Move rotate event subscription from NodeContainerComponent to NodeContainerSystem (#2506)
This commit is contained in:
@@ -1,9 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components.Transform;
|
|
||||||
using Robust.Shared.Maths;
|
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
@@ -34,8 +31,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer
|
|||||||
{
|
{
|
||||||
node.Initialize(Owner);
|
node.Initialize(Owner);
|
||||||
}
|
}
|
||||||
|
|
||||||
Owner.EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Startup()
|
protected override void Startup()
|
||||||
@@ -55,16 +50,5 @@ namespace Content.Server.GameObjects.Components.NodeContainer
|
|||||||
}
|
}
|
||||||
base.OnRemove();
|
base.OnRemove();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RotateEvent(RotateEvent ev)
|
|
||||||
{
|
|
||||||
if (ev.Sender != Owner || ev.NewRotation == ev.OldRotation)
|
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (var rotatableNode in Nodes.OfType<IRotatableNode>())
|
|
||||||
{
|
|
||||||
rotatableNode.RotateEvent(ev);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,45 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Content.Server.GameObjects.Components.NodeContainer;
|
||||||
|
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public class NodeContainerSystem : EntitySystem
|
||||||
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<RotateEvent>(RotateEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Shutdown()
|
||||||
|
{
|
||||||
|
base.Shutdown();
|
||||||
|
|
||||||
|
UnsubscribeLocalEvent<RotateEvent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RotateEvent(RotateEvent ev)
|
||||||
|
{
|
||||||
|
if (!ev.Sender.TryGetComponent(out NodeContainerComponent container))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ev.NewRotation == ev.OldRotation)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var rotatableNode in container.Nodes.OfType<IRotatableNode>())
|
||||||
|
{
|
||||||
|
rotatableNode.RotateEvent(ev);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user