* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
This commit is contained in:
Nemanja
2023-08-12 17:39:58 -04:00
committed by GitHub
parent ac4f496535
commit 98fa00a21f
314 changed files with 7094 additions and 484 deletions

View File

@@ -1,10 +1,8 @@
using System.Linq;
using Content.Shared.GameTicking;
using Content.Shared.GameTicking;
using Content.Shared.NameIdentifier;
using Robust.Shared.Collections;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.NameIdentifier;
@@ -15,12 +13,13 @@ public sealed class NameIdentifierSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
/// <summary>
/// Free IDs available per <see cref="NameIdentifierGroupPrototype"/>.
/// </summary>
[ViewVariables]
public Dictionary<string, List<int>> CurrentIds = new();
public readonly Dictionary<string, List<int>> CurrentIds = new();
public override void Initialize()
{
@@ -103,11 +102,16 @@ public sealed class NameIdentifierSystem : EntitySystem
component.Identifier = id;
}
component.FullIdentifier = group.FullName
? uniqueName
: $"({uniqueName})";
var meta = MetaData(uid);
// "DR-1234" as opposed to "drone (DR-1234)"
meta.EntityName = group.FullName
_metaData.SetEntityName(uid, group.FullName
? uniqueName
: $"{meta.EntityName} ({uniqueName})";
: $"{meta.EntityName} ({uniqueName})", meta);
Dirty(component);
}
private void InitialSetupPrototypes()