Remove lights compref (#19531)
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@@ -7,7 +7,6 @@ using Content.Shared.Light.Components;
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using Content.Shared.Mind.Components;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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@@ -16,11 +15,12 @@ namespace Content.Server.Light.EntitySystems
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{
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public sealed class UnpoweredFlashlightSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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public override void Initialize()
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{
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@@ -71,13 +71,13 @@ namespace Content.Server.Light.EntitySystems
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private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
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{
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if (!TryComp<PointLightComponent>(uid, out var light))
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if (!_light.TryGetLight(uid, out var light))
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return;
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if (_prototypeManager.TryIndex<ColorPalettePrototype>(component.EmaggedColorsPrototype, out var possibleColors))
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{
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var pick = _random.Pick(possibleColors.Colors.Values);
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light.Color = pick;
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_light.SetColor(uid, pick, light);
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}
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args.Repeatable = true;
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@@ -86,11 +86,11 @@ namespace Content.Server.Light.EntitySystems
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public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
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{
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if (!TryComp<PointLightComponent>(uid, out var light))
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if (!_light.TryGetLight(uid, out var light))
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return;
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flashlight.LightOn = !flashlight.LightOn;
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light.Enabled = flashlight.LightOn;
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_light.SetEnabled(uid, flashlight.LightOn, light);
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_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);
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