Predict wielding (#16275)
This commit is contained in:
@@ -1,16 +0,0 @@
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namespace Content.Server.Actions.Events
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{
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public sealed class DisarmAttemptEvent : CancellableEntityEventArgs
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{
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public readonly EntityUid TargetUid;
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public readonly EntityUid DisarmerUid;
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public readonly EntityUid? TargetItemInHandUid;
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public DisarmAttemptEvent(EntityUid targetUid, EntityUid disarmerUid, EntityUid? targetItemInHandUid = null)
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{
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TargetUid = targetUid;
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DisarmerUid = disarmerUid;
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TargetItemInHandUid = targetItemInHandUid;
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}
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}
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}
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@@ -1,5 +1,4 @@
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using System.Linq;
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using Content.Server.Actions.Events;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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@@ -8,6 +7,7 @@ using Content.Server.CombatMode.Disarm;
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using Content.Server.Contests;
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using Content.Server.Examine;
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using Content.Server.Movement.Systems;
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using Content.Shared.Actions.Events;
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using Content.Shared.Administration.Components;
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using Content.Shared.CombatMode;
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using Content.Shared.Damage;
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@@ -25,7 +25,6 @@ using Content.Shared.Weapons.Melee.Events;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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@@ -1,11 +0,0 @@
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using Content.Shared.Damage;
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namespace Content.Server.Wieldable.Components
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{
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[RegisterComponent, Access(typeof(WieldableSystem))]
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public sealed class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("damage", required: true)]
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public DamageSpecifier BonusDamage = default!;
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}
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}
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@@ -1,34 +0,0 @@
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using Robust.Shared.Audio;
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namespace Content.Server.Wieldable.Components
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{
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/// <summary>
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/// Used for objects that can be wielded in two or more hands,
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/// </summary>
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[RegisterComponent, Access(typeof(WieldableSystem))]
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public sealed class WieldableComponent : Component
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{
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[DataField("wieldSound")]
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public SoundSpecifier? WieldSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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[DataField("unwieldSound")]
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public SoundSpecifier? UnwieldSound;
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/// <summary>
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/// Number of free hands required (excluding the item itself) required
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/// to wield it
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/// </summary>
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[DataField("freeHandsRequired")]
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public int FreeHandsRequired = 1;
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public bool Wielded = false;
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[DataField("wieldedInhandPrefix")]
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public string WieldedInhandPrefix = "wielded";
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public string? OldInhandPrefix = null;
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[DataField("wieldTime")]
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public float WieldTime = 1.5f;
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}
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}
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@@ -1,263 +0,0 @@
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using Content.Server.Actions.Events;
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using Content.Server.Hands.Systems;
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using Content.Server.Wieldable.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Wieldable;
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using Robust.Shared.Player;
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namespace Content.Server.Wieldable
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{
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public sealed class WieldableSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<WieldableComponent, WieldableDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
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SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
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SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
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SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
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SubscribeLocalEvent<WieldableComponent, DisarmAttemptEvent>(OnDisarmAttemptEvent);
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SubscribeLocalEvent<IncreaseDamageOnWieldComponent, MeleeHitEvent>(OnMeleeHit);
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}
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private void OnDisarmAttemptEvent(EntityUid uid, WieldableComponent component, DisarmAttemptEvent args)
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{
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if (component.Wielded)
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args.Cancel();
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}
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private void AddToggleWieldVerb(EntityUid uid, WieldableComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract)
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return;
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if (!_handsSystem.IsHolding(args.User, uid, out _, args.Hands))
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return;
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// TODO VERB TOOLTIPS Make CanWield or some other function return string, set as verb tooltip and disable
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// verb. Or just don't add it to the list if the action is not executable.
