Add sorting the admin player panel by clicking the headers (#7150)

This commit is contained in:
Javier Guardia Fernández
2022-03-16 22:58:15 +01:00
committed by GitHub
parent d744729b29
commit 995c02169e
6 changed files with 209 additions and 24 deletions

View File

@@ -0,0 +1,95 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.Administration.UI.Tabs.PlayerTab;
[GenerateTypedNameReferences]
public sealed partial class PlayerTabHeader : ContainerButton
{
public event Action<Header>? OnHeaderClicked;
public PlayerTabHeader()
{
RobustXamlLoader.Load(this);
UsernameLabel.OnKeyBindDown += UsernameClicked;
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
AntagonistLabel.OnKeyBindDown += AntagonistClicked;
}
public Label GetHeader(Header header)
{
return header switch
{
Header.Username => UsernameLabel,
Header.Character => CharacterLabel,
Header.Job => JobLabel,
Header.Antagonist => AntagonistLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
};
}
public void ResetHeaderText()
{
UsernameLabel.Text = Loc.GetString("player-tab-username");
CharacterLabel.Text = Loc.GetString("player-tab-character");
JobLabel.Text = Loc.GetString("player-tab-job");
AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
}
private void HeaderClicked(GUIBoundKeyEventArgs args, Header header)
{
if (args.Function != EngineKeyFunctions.UIClick)
{
return;
}
OnHeaderClicked?.Invoke(header);
args.Handle();
}
private void UsernameClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Username);
}
private void CharacterClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Character);
}
private void JobClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Job);
}
private void AntagonistClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Antagonist);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
UsernameLabel.OnKeyBindDown += UsernameClicked;
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
AntagonistLabel.OnKeyBindDown += AntagonistClicked;
}
}
public enum Header
{
Username,
Character,
Job,
Antagonist
}
}