorRed
|
||||
@@ -15,214 +15,126 @@
|
||||
|
||||
# Head
|
||||
- type: loadout
|
||||
id: SecurityHelmet
|
||||
equipment: SecurityHelmet
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityHelmet
|
||||
equipment:
|
||||
head: ClothingHeadHelmetBasic
|
||||
|
||||
- type: loadout
|
||||
id: SecurityHat
|
||||
equipment: SecurityHat
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityHat
|
||||
equipment:
|
||||
head: ClothingHeadHatSecsoft
|
||||
|
||||
- type: loadout
|
||||
id: SecurityBeret
|
||||
equipment: SecurityBeret
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretSecurity
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: SecurityJumpsuit
|
||||
equipment: SecurityJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitSec
|
||||
|
||||
- type: loadout
|
||||
id: SecurityJumpskirt
|
||||
equipment: SecurityJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtSec
|
||||
|
||||
- type: loadout
|
||||
id: SecurityJumpsuitGrey
|
||||
equipment: SecurityJumpsuitGrey
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityJumpsuitGrey
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitSecGrey
|
||||
|
||||
- type: loadout
|
||||
id: SecurityJumpskirtGrey
|
||||
equipment: SecurityJumpskirtGrey
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityJumpskirtGrey
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtSecGrey
|
||||
|
||||
- type: loadout
|
||||
id: SeniorOfficerJumpsuit
|
||||
equipment: SeniorOfficerJumpsuit
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorOfficer
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorOfficerJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitSeniorOfficer
|
||||
|
||||
- type: loadout
|
||||
id: SeniorOfficerJumpskirt
|
||||
equipment: SeniorOfficerJumpskirt
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorOfficer
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorOfficerJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtSeniorOfficer
|
||||
|
||||
# Back
|
||||
- type: loadout
|
||||
id: SecurityBackpack
|
||||
equipment: SecurityBackpack
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityBackpack
|
||||
equipment:
|
||||
back: ClothingBackpackSecurity
|
||||
|
||||
- type: loadout
|
||||
id: SecuritySatchel
|
||||
equipment: SecuritySatchel
|
||||
|
||||
- type: startingGear
|
||||
id: SecuritySatchel
|
||||
equipment:
|
||||
back: ClothingBackpackSatchelSecurity
|
||||
|
||||
- type: loadout
|
||||
id: SecurityDuffel
|
||||
equipment: SecurityDuffel
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityDuffel
|
||||
equipment:
|
||||
back: ClothingBackpackDuffelSecurity
|
||||
|
||||
# Belt
|
||||
- type: loadout
|
||||
id: SecurityBelt
|
||||
equipment: SecurityBelt
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityBelt
|
||||
equipment:
|
||||
belt: ClothingBeltSecurityFilled
|
||||
|
||||
- type: loadout
|
||||
id: SecurityWebbing
|
||||
equipment: SecurityWebbing
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityWebbing
|
||||
equipment:
|
||||
belt: ClothingBeltSecurityWebbingFilled
|
||||
|
||||
# Outerclothing
|
||||
- type: loadout
|
||||
id: ArmorVest
|
||||
equipment: ArmorVest
|
||||
|
||||
- type: startingGear
|
||||
id: ArmorVest
|
||||
equipment:
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
|
||||
- type: loadout
|
||||
id: ArmorVestSlim
|
||||
equipment: ArmorVestSlim
|
||||
|
||||
- type: startingGear
|
||||
id: ArmorVestSlim
|
||||
equipment:
|
||||
outerClothing: ClothingOuterArmorBasicSlim
|
||||
|
||||
- type: loadout
|
||||
id: SecurityOfficerWintercoat
|
||||
equipment: SecurityOfficerWintercoat
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityOfficerWintercoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterSec
|
||||
|
||||
# Shoes
|
||||
- type: loadout
|
||||
id: CombatBoots
|
||||
equipment: CombatBoots
|
||||
|
||||
- type: startingGear
|
||||
id: CombatBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsCombatFilled
|
||||
|
||||
- type: loadout
|
||||
id: JackBoots
|
||||
equipment: JackBoots
|
