Content fixes for engine PR (#39086)
* content changes for engine PR * rerun tests
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Sound.Components;
|
||||
|
||||
@@ -13,25 +11,13 @@ public abstract partial class BaseEmitSoundComponent : Component
|
||||
/// <summary>
|
||||
/// The <see cref="SoundSpecifier"/> to play.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public SoundSpecifier? Sound;
|
||||
|
||||
/// <summary>
|
||||
/// Play the sound at the position instead of parented to the source entity.
|
||||
/// Useful if the entity is deleted after.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool Positional;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents the state of <see cref="BaseEmitSoundComponent"/>.
|
||||
/// </summary>
|
||||
/// <remarks>This is obviously very cursed, but since the BaseEmitSoundComponent is abstract, we cannot network it.
|
||||
/// AutoGenerateComponentState attribute won't work here, and since everything revolves around inheritance for some fucking reason,
|
||||
/// there's no better way of doing this.</remarks>
|
||||
[Serializable, NetSerializable]
|
||||
public struct EmitSoundComponentState(SoundSpecifier? sound) : IComponentState
|
||||
{
|
||||
public SoundSpecifier? Sound { get; } = sound;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user