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using System.Threading;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Engineering.Components
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{
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[RegisterComponent]
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public class DisassembleOnAltVerbComponent : Component
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{
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[ViewVariables]
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[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? Prototype { get; }
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[ViewVariables]
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[DataField("doAfter")]
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public float DoAfterTime = 0;
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public CancellationTokenSource TokenSource { get; } = new();
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||||
}
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}
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