Predict wielding (#16275)
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using Content.Shared.Damage;
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namespace Content.Shared.Wieldable.Components;
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[RegisterComponent, Access(typeof(WieldableSystem))]
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public sealed class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("damage", required: true)]
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public DamageSpecifier BonusDamage = default!;
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}
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