* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
This commit is contained in:
Nemanja
2023-08-12 17:39:58 -04:00
committed by GitHub
parent ac4f496535
commit 98fa00a21f
314 changed files with 7094 additions and 484 deletions

View File

@@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Client.Animations;
using Content.Client.Examine;
@@ -63,6 +64,18 @@ namespace Content.Client.Hands.Systems
return;
var handsModified = component.Hands.Count != state.Hands.Count;
// we need to check that, even if we have the same amount, that the individual hands didn't change.
if (!handsModified)
{
foreach (var hand in component.Hands.Values)
{
if (state.Hands.Contains(hand))
continue;
handsModified = true;
break;
}
}
var manager = EnsureComp<ContainerManagerComponent>(uid);
if (handsModified)
@@ -87,12 +100,13 @@ namespace Content.Client.Hands.Systems
}
}
foreach (var hand in addedHands)
component.SortedHands = new(state.HandNames);
var sorted = addedHands.OrderBy(hand => component.SortedHands.IndexOf(hand.Name));
foreach (var hand in sorted)
{
AddHand(uid, hand, component);
}
component.SortedHands = new(state.HandNames);
}
_stripSys.UpdateUi(uid);
@@ -327,7 +341,7 @@ namespace Content.Client.Hands.Systems
}
var ev = new GetInhandVisualsEvent(uid, hand.Location);
RaiseLocalEvent(held, ev, false);
RaiseLocalEvent(held, ev);
if (ev.Layers.Count == 0)
{
@@ -340,7 +354,7 @@ namespace Content.Client.Hands.Systems
{
if (!revealedLayers.Add(key))
{
Logger.Warning($"Duplicate key for in-hand visuals: {key}. Are multiple components attempting to modify the same layer? Entity: {ToPrettyString(held)}");
Log.Warning($"Duplicate key for in-hand visuals: {key}. Are multiple components attempting to modify the same layer? Entity: {ToPrettyString(held)}");
continue;
}