Borgs (#18136)
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
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@@ -357,8 +357,12 @@ namespace Content.Server.Construction
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if (!_container.TryGetContainer(uid, container, out var ourContainer, containerManager))
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continue;
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// NOTE: Only Container is supported by Construction!
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var otherContainer = _container.EnsureContainer<Container>(newUid, container, newContainerManager);
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if (!_container.TryGetContainer(newUid, container, out var otherContainer, newContainerManager))
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{
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// NOTE: Only Container is supported by Construction!
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// todo: one day, the ensured container should be the same type as ourContainer
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otherContainer = _container.EnsureContainer<Container>(newUid, container, newContainerManager);
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}
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for (var i = ourContainer.ContainedEntities.Count - 1; i >= 0; i--)
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{
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