Miscellaneous Body Decoupling (#38958)

This commit is contained in:
Nemanja
2025-08-06 15:01:20 -04:00
committed by GitHub
parent 2e0b11ea51
commit 9872a28d7f
16 changed files with 83 additions and 78 deletions

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@@ -1,5 +1,6 @@
using Content.Shared.Anomaly.Effects;
using Content.Shared.Body.Prototypes;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
@@ -62,7 +63,7 @@ public sealed partial class InnerBodyAnomalyComponent : Component
/// Ability to use unique sprites for different body types
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<ProtoId<BodyPrototype>, SpriteSpecifier> SpeciesSprites = new();
public Dictionary<ProtoId<SpeciesPrototype>, SpriteSpecifier> SpeciesSprites = new();
/// <summary>
/// The key of the entity layer into which the sprite will be inserted