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// TODO VERBS ICON + localization
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InteractionVerb verb = new()
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{
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Text = component.Wielded ? Loc.GetString("wieldable-verb-text-unwield") : Loc.GetString("wieldable-verb-text-wield"),
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Act = component.Wielded
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? () => AttemptUnwield(component.Owner, component, args.User)
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: () => AttemptWield(component.Owner, component, args.User)
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};
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args.Verbs.Add(verb);
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}
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private void OnUseInHand(EntityUid uid, WieldableComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if(!component.Wielded)
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AttemptWield(uid, component, args.User);
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else
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AttemptUnwield(uid, component, args.User);
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}
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public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet=false)
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{
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// Do they have enough hands free?
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if (!EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
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{
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if(!quiet)
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-no-hands"), user, user);
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return false;
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}
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// Is it.. actually in one of their hands?
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if (!_handsSystem.IsHolding(user, uid, out _, hands))
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{
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if (!quiet)
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)), user, user);
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return false;
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}
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if (hands.CountFreeHands() < component.FreeHandsRequired)
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{
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if (!quiet)
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{
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var message = Loc.GetString("wieldable-component-not-enough-free-hands",
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("number", component.FreeHandsRequired), ("item", uid));
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_popupSystem.PopupEntity(message, user, user);
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}
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return false;
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}
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// Seems legit.
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return true;
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}
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/// <summary>
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/// Attempts to wield an item, creating a DoAfter..
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/// </summary>
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public void AttemptWield(EntityUid used, WieldableComponent component, EntityUid user)
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{
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if (!CanWield(used, component, user))
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return;
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var ev = new BeforeWieldEvent();
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RaiseLocalEvent(used, ev);
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if (ev.Cancelled)
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return;
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var doargs = new DoAfterArgs(user, component.WieldTime, new WieldableDoAfterEvent(), used, used: used)
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{
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BreakOnUserMove = false,
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BreakOnDamage = true
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};
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_doAfter.TryStartDoAfter(doargs);
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}
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/// <summary>
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/// Attempts to unwield an item, with no DoAfter.
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/// </summary>
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public void AttemptUnwield(EntityUid used, WieldableComponent component, EntityUid user)
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{
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var ev = new BeforeUnwieldEvent();
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RaiseLocalEvent(used, ev);
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if (ev.Cancelled)
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return;
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var targEv = new ItemUnwieldedEvent(user);
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RaiseLocalEvent(used, targEv);
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}
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private void OnDoAfter(EntityUid uid, WieldableComponent component, DoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || !CanWield(uid, component, args.Args.User) || component.Wielded)
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return;
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if (TryComp<ItemComponent>(uid, out var item))
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{
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component.OldInhandPrefix = item.HeldPrefix;
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_itemSystem.SetHeldPrefix(uid, component.WieldedInhandPrefix, item);
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}
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component.Wielded = true;
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if (component.WieldSound != null)
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_audioSystem.PlayPvs(component.WieldSound, uid);
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for (int i = 0; i < component.FreeHandsRequired; i++)
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{
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_virtualItemSystem.TrySpawnVirtualItemInHand(uid, args.Args.User);
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}
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield", ("item", uid)), args.Args.User, args.Args.User);
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", args.Args.User),("item", uid)), args.Args.User, Filter.PvsExcept(args.Args.User), true);
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args.Handled = true;
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}
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private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
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{
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if (args.User == null)
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return;
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if (!component.Wielded)
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return;
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if (TryComp<ItemComponent>(uid, out var item))
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{
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_itemSystem.SetHeldPrefix(uid, component.OldInhandPrefix, item);
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}
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component.Wielded = false;
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if (!args.Force) // don't play sound/popup if this was a forced unwield
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{
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if (component.UnwieldSound != null)
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_audioSystem.PlayPvs(component.UnwieldSound, uid);
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-failed-wield",
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("item", uid)), args.User.Value, args.User.Value);
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_popupSystem.PopupEntity(Loc.GetString("wieldable-component-failed-wield-other",
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("user", args.User.Value), ("item", uid)), args.User.Value, Filter.PvsExcept(args.User.Value), true);
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}
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_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
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}
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private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
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{
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if (!component.Wielded || component.Owner != args.Unequipped)
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return;
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RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true), true);
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}
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private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
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{
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if (args.BlockingEntity == uid && component.Wielded)
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AttemptUnwield(args.BlockingEntity, component, args.User);
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}
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private void OnMeleeHit(EntityUid uid, IncreaseDamageOnWieldComponent component, MeleeHitEvent args)
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{
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if (EntityManager.TryGetComponent<WieldableComponent>(uid, out var wield))
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{
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if (!wield.Wielded)
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return;
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}
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if (args.Handled)
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return;
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args.BonusDamage += component.BonusDamage;
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}
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}
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#region Events
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public sealed class BeforeWieldEvent : CancellableEntityEventArgs
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{
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}
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public sealed class BeforeUnwieldEvent : CancellableEntityEventArgs
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{
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}
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/// <summary>
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/// Raised on the item that has been unwielded.
