Move rotate event subscription from NodeContainerComponent to NodeContainerSystem (#2506)
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using System.Linq;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class NodeContainerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RotateEvent>(RotateEvent);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<RotateEvent>();
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}
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private void RotateEvent(RotateEvent ev)
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{
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if (!ev.Sender.TryGetComponent(out NodeContainerComponent container))
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{
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return;
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}
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if (ev.NewRotation == ev.OldRotation)
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{
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return;
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}
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foreach (var rotatableNode in container.Nodes.OfType<IRotatableNode>())
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{
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rotatableNode.RotateEvent(ev);
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}
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}
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}
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}
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