Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
This commit is contained in:
@@ -395,7 +395,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
|
||||
|
||||
var targetIsMob = HasComp<BodyComponent>(toInsert);
|
||||
var storageIsItem = HasComp<ItemComponent>(container);
|
||||
var allowedToEat = whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
|
||||
var allowedToEat = HasComp<ItemComponent>(toInsert);
|
||||
|
||||
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
|
||||
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
|
||||
@@ -414,6 +414,9 @@ public abstract class SharedEntityStorageSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
if (allowedToEat && whitelist != null)
|
||||
allowedToEat = whitelist.IsValid(toInsert);
|
||||
|
||||
return allowedToEat;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user