Fix eating the whole stack of uranium. (#41092)

* I hate stack system!!!

* a lil bit of fixing, as a treat

* humgry

* mmm burger

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-10-25 17:58:17 -07:00
committed by GitHub
parent 9591314ac4
commit 9a10a19072
3 changed files with 17 additions and 20 deletions

View File

@@ -364,6 +364,9 @@ public sealed partial class IngestionSystem : EntitySystem
var split = _solutionContainer.SplitSolution(solution.Value, transfer); var split = _solutionContainer.SplitSolution(solution.Value, transfer);
if (beforeEv.Refresh)
_solutionContainer.TryAddSolution(solution.Value, split);
var ingestEv = new IngestingEvent(food, split, forceFed); var ingestEv = new IngestingEvent(food, split, forceFed);
RaiseLocalEvent(entity, ref ingestEv); RaiseLocalEvent(entity, ref ingestEv);
@@ -373,9 +376,6 @@ public sealed partial class IngestionSystem : EntitySystem
var afterEv = new IngestedEvent(args.User, entity, split, forceFed); var afterEv = new IngestedEvent(args.User, entity, split, forceFed);
RaiseLocalEvent(food, ref afterEv); RaiseLocalEvent(food, ref afterEv);
if (afterEv.Refresh)
_solutionContainer.TryAddSolution(solution.Value, split);
_stomach.TryTransferSolution(stomachToUse.Value.Owner, split, stomachToUse); _stomach.TryTransferSolution(stomachToUse.Value.Owner, split, stomachToUse);
if (!afterEv.Destroy) if (!afterEv.Destroy)

View File

@@ -111,6 +111,10 @@ public record struct BeforeIngestedEvent(FixedPoint2 Min, FixedPoint2 Max, Solut
// Whether this event, and therefore eat attempt, should be cancelled. // Whether this event, and therefore eat attempt, should be cancelled.
public bool Cancelled; public bool Cancelled;
// When and if we eat this solution, should we actually remove solution or should it get replaced?
// This bool basically only exists because of stackable system.
public bool Refresh;
public bool TryNewMinimum(FixedPoint2 newMin) public bool TryNewMinimum(FixedPoint2 newMin)
{ {
if (newMin > Max) if (newMin > Max)
@@ -130,6 +134,12 @@ public record struct BeforeIngestedEvent(FixedPoint2 Min, FixedPoint2 Max, Solut
} }
} }
/// <summary>
/// Raised on an entity while it is eating
/// </summary>
/// <param name="Food">The item being ingested</param>
/// <param name="Split">The solution being ingested</param>
/// <param name="ForceFed">Whether or not we're being forced</param>
[ByRefEvent] [ByRefEvent]
public record struct IngestingEvent(EntityUid Food, Solution Split, bool ForceFed); public record struct IngestingEvent(EntityUid Food, Solution Split, bool ForceFed);
@@ -143,10 +153,6 @@ public record struct IngestingEvent(EntityUid Food, Solution Split, bool ForceFe
[ByRefEvent] [ByRefEvent]
public record struct IngestedEvent(EntityUid User, EntityUid Target, Solution Split, bool ForceFed) public record struct IngestedEvent(EntityUid User, EntityUid Target, Solution Split, bool ForceFed)
{ {
// Should we refill the solution now that we've eaten it?
// This bool basically only exists because of stackable system.
public bool Refresh;
// Should we destroy the ingested entity? // Should we destroy the ingested entity?
public bool Destroy; public bool Destroy;

View File

@@ -30,7 +30,6 @@ public abstract partial class SharedStackSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!; [Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!; [Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] private readonly IGameTiming _timing = default!;
// TODO: These should be in the prototype. // TODO: These should be in the prototype.
public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 }; public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 };
@@ -162,6 +161,9 @@ public abstract partial class SharedStackSystem : EntitySystem
return; return;
} }
// If we've made it this far, we should refresh the solution when this item is eaten provided it's not the last one in the stack!
args.Refresh = eaten.Comp.Count > 1;
/* /*
Edible stacked items is near completely evil so we must choose one of the following: Edible stacked items is near completely evil so we must choose one of the following:
- Option 1: Eat the entire solution each bite and reduce the stack by 1. - Option 1: Eat the entire solution each bite and reduce the stack by 1.
@@ -178,18 +180,7 @@ public abstract partial class SharedStackSystem : EntitySystem
private void OnEaten(Entity<StackComponent> eaten, ref IngestedEvent args) private void OnEaten(Entity<StackComponent> eaten, ref IngestedEvent args)
{ {
if (!TryUse(eaten.AsNullable(), 1)) ReduceCount(eaten.AsNullable(), 1);
return;
// We haven't eaten the whole stack yet or are unable to eat it completely.
if (eaten.Comp.Count > 0)
{
args.Refresh = true;
return;
}
// Here to tell the food system to do destroy stuff.
args.Destroy = true;
} }
private void OnStackAlternativeInteract(Entity<StackComponent> ent, ref GetVerbsEvent<AlternativeVerb> args) private void OnStackAlternativeInteract(Entity<StackComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)