Station beacons (#23136)

* Station beacons

* crate

* remove navmap from warp points

* ack

* oh damn

* okay emisser
This commit is contained in:
Nemanja
2023-12-28 19:02:21 -05:00
committed by GitHub
parent aa8861ab00
commit 99d78c4b97
18 changed files with 899 additions and 103 deletions

View File

@@ -1,5 +1,8 @@
using Content.Server.Administration.Logs;
using Content.Server.Station.Systems;
using Content.Server.Warps;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Pinpointer;
using Content.Shared.Tag;
using Robust.Shared.GameStates;
@@ -14,6 +17,8 @@ namespace Content.Server.Pinpointer;
/// </summary>
public sealed class NavMapSystem : SharedNavMapSystem
{
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly TagSystem _tags = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
@@ -35,6 +40,10 @@ public sealed class NavMapSystem : SharedNavMapSystem
SubscribeLocalEvent<NavMapBeaconComponent, ComponentStartup>(OnNavMapBeaconStartup);
SubscribeLocalEvent<NavMapBeaconComponent, AnchorStateChangedEvent>(OnNavMapBeaconAnchor);
SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, NavMapBeaconConfigureBuiMessage>(OnConfigureMessage);
SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, MapInitEvent>(OnConfigurableMapInit);
SubscribeLocalEvent<ConfigurableNavMapBeaconComponent, ExaminedEvent>(OnConfigurableExamined);
}
private void OnStationInit(StationGridAddedEvent ev)
@@ -50,9 +59,69 @@ public sealed class NavMapSystem : SharedNavMapSystem
private void OnNavMapBeaconAnchor(EntityUid uid, NavMapBeaconComponent component, ref AnchorStateChangedEvent args)
{
UpdateBeaconEnabledVisuals((uid, component));
RefreshNavGrid(uid);
}
private void OnConfigureMessage(Entity<ConfigurableNavMapBeaconComponent> ent, ref NavMapBeaconConfigureBuiMessage args)
{
if (args.Session.AttachedEntity is not { } user)
return;
if (!TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
if (navMap.Text == args.Text &&
navMap.Color == args.Color &&
navMap.Enabled == args.Enabled)
return;
_adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} configured NavMapBeacon \'{ToPrettyString(ent):entity}\' with text \'{args.Text}\', color {args.Color.ToHexNoAlpha()}, and {(args.Enabled ? "enabled" : "disabled")} it.");
if (TryComp<WarpPointComponent>(ent, out var warpPoint))
{
warpPoint.Location = args.Text;
}
navMap.Text = args.Text;
navMap.Color = args.Color;
navMap.Enabled = args.Enabled;
UpdateBeaconEnabledVisuals((ent, navMap));
Dirty(ent, navMap);
RefreshNavGrid(ent);
}
private void OnConfigurableMapInit(Entity<ConfigurableNavMapBeaconComponent> ent, ref MapInitEvent args)
{
if (!TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
// We set this on mapinit just in case the text was edited via VV or something.
if (TryComp<WarpPointComponent>(ent, out var warpPoint))
{
warpPoint.Location = navMap.Text;
}
UpdateBeaconEnabledVisuals((ent, navMap));
}
private void OnConfigurableExamined(Entity<ConfigurableNavMapBeaconComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange || !TryComp<NavMapBeaconComponent>(ent, out var navMap))
return;
args.PushMarkup(Loc.GetString("nav-beacon-examine-text",
("enabled", navMap.Enabled),
("color", navMap.Color.ToHexNoAlpha()),
("label", navMap.Text ?? string.Empty)));
}
private void UpdateBeaconEnabledVisuals(Entity<NavMapBeaconComponent> ent)
{
_appearance.SetData(ent, NavMapBeaconVisuals.Enabled, ent.Comp.Enabled && Transform(ent).Anchored);
}
/// <summary>
/// Refreshes the grid for the corresponding beacon.
/// </summary>
@@ -61,7 +130,7 @@ public sealed class NavMapSystem : SharedNavMapSystem
{
var xform = Transform(uid);
if (!CanBeacon(uid, xform) || !TryComp<NavMapComponent>(xform.GridUid, out var navMap))
if (!TryComp<NavMapComponent>(xform.GridUid, out var navMap))
return;
Dirty(xform.GridUid.Value, navMap);
@@ -244,6 +313,8 @@ public sealed class NavMapSystem : SharedNavMapSystem
return;
comp.Enabled = enabled;
UpdateBeaconEnabledVisuals((uid, comp));
Dirty(uid, comp);
RefreshNavGrid(uid);
}