||||
|
||||
- type: startingGear
|
||||
id: JackBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsJackFilled
|
||||
|
||||
- type: loadout
|
||||
id: SecurityWinterBoots
|
||||
equipment: SecurityWinterBoots
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityWinterBoots
|
||||
equipment:
|
||||
shoes: ClothingShoesBootsWinterSecFilled
|
||||
|
||||
# PDA
|
||||
- type: loadout
|
||||
id: SecurityPDA
|
||||
equipment: SecurityPDA
|
||||
|
||||
- type: startingGear
|
||||
id: SecurityPDA
|
||||
equipment:
|
||||
id: SecurityPDA
|
||||
|
||||
- type: loadout
|
||||
id: SeniorOfficerPDA
|
||||
equipment: SeniorOfficerPDA
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: SeniorOfficer
|
||||
|
||||
- type: startingGear
|
||||
id: SeniorOfficerPDA
|
||||
equipment:
|
||||
id: SeniorOfficerPDA
|
||||
|
||||
@@ -1,56 +1,32 @@
|
||||
# Head
|
||||
- type: loadout
|
||||
id: WardenHead
|
||||
equipment: WardenHead
|
||||
|
||||
- type: startingGear
|
||||
id: WardenHead
|
||||
equipment:
|
||||
head: ClothingHeadHatWarden
|
||||
|
||||
- type: loadout
|
||||
id: WardenBeret
|
||||
equipment: WardenBeret
|
||||
|
||||
- type: startingGear
|
||||
id: WardenBeret
|
||||
equipment:
|
||||
head: ClothingHeadHatBeretWarden
|
||||
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: WardenJumpsuit
|
||||
equipment: WardenJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: WardenJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitWarden
|
||||
|
||||
- type: loadout
|
||||
id: WardenJumpskirt
|
||||
equipment: WardenJumpskirt
|
||||
|
||||
- type: startingGear
|
||||
id: WardenJumpskirt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpskirtWarden
|
||||
|
||||
# OuterClothing
|
||||
- type: loadout
|
||||
id: WardenCoat
|
||||
equipment: WardenCoat
|
||||
|
||||
- type: startingGear
|
||||
id: WardenCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterCoatWarden
|
||||
|
||||
- type: loadout
|
||||
id: WardenArmoredWinterCoat
|
||||
equipment: WardenArmoredWinterCoat
|
||||
|
||||
- type: startingGear
|
||||
id: WardenArmoredWinterCoat
|
||||
equipment:
|
||||
outerClothing: ClothingOuterWinterWarden
|
||||
@@ -1,55 +1,31 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: BoxerShorts
|
||||
equipment: BoxerShorts
|
||||
|
||||
- type: startingGear
|
||||
id: BoxerShorts
|
||||
equipment:
|
||||
jumpsuit: UniformShortsRed
|
||||
|
||||
- type: loadout
|
||||
id: BoxerShortsWithTop
|
||||
equipment: BoxerShortsWithTop
|
||||
|
||||
- type: startingGear
|
||||
id: BoxerShortsWithTop
|
||||
equipment:
|
||||
jumpsuit: UniformShortsRedWithTop
|
||||
|
||||
# Gloves
|
||||
- type: loadout
|
||||
id: RedBoxingGloves
|
||||
equipment: RedBoxingGloves
|
||||
|
||||
- type: startingGear
|
||||
id: RedBoxingGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesBoxingRed
|
||||
|
||||
- type: loadout
|
||||
id: BlueBoxingGloves
|
||||
equipment: BlueBoxingGloves
|
||||
|
||||
- type: startingGear
|
||||
id: BlueBoxingGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesBoxingBlue
|
||||
|
||||
- type: loadout
|
||||
id: GreenBoxingGloves
|
||||
equipment: GreenBoxingGloves
|
||||
|
||||
- type: startingGear
|
||||
id: GreenBoxingGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesBoxingGreen
|
||||
|
||||
- type: loadout
|
||||
id: YellowBoxingGloves
|
||||
equipment: YellowBoxingGloves
|
||||
|
||||
- type: startingGear
|
||||
id: YellowBoxingGloves
|
||||
equipment:
|
||||
gloves: ClothingHandsGlovesBoxingYellow
|
||||
@@ -1,18 +1,10 @@
|
||||
# Jumpsuit
|
||||
- type: loadout
|
||||
id: ReporterJumpsuit
|
||||
equipment: ReporterJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: ReporterJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitReporter
|
||||
|
||||
- type: loadout
|
||||
id: JournalistJumpsuit
|
||||
equipment: JournalistJumpsuit
|
||||
|
||||
- type: startingGear
|
||||
id: JournalistJumpsuit
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitJournalist
|
||||
@@ -20,10 +20,6 @@
|
||||
# Basic options
|
||||
# Glasses
|
||||
