Spray Nozzle & Backpack Water Tank (#16133)

This commit is contained in:
Nemanja
2023-05-05 21:50:09 -04:00
committed by GitHub
parent e80568747d
commit 98481fb9a2
30 changed files with 495 additions and 7 deletions

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@@ -181,7 +181,7 @@ public sealed partial class GunSystem : SharedGunSystem
{
if (throwItems)
{
Recoil(user, direction);
Recoil(user, direction, gun.CameraRecoilScalar);
if (ent!.Value.IsClientSide())
Del(ent.Value);
else
@@ -197,7 +197,7 @@ public sealed partial class GunSystem : SharedGunSystem
SetCartridgeSpent(ent!.Value, cartridge, true);
MuzzleFlash(gunUid, cartridge, user);
Audio.PlayPredicted(gun.SoundGunshot, gunUid, user);
Recoil(user, direction);
Recoil(user, direction, gun.CameraRecoilScalar);
// TODO: Can't predict entity deletions.
//if (cartridge.DeleteOnSpawn)
// Del(cartridge.Owner);
@@ -214,7 +214,7 @@ public sealed partial class GunSystem : SharedGunSystem
case AmmoComponent newAmmo:
MuzzleFlash(gunUid, newAmmo, user);
Audio.PlayPredicted(gun.SoundGunshot, gunUid, user);
Recoil(user, direction);
Recoil(user, direction, gun.CameraRecoilScalar);
if (ent!.Value.IsClientSide())
Del(ent.Value);
else
@@ -222,18 +222,18 @@ public sealed partial class GunSystem : SharedGunSystem
break;
case HitscanPrototype:
Audio.PlayPredicted(gun.SoundGunshot, gunUid, user);
Recoil(user, direction);
Recoil(user, direction, gun.CameraRecoilScalar);
break;
}
}
}
private void Recoil(EntityUid? user, Vector2 recoil)
private void Recoil(EntityUid? user, Vector2 recoil, float recoilScalar)
{
if (!Timing.IsFirstTimePredicted || user == null || recoil == Vector2.Zero)
if (!Timing.IsFirstTimePredicted || user == null || recoil == Vector2.Zero || recoilScalar == 0)
return;
_recoil.KickCamera(user.Value, recoil.Normalized * 0.5f);
_recoil.KickCamera(user.Value, recoil.Normalized * 0.5f * recoilScalar);
}
protected override void Popup(string message, EntityUid? uid, EntityUid? user)

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@@ -11,6 +11,7 @@ namespace Content.Server.Chemistry.Components
public FixedPoint2 TransferAmount = FixedPoint2.New(0.5);
public float ReactTimer;
[DataField("active")]
public bool Active;
}
}

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@@ -0,0 +1,82 @@
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Vapor;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
protected override void InitializeSolution()
{
base.InitializeSolution();
SubscribeLocalEvent<SolutionAmmoProviderComponent, MapInitEvent>(OnSolutionMapInit);
SubscribeLocalEvent<SolutionAmmoProviderComponent, SolutionChangedEvent>(OnSolutionChanged);
}
private void OnSolutionMapInit(EntityUid uid, SolutionAmmoProviderComponent component, MapInitEvent args)
{
UpdateSolutionShots(uid, component);
}
private void OnSolutionChanged(EntityUid uid, SolutionAmmoProviderComponent component, SolutionChangedEvent args)
{
if (args.Solution.Name == component.SolutionId)
UpdateSolutionShots(uid, component, args.Solution);
}
protected override void UpdateSolutionShots(EntityUid uid, SolutionAmmoProviderComponent component, Solution? solution = null)
{
var shots = 0;
var maxShots = 0;
if (solution == null && !_solutionContainer.TryGetSolution(uid, component.SolutionId, out solution))
{
component.Shots = shots;
component.MaxShots = maxShots;
Dirty(component);
return;
}
shots = (int) (solution.Volume / component.FireCost);
maxShots = (int) (solution.MaxVolume / component.FireCost);
component.Shots = shots;
component.MaxShots = maxShots;
Dirty(component);
UpdateSolutionAppearance(uid, component);
}
protected override (EntityUid Entity, IShootable) GetSolutionShot(EntityUid uid, SolutionAmmoProviderComponent component, EntityCoordinates position)
{
var (ent, shootable) = base.GetSolutionShot(uid, component, position);
if (!_solutionContainer.TryGetSolution(uid, component.SolutionId, out var solution))
return (ent, shootable);
var newSolution = _solutionContainer.SplitSolution(uid, solution, component.FireCost);
if (newSolution.Volume <= FixedPoint2.Zero)
return (ent, shootable);
if (TryComp<AppearanceComponent>(ent, out var appearance))
{
Appearance.SetData(ent, VaporVisuals.Color, newSolution.GetColor(ProtoManager).WithAlpha(1f), appearance);
Appearance.SetData(ent, VaporVisuals.State, true, appearance);
}
// Add the solution to the vapor and actually send the thing
if (_solutionContainer.TryGetSolution(ent, VaporComponent.SolutionName, out var vaporSolution))
{
_solutionContainer.TryAddSolution(ent, vaporSolution, newSolution);
}
return (ent, shootable);
}
}

