Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -1,10 +1,8 @@
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using System.Linq;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Content.Shared.NameIdentifier;
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using Robust.Shared.Collections;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.NameIdentifier;
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@@ -15,12 +13,13 @@ public sealed class NameIdentifierSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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/// <summary>
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/// Free IDs available per <see cref="NameIdentifierGroupPrototype"/>.
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/// </summary>
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[ViewVariables]
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public Dictionary<string, List<int>> CurrentIds = new();
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public readonly Dictionary<string, List<int>> CurrentIds = new();
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public override void Initialize()
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{
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@@ -103,11 +102,16 @@ public sealed class NameIdentifierSystem : EntitySystem
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component.Identifier = id;
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}
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component.FullIdentifier = group.FullName
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? uniqueName
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: $"({uniqueName})";
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var meta = MetaData(uid);
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// "DR-1234" as opposed to "drone (DR-1234)"
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meta.EntityName = group.FullName
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_metaData.SetEntityName(uid, group.FullName
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? uniqueName
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: $"{meta.EntityName} ({uniqueName})";
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: $"{meta.EntityName} ({uniqueName})", meta);
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Dirty(component);
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}
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private void InitialSetupPrototypes()
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