Make ID console fancier.
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@@ -45,9 +45,11 @@ namespace Content.Shared.GameObjects.Components.Access
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[Serializable, NetSerializable]
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public class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string PrivilegedIdName;
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public readonly bool IsPrivilegedIdPresent;
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public readonly bool IsPrivilegedIdAuthorized;
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public readonly bool IsTargetIdPresent;
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public readonly string TargetIdName;
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public readonly string TargetIdFullName;
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public readonly string TargetIdJobTitle;
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public readonly List<string> TargetIdAccessList;
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@@ -57,7 +59,7 @@ namespace Content.Shared.GameObjects.Components.Access
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bool isTargetIdPresent,
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string targetIdFullName,
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string targetIdJobTitle,
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List<string> targetIdAccessList)
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List<string> targetIdAccessList, string privilegedIdName, string targetIdName)
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{
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IsPrivilegedIdPresent = isPrivilegedIdPresent;
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IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
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@@ -65,6 +67,8 @@ namespace Content.Shared.GameObjects.Components.Access
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TargetIdFullName = targetIdFullName;
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TargetIdJobTitle = targetIdJobTitle;
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TargetIdAccessList = targetIdAccessList;
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PrivilegedIdName = privilegedIdName;
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TargetIdName = targetIdName;
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}
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}
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