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/// </summary>
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public sealed class ItemUnwieldedEvent : EntityEventArgs
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{
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public EntityUid? User;
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/// <summary>
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/// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
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/// </summary>
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public bool Force;
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public ItemUnwieldedEvent(EntityUid? user = null, bool force=false)
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{
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User = user;
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Force = force;
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}
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}
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#endregion
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}
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15
Content.Shared/Actions/Events/DisarmAttemptEvent.cs
Normal file
15
Content.Shared/Actions/Events/DisarmAttemptEvent.cs
Normal file
@@ -0,0 +1,15 @@
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namespace Content.Shared.Actions.Events;
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public sealed class DisarmAttemptEvent : CancellableEntityEventArgs
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{
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public readonly EntityUid TargetUid;
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public readonly EntityUid DisarmerUid;
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public readonly EntityUid? TargetItemInHandUid;
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public DisarmAttemptEvent(EntityUid targetUid, EntityUid disarmerUid, EntityUid? targetItemInHandUid = null)
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{
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TargetUid = targetUid;
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DisarmerUid = disarmerUid;
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TargetItemInHandUid = targetItemInHandUid;
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}
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}
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5
Content.Shared/Wieldable/BeforeUnwieldEvent.cs
Normal file
5
Content.Shared/Wieldable/BeforeUnwieldEvent.cs
Normal file
@@ -0,0 +1,5 @@
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namespace Content.Shared.Wieldable;
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public sealed class BeforeUnwieldEvent : CancellableEntityEventArgs
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{
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}
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5
Content.Shared/Wieldable/BeforeWieldEvent.cs
Normal file
5
Content.Shared/Wieldable/BeforeWieldEvent.cs
Normal file
@@ -0,0 +1,5 @@
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namespace Content.Shared.Wieldable;
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public sealed class BeforeWieldEvent : CancellableEntityEventArgs
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{
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}
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@@ -0,0 +1,10 @@
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using Content.Shared.Damage;
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namespace Content.Shared.Wieldable.Components;
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[RegisterComponent, Access(typeof(WieldableSystem))]
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public sealed class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("damage", required: true)]
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public DamageSpecifier BonusDamage = default!;
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}
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35
Content.Shared/Wieldable/Components/WieldableComponent.cs
Normal file
35
Content.Shared/Wieldable/Components/WieldableComponent.cs
Normal file
@@ -0,0 +1,35 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Wieldable.Components;
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/// <summary>
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/// Used for objects that can be wielded in two or more hands,
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(WieldableSystem)), AutoGenerateComponentState]
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public sealed partial class WieldableComponent : Component
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{
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[DataField("wieldSound")]
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public SoundSpecifier? WieldSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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[DataField("unwieldSound")]
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public SoundSpecifier? UnwieldSound;
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/// <summary>
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/// Number of free hands required (excluding the item itself) required
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/// to wield it
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/// </summary>
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[DataField("freeHandsRequired")]
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public int FreeHandsRequired = 1;
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[AutoNetworkedField, DataField("wielded")]
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public bool Wielded = false;
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[DataField("wieldedInhandPrefix")]
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public string WieldedInhandPrefix = "wielded";
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public string? OldInhandPrefix = null;
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[DataField("wieldTime")]
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public float WieldTime = 1.5f;
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}
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23
Content.Shared/Wieldable/ItemUnwieldedEvent.cs
Normal file
23
Content.Shared/Wieldable/ItemUnwieldedEvent.cs
Normal file
@@ -0,0 +1,23 @@
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namespace Content.Shared.Wieldable;
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#region Events
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/// <summary>
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/// Raised on the item that has been unwielded.
