Pulling change entity rotation (#3890)
* Moved rotatable to shared * Pullable change rotation * Applied review * Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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#nullable enable
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using Content.Shared.GameObjects.Components.Rotatable;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Rotatable
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedRotatableComponent))]
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public class RotatableComponent : SharedRotatableComponent
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{
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}
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}
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