- type: loadout
|
||||
id: Glasses
|
||||
equipment: Glasses
|
||||
|
||||
- type: startingGear
|
||||
id: Glasses
|
||||
equipment:
|
||||
eyes: ClothingEyesGlasses
|
||||
@@ -32,25 +28,17 @@
|
||||
# Jamjar
|
||||
- type: loadout
|
||||
id: GlassesJamjar
|
||||
equipment: GlassesJamjar
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: JamjarTimer
|
||||
|
||||
- type: startingGear
|
||||
id: GlassesJamjar
|
||||
equipment:
|
||||
eyes: ClothingEyesGlassesJamjar
|
||||
|
||||
# Jensen
|
||||
- type: loadout
|
||||
id: GlassesJensen
|
||||
equipment: GlassesJensen
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: JensenTimer
|
||||
|
||||
- type: startingGear
|
||||
id: GlassesJensen
|
||||
equipment:
|
||||
eyes: ClothingEyesGlassesJensen
|
||||
|
||||
@@ -1,279 +1,167 @@
|
||||
# Instruments
|
||||
- type: loadout
|
||||
id: Glockenspiel
|
||||
equipment: Glockenspiel
|
||||
|
||||
- type: startingGear
|
||||
id: Glockenspiel
|
||||
storage:
|
||||
back:
|
||||
- GlockenspielInstrument
|
||||
|
||||
- type: loadout
|
||||
id: MusicBox
|
||||
equipment: MusicBox
|
||||
|
||||
- type: startingGear
|
||||
id: MusicBox
|
||||
storage:
|
||||
back:
|
||||
- MusicBoxInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Xylophone
|
||||
equipment: Xylophone
|
||||
|
||||
- type: startingGear
|
||||
id: Xylophone
|
||||
storage:
|
||||
back:
|
||||
- XylophoneInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Microphone
|
||||
equipment: Microphone
|
||||
|
||||
- type: startingGear
|
||||
id: Microphone
|
||||
storage:
|
||||
back:
|
||||
- MicrophoneInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Synthesizer
|
||||
equipment: Synthesizer
|
||||
|
||||
- type: startingGear
|
||||
id: Synthesizer
|
||||
storage:
|
||||
back:
|
||||
- SynthesizerInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Kalimba
|
||||
equipment: Kalimba
|
||||
|
||||
- type: startingGear
|
||||
id: Kalimba
|
||||
storage:
|
||||
back:
|
||||
- KalimbaInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Woodblock
|
||||
equipment: Woodblock
|
||||
|
||||
- type: startingGear
|
||||
id: Woodblock
|
||||
storage:
|
||||
back:
|
||||
- WoodblockInstrument
|
||||
|
||||
- type: loadout
|
||||
id: ElectricGuitar
|
||||
equipment: ElectricGuitar
|
||||
|
||||
- type: startingGear
|
||||
id: ElectricGuitar
|
||||
storage:
|
||||
back:
|
||||
- ElectricGuitarInstrument
|
||||
|
||||
- type: loadout
|
||||
id: BassGuitar
|
||||
equipment: BassGuitar
|
||||
|
||||
- type: startingGear
|
||||
id: BassGuitar
|
||||
storage:
|
||||
back:
|
||||
- BassGuitarInstrument
|
||||
|
||||
- type: loadout
|
||||
id: RockGuitar
|
||||
equipment: RockGuitar
|
||||
|
||||
- type: startingGear
|
||||
id: RockGuitar
|
||||
storage:
|
||||
back:
|
||||
- RockGuitarInstrument
|
||||
|
||||
- type: loadout
|
||||
id: AcousticGuitar
|
||||
equipment: AcousticGuitar
|
||||
|
||||
- type: startingGear
|
||||
id: AcousticGuitar
|
||||
storage:
|
||||
back:
|
||||
- AcousticGuitarInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Banjo
|
||||
equipment: Banjo
|
||||
|
||||
- type: startingGear
|
||||
id: Banjo
|
||||
storage:
|
||||
back:
|
||||
- BanjoInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Violin
|
||||
equipment: Violin
|
||||
|
||||
- type: startingGear
|
||||
id: Violin
|
||||
storage:
|
||||
back:
|
||||
- ViolinInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Viola
|
||||
equipment: Viola
|
||||
|
||||
- type: startingGear
|
||||
id: Viola
|
||||
storage:
|
||||
back:
|
||||
- ViolaInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Cello
|
||||
equipment: Cello
|
||||
|
||||
- type: startingGear
|
||||
id: Cello
|
||||
storage:
|
||||
back:
|
||||
- CelloInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Trumpet
|
||||
equipment: Trumpet
|
||||
|
||||
- type: startingGear
|
||||
id: Trumpet
|
||||
storage:
|
||||
back:
|
||||
- TrumpetInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Trombone
|
||||
equipment: Trombone
|
||||
|
||||
- type: startingGear
|
||||
id: Trombone
