Miscellaneous Body Decoupling (#38958)
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@@ -1,5 +1,6 @@
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using Content.Shared.Anomaly.Effects;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Humanoid.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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@@ -62,7 +63,7 @@ public sealed partial class InnerBodyAnomalyComponent : Component
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/// Ability to use unique sprites for different body types
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/// </summary>
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[DataField, AutoNetworkedField]
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public Dictionary<ProtoId<BodyPrototype>, SpriteSpecifier> SpeciesSprites = new();
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public Dictionary<ProtoId<SpeciesPrototype>, SpriteSpecifier> SpeciesSprites = new();
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/// <summary>
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/// The key of the entity layer into which the sprite will be inserted
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