Content fixes for engine PR (#39086)
* content changes for engine PR * rerun tests
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@@ -3,7 +3,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Sound.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause, AutoGenerateComponentState]
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public sealed partial class EmitSoundOnCollideComponent : BaseEmitSoundComponent
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{
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public static readonly TimeSpan CollideCooldown = TimeSpan.FromSeconds(0.2);
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