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@@ -0,0 +1,26 @@
using Content.Shared.Inventory;
using Content.Shared.Weapons.Ranged.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// This is used for relaying ammo events
/// to an entity in the user's clothing slot.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGunSystem))]
public sealed class ClothingSlotAmmoProviderComponent : AmmoProviderComponent
{
/// <summary>
/// The slot that the ammo provider should be located in.
/// </summary>
[DataField("targetSlot", required: true)]
public SlotFlags TargetSlot;
/// <summary>
/// A whitelist for determining whether or not an ammo provider is valid.
/// </summary>
[DataField("providerWhitelist")]
public EntityWhitelist? ProviderWhitelist;
}

View File

@@ -30,6 +30,13 @@ public partial class GunComponent : Component
// These values are very small for now until we get a debug overlay and fine tune it
/// <summary>
/// A scalar value applied to the vector governing camera recoil.
/// If 0, there will be no camera recoil.
/// </summary>
[DataField("cameraRecoilScalar"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float CameraRecoilScalar = 1f;
/// <summary>
/// Last time the gun fired.
/// Used for recoil purposes.

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@@ -0,0 +1,42 @@
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Weapons.Ranged.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedGunSystem))]
public sealed partial class SolutionAmmoProviderComponent : Component
{
/// <summary>
/// The solution where reagents are extracted from for the projectile.
/// </summary>
[DataField("solutionId", required: true), AutoNetworkedField]
public string SolutionId = default!;
/// <summary>
/// How much reagent it costs to fire once.
/// </summary>
[DataField("fireCost"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float FireCost = 10;
/// <summary>
/// The amount of shots currently available.
/// used for network predictions.
/// </summary>
[DataField("shots"), ViewVariables, AutoNetworkedField]
public int Shots;
/// <summary>
/// The max amount of shots the gun can fire.
/// used for network prediction
/// </summary>
[DataField("maxShots"), ViewVariables, AutoNetworkedField]
public int MaxShots;
/// <summary>
/// The prototype that's fired by the gun.
/// </summary>
[DataField("proto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
public string Prototype = default!;
}

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@@ -0,0 +1,55 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Inventory;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
namespace Content.Shared.Weapons.Ranged.Systems;
public partial class SharedGunSystem
{
[Dependency] private readonly InventorySystem _inventory = default!;
private void InitializeClothing()
{
SubscribeLocalEvent<ClothingSlotAmmoProviderComponent, TakeAmmoEvent>(OnClothingTakeAmmo);
SubscribeLocalEvent<ClothingSlotAmmoProviderComponent, GetAmmoCountEvent>(OnClothingAmmoCount);
}
private void OnClothingTakeAmmo(EntityUid uid, ClothingSlotAmmoProviderComponent component, TakeAmmoEvent args)
{
if (!TryGetClothingSlotEntity(uid, component, out var entity))
return;
RaiseLocalEvent(entity.Value, args);
}
private void OnClothingAmmoCount(EntityUid uid, ClothingSlotAmmoProviderComponent component, ref GetAmmoCountEvent args)
{
if (!TryGetClothingSlotEntity(uid, component, out var entity))
return;
RaiseLocalEvent(entity.Value, ref args);
}
private bool TryGetClothingSlotEntity(EntityUid uid, ClothingSlotAmmoProviderComponent component, [NotNullWhen(true)] out EntityUid? slotEntity)
{
slotEntity = null;
if (!_container.TryGetContainingContainer(uid, out var container))
return false;
var user = container.Owner;
if (!TryComp<InventoryComponent>(user, out var inventory))
return false;
var slots = _inventory.GetSlots(user, inventory);
foreach (var slot in slots)
{
if (slot.SlotFlags != component.TargetSlot)
continue;
if (!_inventory.TryGetSlotEntity(user, slot.Name, out var e, inventory))
continue;
if (component.ProviderWhitelist != null && !component.ProviderWhitelist.IsValid(e.Value, EntityManager))
continue;
slotEntity = e;
}
return slotEntity != null;
}
}

