Re-add improved random sentience event (#29123)
* Re-add improved random sentience event * Make randomly sentient PDA more likely * Make vending machine sentience less likely * Make requested changes * Make randomly sentient captain's gear more likely * Sentient captain sabre has pirate accent * Tweak new random sentient object a bit more * Sentient PDA improvements * Apply recommended fixes * Add requested changes * Fix merge conflict
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@@ -28,7 +28,8 @@ public partial class SharedInteractionSystem
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private void CancelInteractEvent(Entity<BlockMovementComponent> ent, ref InteractionAttemptEvent args)
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{
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args.Cancelled = true;
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if (ent.Comp.BlockInteraction)
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args.Cancelled = true;
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}
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private void OnMoveAttempt(EntityUid uid, BlockMovementComponent component, UpdateCanMoveEvent args)
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