Re-add improved random sentience event (#29123)

* Re-add improved random sentience event

* Make randomly sentient PDA more likely

* Make vending machine sentience less likely

* Make requested changes

* Make randomly sentient captain's gear more likely

* Sentient captain sabre has pirate accent

* Tweak new random sentient object a bit more

* Sentient PDA improvements

* Apply recommended fixes

* Add requested changes

* Fix merge conflict
This commit is contained in:
Psychpsyo
2024-08-19 01:41:12 +02:00
committed by GitHub
parent c48a96ac15
commit 9a68cf0b0e
14 changed files with 114 additions and 35 deletions

View File

@@ -1,10 +1,13 @@
using Content.Server.StationEvents.Events;
using Content.Server.StationEvents.Events;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(RandomSentienceRule))]
public sealed partial class SentienceTargetComponent : Component
{
[DataField("flavorKind", required: true)]
[DataField(required: true)]
public string FlavorKind = default!;
[DataField]
public float Weight = 1.0f;
}