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@@ -0,0 +1,60 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Map;
namespace Content.Shared.Weapons.Ranged.Systems;
public partial class SharedGunSystem
{
protected virtual void InitializeSolution()
{
SubscribeLocalEvent<SolutionAmmoProviderComponent, TakeAmmoEvent>(OnSolutionTakeAmmo);
SubscribeLocalEvent<SolutionAmmoProviderComponent, GetAmmoCountEvent>(OnSolutionAmmoCount);
}
private void OnSolutionTakeAmmo(EntityUid uid, SolutionAmmoProviderComponent component, TakeAmmoEvent args)
{
var shots = Math.Min(args.Shots, component.Shots);
// Don't dirty if it's an empty fire.
if (shots == 0)
return;
for (var i = 0; i < shots; i++)
{
args.Ammo.Add(GetSolutionShot(uid, component, args.Coordinates));
component.Shots--;
}
UpdateSolutionShots(uid, component);
UpdateSolutionAppearance(uid, component);
}
private void OnSolutionAmmoCount(EntityUid uid, SolutionAmmoProviderComponent component, ref GetAmmoCountEvent args)
{
args.Count = component.Shots;
args.Capacity = component.MaxShots;
}
protected virtual void UpdateSolutionShots(EntityUid uid, SolutionAmmoProviderComponent component, Solution? solution = null)
{
}
protected virtual (EntityUid Entity, IShootable) GetSolutionShot(EntityUid uid, SolutionAmmoProviderComponent component, EntityCoordinates position)
{
var ent = Spawn(component.Prototype, position);
return (ent, EnsureComp<AmmoComponent>(ent));
}
protected void UpdateSolutionAppearance(EntityUid uid, SolutionAmmoProviderComponent component)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
Appearance.SetData(uid, AmmoVisuals.HasAmmo, component.Shots != 0, appearance);
Appearance.SetData(uid, AmmoVisuals.AmmoCount, component.Shots, appearance);
Appearance.SetData(uid, AmmoVisuals.AmmoMax, component.MaxShots, appearance);
}
}

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@@ -79,7 +79,9 @@ public abstract partial class SharedGunSystem : EntitySystem
InitializeMagazine();
InitializeRevolver();
InitializeBasicEntity();
InitializeClothing();
InitializeContainer();
InitializeSolution();
// Interactions
SubscribeLocalEvent<GunComponent, GetVerbsEvent<AlternativeVerb>>(OnAltVerb);

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@@ -0,0 +1,4 @@
- files: ["water_spray.ogg"]
license: "CC0-1.0"
copyright: "Watering by elittle13. Converted to .OGG and MONO by EmoGarbage404 (github)"
source: "https://freesound.org/people/elittle13/sounds/568558"

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@@ -7,6 +7,9 @@ technologies-cleaning-technology-description = Start to a shiny clean station.
technologies-advanced-cleaning-technology = Advanced cleaning technology
technologies-advanced-cleaning-technology-description = Advanced tools won't stop people from trashing the station, sadly.
technologies-advanced-spray-technology = Advanced spray technology
technologies-advanced-spray-technology-description = The newest ways to hose down the station. Filthy animals.
technologies-foodbev-technology = Food and beverage technology
technologies-food-and-beverage-technology-description = Robust service from better technology.

