Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433)

* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor
This commit is contained in:
nikthechampiongr
2024-08-31 11:38:03 +00:00
committed by GitHub
parent 4435ccd29f
commit 9a63144636
9 changed files with 175 additions and 88 deletions

View File

@@ -15,7 +15,9 @@ using Content.Shared.GameTicking;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Content.Shared.Mind;
using Content.Shared.PDA;
using Content.Shared.Players;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Popups;
using Content.Shared.Roles;
@@ -377,30 +379,32 @@ public sealed class AdminSystem : EntitySystem
}
}
/// <summary>
/// Erases a player from the round.
/// This removes them and any trace of them from the round, deleting their
/// chat messages and showing a popup to other players.
/// Their items are dropped on the ground.
/// </summary>
public void Erase(ICommonSession player)
{
var entity = player.AttachedEntity;
_chat.DeleteMessagesBy(player);
if (entity != null && !TerminatingOrDeleted(entity.Value))
/// <summary>
/// Erases a player from the round.
/// This removes them and any trace of them from the round, deleting their
/// chat messages and showing a popup to other players.
/// Their items are dropped on the ground.
/// </summary>
public void Erase(NetUserId uid)
{
if (TryComp(entity.Value, out TransformComponent? transform))
_chat.DeleteMessagesBy(uid);
if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.OwnedEntity == null || TerminatingOrDeleted(mind.OwnedEntity.Value))
return;
var entity = mind.OwnedEntity.Value;
if (TryComp(entity, out TransformComponent? transform))
{
var coordinates = _transform.GetMoverCoordinates(entity.Value, transform);
var name = Identity.Entity(entity.Value, EntityManager);
var coordinates = _transform.GetMoverCoordinates(entity, transform);
var name = Identity.Entity(entity, EntityManager);
_popup.PopupCoordinates(Loc.GetString("admin-erase-popup", ("user", name)), coordinates, PopupType.LargeCaution);
var filter = Filter.Pvs(coordinates, 1, EntityManager, _playerManager);
var audioParams = new AudioParams().WithVolume(3);
_audio.PlayStatic("/Audio/Effects/pop_high.ogg", filter, coordinates, true, audioParams);
}
foreach (var item in _inventory.GetHandOrInventoryEntities(entity.Value))
foreach (var item in _inventory.GetHandOrInventoryEntities(entity))
{
if (TryComp(item, out PdaComponent? pda) &&
TryComp(pda.ContainedId, out StationRecordKeyStorageComponent? keyStorage) &&
@@ -424,30 +428,30 @@ public sealed class AdminSystem : EntitySystem
}
}
if (_inventory.TryGetContainerSlotEnumerator(entity.Value, out var enumerator))
if (_inventory.TryGetContainerSlotEnumerator(entity, out var enumerator))
{
while (enumerator.NextItem(out var item, out var slot))
{
if (_inventory.TryUnequip(entity.Value, entity.Value, slot.Name, true, true))
if (_inventory.TryUnequip(entity, entity, slot.Name, true, true))
_physics.ApplyAngularImpulse(item, ThrowingSystem.ThrowAngularImpulse);
}
}
if (TryComp(entity.Value, out HandsComponent? hands))
if (TryComp(entity, out HandsComponent? hands))
{
foreach (var hand in _hands.EnumerateHands(entity.Value, hands))
foreach (var hand in _hands.EnumerateHands(entity, hands))
{
_hands.TryDrop(entity.Value, hand, checkActionBlocker: false, doDropInteraction: false, handsComp: hands);
_hands.TryDrop(entity, hand, checkActionBlocker: false, doDropInteraction: false, handsComp: hands);
}
}
_minds.WipeMind(mindId, mind);
QueueDel(entity);
if (_playerManager.TryGetSessionById(uid, out var session))
_gameTicker.SpawnObserver(session);
}
_minds.WipeMind(player);
QueueDel(entity);
_gameTicker.SpawnObserver(player);
}
private void OnSessionPlayTimeUpdated(ICommonSession session)
{
UpdatePlayerList(session);