* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
This commit is contained in:
Nemanja
2023-08-12 17:39:58 -04:00
committed by GitHub
parent ac4f496535
commit 98fa00a21f
314 changed files with 7094 additions and 484 deletions

View File

@@ -357,8 +357,12 @@ namespace Content.Server.Construction
if (!_container.TryGetContainer(uid, container, out var ourContainer, containerManager))
continue;
// NOTE: Only Container is supported by Construction!
var otherContainer = _container.EnsureContainer<Container>(newUid, container, newContainerManager);
if (!_container.TryGetContainer(newUid, container, out var otherContainer, newContainerManager))
{
// NOTE: Only Container is supported by Construction!
// todo: one day, the ensured container should be the same type as ourContainer
otherContainer = _container.EnsureContainer<Container>(newUid, container, newContainerManager);
}
for (var i = ourContainer.ContainedEntities.Count - 1; i >= 0; i--)
{