Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -11,11 +11,13 @@ using Robust.Shared.GameStates;
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using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Access.Systems;
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public sealed class AccessReaderSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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@@ -272,23 +274,24 @@ public sealed class AccessReaderSystem : EntitySystem
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/// Try to find <see cref="AccessComponent"/> on this item
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/// or inside this item (if it's pda)
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/// </summary>
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private bool FindAccessTagsItem(EntityUid uid, [NotNullWhen(true)] out HashSet<string>? tags)
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private bool FindAccessTagsItem(EntityUid uid, out HashSet<string> tags)
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{
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tags = new();
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if (TryComp(uid, out AccessComponent? access))
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{
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tags = access.Tags;
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return true;
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tags.UnionWith(access.Tags);
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}
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if (TryComp(uid, out PdaComponent? pda) &&
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pda.ContainedId is { Valid: true } id)
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{
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tags = EntityManager.GetComponent<AccessComponent>(id).Tags;
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return true;
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tags.UnionWith(EntityManager.GetComponent<AccessComponent>(id).Tags);
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}
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tags = null;
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return false;
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var ev = new GetAccessTagsEvent(tags, _prototype);
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RaiseLocalEvent(uid, ref ev);
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return tags.Count != 0;
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}
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/// <summary>
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