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@@ -43,6 +43,20 @@
- AdvMopItem
- MegaSprayBottle
- type: technology
id: AdvancedSprayTechnology
name: technologies-advanced-spray-technology
description: technologies-advanced-spray-technology-description
icon:
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
state: icon
requiredPoints: 7500
requiredTechnologies:
- AdvancedCleaningTechnology
unlockedRecipes:
- WeaponSprayNozzle
- ClothingBackpackWaterTank
# Food/Bev Service Technology Tree
- type: technology

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@@ -21,3 +21,45 @@
type: StorageBoundUserInterface
- key: enum.ChameleonUiKey.Key
type: ChameleonBoundUserInterface
- type: entity
parent: Clothing
id: ClothingBackpackWaterTank
name: backpack water tank
description: Holds a large amount of fluids. Supplies to spray nozzles in your hands.
components:
- type: Tag
tags:
- NozzleBackTank
- type: Sprite
sprite: Clothing/Back/Backpacks/waterbackpack.rsi
state: icon
- type: Item
size: 200
- type: Clothing
slots: BACK
sprite: Clothing/Back/Backpacks/waterbackpack.rsi
- type: SolutionAmmoProvider
solutionId: tank
proto: BulletWaterShot
- type: SolutionContainerManager
solutions:
tank:
maxVol: 1000 #much water
- type: SolutionTransfer
transferAmount: 50
maxTransferAmount: 100
minTransferAmount: 10
canChangeTransferAmount: true
- type: UserInterface
interfaces:
- key: enum.TransferAmountUiKey.Key
type: TransferAmountBoundUserInterface
- type: DrawableSolution
solution: tank
- type: RefillableSolution
solution: tank
- type: DrainableSolution
solution: tank
- type: ExaminableSolution
solution: tank

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@@ -0,0 +1,26 @@
- type: entity
id: WeaponSprayNozzle
parent: BaseItem
name: spray nozzle
description: A high-powered spray nozzle used in conjunction with a backpack-mounted water tank.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
state: icon
- type: Item
sprite: Objects/Weapons/Guns/Basic/spraynozzle.rsi
size: 30
- type: Gun
cameraRecoilScalar: 0 #no recoil
fireRate: 4
selectedMode: FullAuto
availableModes:
- FullAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/water_spray.ogg
- type: Appearance
- type: ClothingSlotAmmoProvider
targetSlot: BACK
providerWhitelist:
tags:
- NozzleBackTank

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@@ -566,6 +566,47 @@
- type: Ammo
muzzleFlash: null
- type: entity
id: BulletWaterShot
name: water
noSpawn: true
components:
- type: Clickable
- type: Physics
bodyType: Dynamic
linearDamping: 0
angularDamping: 0
- type: TimedDespawn
lifetime: 10
- type: Projectile
damage:
types:
Blunt: 0 #it's just water, bro
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/water_shot.rsi
layers:
- state: icon
map: ["enum.VaporVisualLayers.Base"]
- type: Ammo
muzzleFlash: null
- type: SolutionContainerManager
solutions:
vapor:
maxVol: 50
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.25,-0.25,0.25,0.25"
hard: false
mask:
- FullTileMask
- Opaque
- type: Vapor
active: true
- type: Appearance
- type: VaporVisuals
- type: entity
id: BulletCannonBall
name: cannonball

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@@ -215,6 +215,8 @@
- Bucket
- MopItem
- AdvMopItem
- WeaponSprayNozzle
- ClothingBackpackWaterTank
- SprayBottle
- MegaSprayBottle
- FireExtinguisher

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@@ -64,3 +64,19 @@
Plastic: 400
Steel: 100
Glass: 100
- type: latheRecipe
id: WeaponSprayNozzle
result: WeaponSprayNozzle
completetime: 5
materials:
Steel: 1500
Glass: 500
- type: latheRecipe
id: ClothingBackpackWaterTank
result: ClothingBackpackWaterTank
completetime: 4
materials:
Steel: 250
Glass: 1000

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@@ -504,6 +504,9 @@
- type: Tag
id: NoBlockAnchoring
- type: Tag
id: NozzleBackTank
- type: Tag
id: NukeOpsUplink

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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/f7337f1aa9efdcc1403ca4771d638e0634074537",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-BACKPACK",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,22 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "tgstation at https://github.com/tgstation/tgstation/commit/f7337f1aa9efdcc1403ca4771d638e0634074537",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
}
]
}

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@@ -0,0 +1,14 @@
{
"version": 1,
"license": "CC0-1.0",
"copyright": "Created by EmoGarbage404 (github) for Space Station 14.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
}
]
}