|
||||
storage:
|
||||
back:
|
||||
- TromboneInstrument
|
||||
|
||||
- type: loadout
|
||||
id: FrenchHorn
|
||||
equipment: FrenchHorn
|
||||
|
||||
- type: startingGear
|
||||
id: FrenchHorn
|
||||
storage:
|
||||
back:
|
||||
- FrenchHornInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Euphonium
|
||||
equipment: Euphonium
|
||||
|
||||
- type: startingGear
|
||||
id: Euphonium
|
||||
storage:
|
||||
back:
|
||||
- EuphoniumInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Saxophone
|
||||
equipment: Saxophone
|
||||
|
||||
- type: startingGear
|
||||
id: Saxophone
|
||||
storage:
|
||||
back:
|
||||
- SaxophoneInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Accordion
|
||||
equipment: Accordion
|
||||
|
||||
- type: startingGear
|
||||
id: Accordion
|
||||
storage:
|
||||
back:
|
||||
- AccordionInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Harmonica
|
||||
equipment: Harmonica
|
||||
|
||||
- type: startingGear
|
||||
id: Harmonica
|
||||
storage:
|
||||
back:
|
||||
- HarmonicaInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Clarinet
|
||||
equipment: Clarinet
|
||||
|
||||
- type: startingGear
|
||||
id: Clarinet
|
||||
storage:
|
||||
back:
|
||||
- ClarinetInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Flute
|
||||
equipment: Flute
|
||||
|
||||
- type: startingGear
|
||||
id: Flute
|
||||
storage:
|
||||
back:
|
||||
- FluteInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Recorder
|
||||
equipment: Recorder
|
||||
|
||||
- type: startingGear
|
||||
id: Recorder
|
||||
storage:
|
||||
back:
|
||||
- RecorderInstrument
|
||||
|
||||
- type: loadout
|
||||
id: PanFlute
|
||||
equipment: PanFlute
|
||||
|
||||
- type: startingGear
|
||||
id: PanFlute
|
||||
storage:
|
||||
back:
|
||||
- PanFluteInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Ocarina
|
||||
equipment: Ocarina
|
||||
|
||||
- type: startingGear
|
||||
id: Ocarina
|
||||
storage:
|
||||
back:
|
||||
- OcarinaInstrument
|
||||
|
||||
- type: loadout
|
||||
id: Bagpipe
|
||||
equipment: Bagpipe
|
||||
|
||||
- type: startingGear
|
||||
id: Bagpipe
|
||||
storage:
|
||||
back:
|
||||
|
||||
@@ -29,26 +29,18 @@
|
||||
# Basic
|
||||
- type: loadout
|
||||
id: EmergencyOxygen
|
||||
equipment: EmergencyOxygen
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: OxygenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyOxygen
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvival
|
||||
|
||||
- type: loadout
|
||||
id: EmergencyNitrogen
|
||||
equipment: EmergencyNitrogen
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: NitrogenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyNitrogen
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalNitrogen
|
||||
@@ -56,26 +48,18 @@
|
||||
# Clown
|
||||
- type: loadout
|
||||
id: EmergencyOxygenClown
|
||||
equipment: EmergencyOxygenClown
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: OxygenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyOxygenClown
|
||||
storage:
|
||||
back:
|
||||
- BoxHug
|
||||
|
||||
- type: loadout
|
||||
id: EmergencyNitrogenClown
|
||||
equipment: EmergencyNitrogenClown
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: NitrogenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyNitrogenClown
|
||||
storage:
|
||||
back:
|
||||
- BoxHugNitrogen
|
||||
@@ -83,26 +67,18 @@
|
||||
# Engineering / Extended
|
||||
- type: loadout
|
||||
id: EmergencyOxygenExtended
|
||||
equipment: EmergencyOxygenExtended
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: OxygenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyOxygenExtended
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalEngineering
|
||||
|
||||
- type: loadout
|
||||
id: EmergencyNitrogenExtended
|
||||
equipment: EmergencyNitrogenExtended
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: NitrogenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyNitrogenExtended
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalEngineeringNitrogen
|
||||
@@ -110,26 +86,18 @@
|
||||
