Adds eating with utensils (#1136)
* Add Utensil component For eating. With utensils. Added to fork, plastic fork, spoon, plastic spoon and plastic knife. Ignored component on the client. * Add break chance to utensils Set to 20% for plastic ones * Add break sound to utensils * Add utensil kinds None, fork, spoon and knife. For sporks, forknifes and sporknifes, of course. * Add restricting foods by utensils needed * Fix utensils breaking when food isn't eaten * Moved getting held utensils to FoodComponent * Add breaking a clicking utensil even if its not necessary to eat the food * Move use utensil code to a separate method * Add telling a handless entity when they need an utensil to eat The immersion is off the charts * Change food trash to only be held when the food was also being held * Fix Wi-Fi utensils * Remove unnecessary utensil ItemGroup * Made TryUseFood public, removed redundant trash position update * Renamed UtensilKind to UtensilType * Remove eating food when clicking with it on nothing * Disable eating food when clicked directly if it requires an untensil to eat
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@@ -167,6 +167,7 @@ namespace Content.Client
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"SecureEntityStorage",
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"PresetIdCard",
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"SolarControlConsole",
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"Utensil",
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};
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foreach (var ignoreName in registerIgnore)
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