Make audio sliders use gain not volume (#21984)
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@@ -1,5 +1,7 @@
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using Content.Shared.Audio;
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using Content.Shared.CCVar;
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using Robust.Client.GameObjects;
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using Robust.Shared;
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using Robust.Shared.Audio;
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using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
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