Adds a light code comment to StorageFillComponent.cs
This commit is contained in:
@@ -66,7 +66,27 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
[DataField("prob")]
|
||||
public float SpawnProbability;
|
||||
|
||||
/// <summary>
|
||||
/// orGroup signifies to pick between multiple entities on spawn.
|
||||
///
|
||||
/// <example>
|
||||
/// <para>To define an orGroup in a StorageFill component
|
||||
/// you need to add it to the entities you want to choose between.
|
||||
/// </para>
|
||||
/// <code>
|
||||
/// - type: StorageFill
|
||||
/// contents:
|
||||
/// - name: X
|
||||
/// - name: Y
|
||||
/// orGroup: YOrZ
|
||||
/// - name: Z
|
||||
/// orGroup: YOrZ
|
||||
///
|
||||
///
|
||||
///
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// </summary>
|
||||
[DataField("orGroup")]
|
||||
public string GroupId;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user