Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)

* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
This commit is contained in:
TemporalOroboros
2022-12-19 18:47:15 -08:00
committed by GitHub
parent 490aefecef
commit 9a72b05a50
35 changed files with 2561 additions and 683 deletions

View File

@@ -1,12 +1,11 @@
using Content.Server.Popups;
using Content.Server.Shuttles.Components;
using Content.Server.Singularity.Components;
using Content.Server.Singularity.EntitySystems;
using Content.Server.Singularity.Events;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Content.Shared.Throwing;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
@@ -22,6 +21,7 @@ public sealed class ContainmentFieldSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<ContainmentFieldComponent, StartCollideEvent>(HandleFieldCollide);
SubscribeLocalEvent<ContainmentFieldComponent, EventHorizonAttemptConsumeEntityEvent>(HandleEventHorizon);
}
private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, ref StartCollideEvent args)
@@ -42,4 +42,10 @@ public sealed class ContainmentFieldSystem : EntitySystem
_throwing.TryThrow(otherBody, playerDir-fieldDir, strength: component.ThrowForce);
}
}
private void HandleEventHorizon(EntityUid uid, ContainmentFieldComponent component, EventHorizonAttemptConsumeEntityEvent args)
{
if(!args.Cancelled && !args.EventHorizon.CanBreachContainment)
args.Cancel();
}
}