Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -88,6 +88,9 @@ public sealed partial class PowerCellSystem : SharedPowerCellSystem
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{
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base.OnCellRemoved(uid, component, args);
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if (args.Container.ID != component.CellSlotId)
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return;
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var ev = new PowerCellSlotEmptyEvent();
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RaiseLocalEvent(uid, ref ev);
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}
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@@ -135,7 +138,7 @@ public sealed partial class PowerCellSystem : SharedPowerCellSystem
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if (!Resolve(uid, ref battery, ref cell, false))
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return true;
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return HasCharge(uid, float.MinValue, cell, user);
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return HasCharge(uid, battery.DrawRate, cell, user);
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}
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#endregion
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@@ -229,19 +232,26 @@ public sealed partial class PowerCellSystem : SharedPowerCellSystem
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private void OnCellExamined(EntityUid uid, PowerCellComponent component, ExaminedEvent args)
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{
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if (TryComp<BatteryComponent>(uid, out var battery))
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OnBatteryExamined(uid, battery, args);
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TryComp<BatteryComponent>(uid, out var battery);
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OnBatteryExamined(uid, battery, args);
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}
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private void OnCellSlotExamined(EntityUid uid, PowerCellSlotComponent component, ExaminedEvent args)
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{
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if (TryGetBatteryFromSlot(uid, out var battery))
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OnBatteryExamined(uid, battery, args);
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TryGetBatteryFromSlot(uid, out var battery);
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OnBatteryExamined(uid, battery, args);
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}
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private void OnBatteryExamined(EntityUid uid, BatteryComponent component, ExaminedEvent args)
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private void OnBatteryExamined(EntityUid uid, BatteryComponent? component, ExaminedEvent args)
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{
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var charge = component.CurrentCharge / component.MaxCharge * 100;
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args.PushMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{charge:F0}")));
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if (component != null)
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{
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var charge = component.CurrentCharge / component.MaxCharge * 100;
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args.PushMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{charge:F0}")));
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}
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else
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{
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args.PushMarkup(Loc.GetString("power-cell-component-examine-details-no-battery"));
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}
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}
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}
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