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/// </summary>
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public sealed class ItemUnwieldedEvent : EntityEventArgs
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{
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public EntityUid? User;
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/// <summary>
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/// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
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/// </summary>
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public bool Force;
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public ItemUnwieldedEvent(EntityUid? user = null, bool force=false)
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{
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User = user;
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Force = force;
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}
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}
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#endregion
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232
Content.Shared/Wieldable/WieldableSystem.cs
Normal file
232
Content.Shared/Wieldable/WieldableSystem.cs
Normal file
@@ -0,0 +1,232 @@
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using Content.Shared.Actions.Events;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Wieldable.Components;
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using Robust.Shared.Player;
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namespace Content.Shared.Wieldable;
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public sealed class WieldableSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _virtualItemSystem = default!;
|
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
|
||||
SubscribeLocalEvent<WieldableComponent, WieldableDoAfterEvent>(OnDoAfter);
|
||||
SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
|
||||
SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
|
||||
SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
||||
SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
|
||||
SubscribeLocalEvent<WieldableComponent, DisarmAttemptEvent>(OnDisarmAttemptEvent);
|
||||
|
||||
SubscribeLocalEvent<IncreaseDamageOnWieldComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
}
|
||||
|
||||
private void OnDisarmAttemptEvent(EntityUid uid, WieldableComponent component, DisarmAttemptEvent args)
|
||||
{
|
||||
if (component.Wielded)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void AddToggleWieldVerb(EntityUid uid, WieldableComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
if (!_handsSystem.IsHolding(args.User, uid, out _, args.Hands))
|
||||
return;
|
||||
|
||||
// TODO VERB TOOLTIPS Make CanWield or some other function return string, set as verb tooltip and disable
|
||||
// verb. Or just don't add it to the list if the action is not executable.
|
||||
|
||||
// TODO VERBS ICON
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Text = component.Wielded ? Loc.GetString("wieldable-verb-text-unwield") : Loc.GetString("wieldable-verb-text-wield"),
|
||||
Act = component.Wielded
|
||||
? () => AttemptUnwield(uid, component, args.User)
|
||||
: () => AttemptWield(uid, component, args.User)
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, WieldableComponent component, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
if(!component.Wielded)
|
||||
AttemptWield(uid, component, args.User);
|
||||
else
|
||||
AttemptUnwield(uid, component, args.User);
|
||||
}
|
||||
|
||||
public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet=false)
|
||||
{
|
||||
// Do they have enough hands free?
|
||||
if (!EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
|
||||
{
|
||||
if(!quiet)
|
||||
_popupSystem.PopupClient(Loc.GetString("wieldable-component-no-hands"), user, user);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is it.. actually in one of their hands?
|
||||
if (!_handsSystem.IsHolding(user, uid, out _, hands))
|
||||
{
|
||||
if (!quiet)
|
||||
_popupSystem.PopupClient(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)), user, user);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (hands.CountFreeHands() < component.FreeHandsRequired)
|
||||
{
|
||||
if (!quiet)
|
||||
{
|
||||
var message = Loc.GetString("wieldable-component-not-enough-free-hands",
|
||||
("number", component.FreeHandsRequired), ("item", uid));
|
||||
_popupSystem.PopupClient(message, user, user);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Seems legit.