# Medical
|
||||
- type: loadout
|
||||
id: EmergencyOxygenMedical
|
||||
equipment: EmergencyOxygenMedical
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: OxygenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyOxygenMedical
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalMedical
|
||||
|
||||
- type: loadout
|
||||
id: EmergencyNitrogenMedical
|
||||
equipment: EmergencyNitrogenMedical
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: NitrogenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyNitrogenMedical
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalMedicalNitrogen
|
||||
@@ -137,26 +105,18 @@
|
||||
# Security
|
||||
- type: loadout
|
||||
id: EmergencyOxygenSecurity
|
||||
equipment: EmergencyOxygenSecurity
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: OxygenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyOxygenSecurity
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalSecurity
|
||||
|
||||
- type: loadout
|
||||
id: EmergencyNitrogenSecurity
|
||||
equipment: EmergencyNitrogenSecurity
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: NitrogenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyNitrogenSecurity
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalSecurityNitrogen
|
||||
@@ -164,26 +124,18 @@
|
||||
# Syndicate
|
||||
- type: loadout
|
||||
id: EmergencyOxygenSyndicate
|
||||
equipment: EmergencyOxygenSyndicate
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: OxygenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyOxygenSyndicate
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalSyndicate
|
||||
|
||||
- type: loadout
|
||||
id: EmergencyNitrogenSyndicate
|
||||
equipment: EmergencyNitrogenSyndicate
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: NitrogenBreather
|
||||
|
||||
- type: startingGear
|
||||
id: EmergencyNitrogenSyndicate
|
||||
storage:
|
||||
back:
|
||||
- BoxSurvivalSyndicateNitrogen
|
||||
@@ -193,62 +145,42 @@
|
||||
# Full Tank Equipped
|
||||
- type: loadout
|
||||
id: LoadoutSpeciesEVANitrogen
|
||||
equipment: GearEVANitrogen
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: EffectSpeciesVox
|
||||
|
||||
- type: startingGear
|
||||
id: GearEVANitrogen
|
||||
equipment:
|
||||
suitstorage: NitrogenTankFilled
|
||||
|
||||
# Tank Harness
|
||||
- type: loadout
|
||||
id: LoadoutTankHarness
|
||||
equipment: GearTankHarness
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: EffectSpeciesVox
|
||||
|
||||
- type: startingGear
|
||||
id: GearTankHarness
|
||||
equipment:
|
||||
outerClothing: ClothingOuterVestTank
|
||||
|
||||
# Breaths Tool On Face
|
||||
- type: loadout
|
||||
id: LoadoutSpeciesBreathTool
|
||||
equipment: GearSpeciesBreathTool
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: EffectSpeciesVox
|
||||
|
||||
- type: startingGear
|
||||
id: GearSpeciesBreathTool
|
||||
equipment:
|
||||
mask: ClothingMaskBreath
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSpeciesBreathToolMedical
|
||||
equipment: GearSpeciesBreathToolMedical
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: EffectSpeciesVox
|
||||
|
||||
- type: startingGear
|
||||
id: GearSpeciesBreathToolMedical
|
||||
equipment:
|
||||
mask: ClothingMaskBreathMedical
|
||||
|
||||
- type: loadout
|
||||
id: LoadoutSpeciesBreathToolSecurity
|
||||
equipment: GearSpeciesBreathToolSecurity
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: EffectSpeciesVox
|
||||
|
||||
- type: startingGear
|
||||
id: GearSpeciesBreathToolSecurity
|
||||
equipment:
|
||||
mask: ClothingMaskGasSecurity
|
||||
|
||||
@@ -10,20 +10,12 @@
|
||||
|
||||
# Plushies
|
||||
- type: loadout
|
||||
id: PlushieLizard
|
||||
equipment: PlushieLizard
|
||||
|
||||
- type: startingGear
|
||||
id: PlushieLizard
|
||||
storage:
|
||||
back:
|
||||
- PlushieLizard
|
||||
|
||||
- type: loadout
|
||||
id: PlushieSpaceLizard
|
||||
equipment: PlushieSpaceLizard
|
||||
|
||||
- type: startingGear
|
||||
id: PlushieSpaceLizard
|
||||
storage:
|
||||
back:
|
||||
@@ -31,50 +23,30 @@
|
