Adds a light code comment to StorageFillComponent.cs
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@@ -66,7 +66,27 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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[DataField("prob")]
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[DataField("prob")]
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public float SpawnProbability;
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public float SpawnProbability;
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/// <summary>
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/// orGroup signifies to pick between multiple entities on spawn.
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///
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/// <example>
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/// <para>To define an orGroup in a StorageFill component
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/// you need to add it to the entities you want to choose between.
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/// </para>
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/// <code>
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/// - type: StorageFill
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/// contents:
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/// - name: X
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/// - name: Y
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/// orGroup: YOrZ
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/// - name: Z
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/// orGroup: YOrZ
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///
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///
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///
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/// </code>
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/// </example>
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/// </summary>
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[DataField("orGroup")]
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[DataField("orGroup")]
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public string GroupId;
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public string GroupId;
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