startingGear for NPCs (#1877)
Need to cover up the lewds. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,12 +1,16 @@
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#nullable enable
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using Content.Server.GameObjects.EntitySystems.AI;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Roles;
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using Robust.Server.AI;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -32,6 +36,9 @@ namespace Content.Server.GameObjects.Components.Movement
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}
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public AiLogicProcessor? Processor { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public string? StartingGearPrototype { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float VisionRadius
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@@ -51,12 +58,29 @@ namespace Content.Server.GameObjects.Components.Movement
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EntitySystem.Get<AiSystem>().ProcessorInitialize(this);
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}
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protected override void Startup()
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{
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base.Startup();
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if (StartingGearPrototype != null)
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{
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var startingGear = IoCManager.Resolve<IPrototypeManager>().Index<StartingGearPrototype>(StartingGearPrototype);
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IoCManager.Resolve<IGameTicker>().EquipStartingGear(Owner, startingGear);
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}
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}
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/// <inheritdoc />
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _logicName, "logic", null);
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serializer.DataReadWriteFunction(
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"startingGear",
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null,
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startingGear => StartingGearPrototype = startingGear,
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() => StartingGearPrototype);
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serializer.DataField(ref _visionRadius, "vision", 8.0f);
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}
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