Fix SharedPullable exception (#2431)
* Fix SharedPullable exception * Smug in a bucket * Logging Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -11,6 +11,7 @@ using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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@@ -181,7 +182,13 @@ namespace Content.Shared.GameObjects.Components.Pulling
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return;
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return;
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}
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}
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Puller = Owner.EntityManager.GetEntity(state.Puller.Value);
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if (!Owner.EntityManager.TryGetEntity(state.Puller.Value, out var entity))
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{
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Logger.Error($"Invalid entity {state.Puller.Value} for pulling");
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return;
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}
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Puller = entity;
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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