* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
This commit is contained in:
Nemanja
2023-08-12 17:39:58 -04:00
committed by GitHub
parent ac4f496535
commit 98fa00a21f
314 changed files with 7094 additions and 484 deletions

View File

@@ -88,6 +88,9 @@ public sealed partial class PowerCellSystem : SharedPowerCellSystem
{
base.OnCellRemoved(uid, component, args);
if (args.Container.ID != component.CellSlotId)
return;
var ev = new PowerCellSlotEmptyEvent();
RaiseLocalEvent(uid, ref ev);
}
@@ -135,7 +138,7 @@ public sealed partial class PowerCellSystem : SharedPowerCellSystem
if (!Resolve(uid, ref battery, ref cell, false))
return true;
return HasCharge(uid, float.MinValue, cell, user);
return HasCharge(uid, battery.DrawRate, cell, user);
}
#endregion
@@ -229,19 +232,26 @@ public sealed partial class PowerCellSystem : SharedPowerCellSystem
private void OnCellExamined(EntityUid uid, PowerCellComponent component, ExaminedEvent args)
{
if (TryComp<BatteryComponent>(uid, out var battery))
OnBatteryExamined(uid, battery, args);
TryComp<BatteryComponent>(uid, out var battery);
OnBatteryExamined(uid, battery, args);
}
private void OnCellSlotExamined(EntityUid uid, PowerCellSlotComponent component, ExaminedEvent args)
{
if (TryGetBatteryFromSlot(uid, out var battery))
OnBatteryExamined(uid, battery, args);
TryGetBatteryFromSlot(uid, out var battery);
OnBatteryExamined(uid, battery, args);
}
private void OnBatteryExamined(EntityUid uid, BatteryComponent component, ExaminedEvent args)
private void OnBatteryExamined(EntityUid uid, BatteryComponent? component, ExaminedEvent args)
{
var charge = component.CurrentCharge / component.MaxCharge * 100;
args.PushMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{charge:F0}")));
if (component != null)
{
var charge = component.CurrentCharge / component.MaxCharge * 100;
args.PushMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{charge:F0}")));
}
else
{
args.PushMarkup(Loc.GetString("power-cell-component-examine-details-no-battery"));
}
}
}