Replaced Wieldable DoAfter with UseDelay (#18880)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
stopbreaking
2023-10-22 09:53:13 -04:00
committed by GitHub
parent ef0c079724
commit 988bfa5c09
13 changed files with 53 additions and 49 deletions

View File

@@ -13,6 +13,7 @@ using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Content.Shared.Wieldable.Components;
using Robust.Shared.Player;
using Content.Shared.Timing;
namespace Content.Shared.Wieldable;
@@ -25,13 +26,13 @@ public sealed class WieldableSystem : EntitySystem
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly UseDelaySystem _delay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand, before: new [] { typeof(SharedGunSystem) });
SubscribeLocalEvent<WieldableComponent, WieldableDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
SubscribeLocalEvent<WieldableComponent, GotUnequippedHandEvent>(OnItemLeaveHand);
SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
@@ -76,7 +77,7 @@ public sealed class WieldableSystem : EntitySystem
gun.MinAngle -= component.MinAngle;
gun.MaxAngle -= component.MaxAngle;
Dirty(gun);
Dirty(uid, gun);
}
private void OnGunWielded(EntityUid uid, GunWieldBonusComponent component, ref ItemWieldedEvent args)
@@ -86,7 +87,7 @@ public sealed class WieldableSystem : EntitySystem
gun.MinAngle += component.MinAngle;
gun.MaxAngle += component.MaxAngle;
Dirty(gun);
Dirty(uid, gun);
}
private void AddToggleWieldVerb(EntityUid uid, WieldableComponent component, GetVerbsEvent<InteractionVerb> args)
@@ -157,7 +158,7 @@ public sealed class WieldableSystem : EntitySystem
}
/// <summary>
/// Attempts to wield an item, creating a DoAfter..
/// Attempts to wield an item, starting a UseDelay after.
/// </summary>
/// <returns>True if the attempt wasn't blocked.</returns>
public bool TryWield(EntityUid used, WieldableComponent component, EntityUid user)
@@ -171,13 +172,31 @@ public sealed class WieldableSystem : EntitySystem
if (ev.Cancelled)
return false;
var doargs = new DoAfterArgs(EntityManager, user, component.WieldTime, new WieldableDoAfterEvent(), used, used: used)
if (TryComp<ItemComponent>(used, out var item))
{
BreakOnUserMove = false,
BreakOnDamage = true
};
component.OldInhandPrefix = item.HeldPrefix;
_itemSystem.SetHeldPrefix(used, component.WieldedInhandPrefix, item);
}
_doAfter.TryStartDoAfter(doargs);
component.Wielded = true;
if (component.WieldSound != null)
_audioSystem.PlayPredicted(component.WieldSound, used, user);
for (var i = 0; i < component.FreeHandsRequired; i++)
{
_virtualItemSystem.TrySpawnVirtualItemInHand(used, user);
}
_delay.BeginDelay(used);
_popupSystem.PopupClient(Loc.GetString("wieldable-component-successful-wield", ("item", used)), user, user);
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", user),("item", used)), user, Filter.PvsExcept(user), true);
var targEv = new ItemWieldedEvent();
RaiseLocalEvent(used, ref targEv);
Dirty(used, component);
return true;
}
@@ -199,38 +218,6 @@ public sealed class WieldableSystem : EntitySystem
return true;
}
private void OnDoAfter(EntityUid uid, WieldableComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || !CanWield(uid, component, args.Args.User) || component.Wielded)
return;
if (TryComp<ItemComponent>(uid, out var item))
{
component.OldInhandPrefix = item.HeldPrefix;
_itemSystem.SetHeldPrefix(uid, component.WieldedInhandPrefix, item);
}
component.Wielded = true;
if (component.WieldSound != null)
_audioSystem.PlayPredicted(component.WieldSound, uid, args.User);
for (var i = 0; i < component.FreeHandsRequired; i++)
{
_virtualItemSystem.TrySpawnVirtualItemInHand(uid, args.Args.User);
}
_popupSystem.PopupClient(Loc.GetString("wieldable-component-successful-wield", ("item", uid)), args.Args.User, args.Args.User);
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", args.Args.User),("item", uid)), args.Args.User, Filter.PvsExcept(args.Args.User), true);
var ev = new ItemWieldedEvent();
RaiseLocalEvent(uid, ref ev);
_appearance.SetData(uid, WieldableVisuals.Wielded, true);
Dirty(component);
args.Handled = true;
}
private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
{
if (args.User == null)
@@ -258,7 +245,7 @@ public sealed class WieldableSystem : EntitySystem
_appearance.SetData(uid, WieldableVisuals.Wielded, false);
Dirty(component);
Dirty(uid, component);
_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
}