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to wield an item, creating a DoAfter..
|
||||
/// </summary>
|
||||
public void AttemptWield(EntityUid used, WieldableComponent component, EntityUid user)
|
||||
{
|
||||
if (!CanWield(used, component, user))
|
||||
return;
|
||||
var ev = new BeforeWieldEvent();
|
||||
RaiseLocalEvent(used, ev);
|
||||
|
||||
if (ev.Cancelled)
|
||||
return;
|
||||
|
||||
var doargs = new DoAfterArgs(user, component.WieldTime, new WieldableDoAfterEvent(), used, used: used)
|
||||
{
|
||||
BreakOnUserMove = false,
|
||||
BreakOnDamage = true
|
||||
};
|
||||
|
||||
_doAfter.TryStartDoAfter(doargs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to unwield an item, with no DoAfter.
|
||||
/// </summary>
|
||||
public void AttemptUnwield(EntityUid used, WieldableComponent component, EntityUid user)
|
||||
{
|
||||
var ev = new BeforeUnwieldEvent();
|
||||
RaiseLocalEvent(used, ev);
|
||||
|
||||
if (ev.Cancelled)
|
||||
return;
|
||||
|
||||
var targEv = new ItemUnwieldedEvent(user);
|
||||
|
||||
RaiseLocalEvent(used, targEv);
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, WieldableComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || !CanWield(uid, component, args.Args.User) || component.Wielded)
|
||||
return;
|
||||
|
||||
if (TryComp<ItemComponent>(uid, out var item))
|
||||
{
|
||||
component.OldInhandPrefix = item.HeldPrefix;
|
||||
_itemSystem.SetHeldPrefix(uid, component.WieldedInhandPrefix, item);
|
||||
}
|
||||
|
||||
component.Wielded = true;
|
||||
|
||||
if (component.WieldSound != null)
|
||||
_audioSystem.PlayPredicted(component.WieldSound, uid, args.User);
|
||||
|
||||
for (var i = 0; i < component.FreeHandsRequired; i++)
|
||||
{
|
||||
_virtualItemSystem.TrySpawnVirtualItemInHand(uid, args.Args.User);
|
||||
}
|
||||
|
||||
_popupSystem.PopupClient(Loc.GetString("wieldable-component-successful-wield", ("item", uid)), args.Args.User, args.Args.User);
|
||||
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", args.Args.User),("item", uid)), args.Args.User, Filter.PvsExcept(args.Args.User), true);
|
||||
|
||||
Dirty(component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
|
||||
{
|
||||
if (args.User == null)
|
||||
return;
|
||||
if (!component.Wielded)
|
||||
return;
|
||||
|
||||
if (TryComp<ItemComponent>(uid, out var item))
|
||||
{
|
||||
_itemSystem.SetHeldPrefix(uid, component.OldInhandPrefix, item);
|
||||
}
|
||||
|
||||
component.Wielded = false;
|
||||
|
||||
if (!args.Force) // don't play sound/popup if this was a forced unwield
|
||||
{
|
||||
if (component.UnwieldSound != null)
|
||||
_audioSystem.PlayPredicted(component.UnwieldSound, uid, args.User);
|
||||
|
||||
_popupSystem.PopupClient(Loc.GetString("wieldable-component-failed-wield",
|
||||
("item", uid)), args.User.Value, args.User.Value);
|
||||
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-failed-wield-other",
|
||||
("user", args.User.Value), ("item", uid)), args.User.Value, Filter.PvsExcept(args.User.Value), true);
|
||||
}
|
||||
|
||||
Dirty(component);
|
||||
_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
|
||||
}
|
||||
|
||||
private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
|
||||
{
|
||||
if (!component.Wielded || uid != args.Unequipped)
|
||||
return;
|
||||
RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true), true);
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
|
||||
{
|
||||
if (args.BlockingEntity == uid && component.Wielded)
|
||||
AttemptUnwield(args.BlockingEntity, component, args.User);
|
||||
}
|
||||
|
||||
private void OnMeleeHit(EntityUid uid, IncreaseDamageOnWieldComponent component, MeleeHitEvent args)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<WieldableComponent>(uid, out var wield))
|
||||
{
|
||||
if (!wield.Wielded)
|
||||
return;
|
||||
}
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.BonusDamage += component.BonusDamage;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user