||||
|
||||
# Smokeables
|
||||
- type: loadout
|
||||
id: Lighter
|
||||
equipment: Lighter
|
||||
|
||||
- type: startingGear
|
||||
id: Lighter
|
||||
storage:
|
||||
back:
|
||||
- Lighter
|
||||
|
||||
- type: loadout
|
||||
id: CigPackGreen
|
||||
equipment: CigPackGreen
|
||||
|
||||
- type: startingGear
|
||||
id: CigPackGreen
|
||||
storage:
|
||||
back:
|
||||
- CigPackGreen
|
||||
|
||||
- type: loadout
|
||||
id: CigPackRed
|
||||
equipment: CigPackRed
|
||||
|
||||
- type: startingGear
|
||||
id: CigPackRed
|
||||
storage:
|
||||
back:
|
||||
- CigPackRed
|
||||
|
||||
- type: loadout
|
||||
id: CigPackBlue
|
||||
equipment: CigPackBlue
|
||||
|
||||
- type: startingGear
|
||||
id: CigPackBlue
|
||||
storage:
|
||||
back:
|
||||
- CigPackBlue
|
||||
|
||||
- type: loadout
|
||||
id: CigPackBlack
|
||||
equipment: CigPackBlack
|
||||
|
||||
- type: startingGear
|
||||
id: CigPackBlack
|
||||
storage:
|
||||
back:
|
||||
@@ -82,136 +54,84 @@
|
||||
|
||||
- type: loadout
|
||||
id: CigarCase
|
||||
equipment: CigarCase
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: Command
|
||||
|
||||
- type: startingGear
|
||||
id: CigarCase
|
||||
storage:
|
||||
back:
|
||||
- CigarCase
|
||||
|
||||
- type: loadout
|
||||
id: CigarGold
|
||||
equipment: CigarGold
|
||||
effects:
|
||||
- !type:GroupLoadoutEffect
|
||||
proto: Command
|
||||
|
||||
- type: startingGear
|
||||
id: CigarGold
|
||||
storage:
|
||||
back:
|
||||
- CigarGold
|
||||
|
||||
# Pins
|
||||
- type: loadout
|
||||
id: ClothingNeckLGBTPin
|
||||
equipment: ClothingNeckLGBTPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckLGBTPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckLGBTPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckAromanticPin
|
||||
equipment: ClothingNeckAromanticPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckAromanticPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckAromanticPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckAsexualPin
|
||||
equipment: ClothingNeckAsexualPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckAsexualPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckAsexualPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckBisexualPin
|
||||
equipment: ClothingNeckBisexualPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckBisexualPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckBisexualPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckIntersexPin
|
||||
equipment: ClothingNeckIntersexPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckIntersexPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckIntersexPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckLesbianPin
|
||||
equipment: ClothingNeckLesbianPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckLesbianPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckLesbianPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckNonBinaryPin
|
||||
equipment: ClothingNeckNonBinaryPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckNonBinaryPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckNonBinaryPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckPansexualPin
|
||||
equipment: ClothingNeckPansexualPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckPansexualPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckPansexualPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckTransPin
|
||||
equipment: ClothingNeckTransPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckTransPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckTransPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckAutismPin
|
||||
equipment: ClothingNeckAutismPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckAutismPin
|
||||
storage:
|
||||
back:
|
||||
- ClothingNeckAutismPin
|
||||
|
||||
- type: loadout
|
||||
id: ClothingNeckGoldAutismPin
|
||||
equipment: ClothingNeckGoldAutismPin
|
||||
|
||||
- type: startingGear
|
||||
id: ClothingNeckGoldAutismPin
|
||||
storage:
|
||||
back:
|
||||
|
||||
Reference in New Issue
Block a user