Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -34,12 +34,19 @@ namespace Content.Shared.Stacks
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[ViewVariables(VVAccess.ReadOnly)]
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public bool Unlimited { get; set; }
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/// <summary>
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/// Lingering stacks will remain present even when there are no items.
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/// Instead, they will become transparent.
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/// </summary>
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[DataField("lingering"), ViewVariables(VVAccess.ReadWrite)]
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public bool Lingering;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ThrowIndividually { get; set; } = false;
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[ViewVariables]
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public bool UiUpdateNeeded { get; set; }
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/// <summary>
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/// Default IconLayer stack.
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/// </summary>
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