Fix prediction and popups for actions (#11871)

This commit is contained in:
DrSmugleaf
2022-10-12 18:35:36 +02:00
committed by GitHub
parent df94f6b4a4
commit 981366ecdf
2 changed files with 167 additions and 39 deletions

View File

@@ -85,21 +85,25 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
public void OnStateEntered(GameplayState state)
{
DebugTools.Assert(_window == null);
_window = UIManager.CreateWindow<ActionsWindow>();
_actionButton = UIManager.GetActiveUIWidget<MenuBar.Widgets.GameTopMenuBar>().ActionButton;
_actionsBar = UIManager.GetActiveUIWidget<ActionsBar>();
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.CenterTop);
_window.OnClose += () => { _actionButton.Pressed = false; };
_window.OnOpen += () => { _actionButton.Pressed = true; };
_window.OnOpen += OnWindowOpened;
_window.OnClose += OnWindowClosed;
_window.ClearButton.OnPressed += OnClearPressed;
_window.SearchBar.OnTextChanged += OnSearchChanged;
_window.FilterButton.OnItemSelected += OnFilterSelected;
_actionButton.OnPressed += ActionButtonPressed;
_actionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
_actionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
_actionsSystem.ActionReplaced += OnActionReplaced;
UpdateFilterLabel();
SearchAndDisplay();
_actionsBar = UIManager.GetActiveUIWidget<ActionsBar>();
_actionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
_actionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
_actionButton.OnPressed += ActionButtonPressed;
_dragShadow.Orphan();
UIManager.PopupRoot.AddChild(_dragShadow);
@@ -134,10 +138,28 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
.Register<ActionUIController>();
}
private void OnWindowOpened()
{
if (_actionButton != null)
_actionButton.Pressed = true;
}
private void OnWindowClosed()
{
if (_actionButton != null)
_actionButton.Pressed = false;
}
public void OnStateExited(GameplayState state)
{
if (_window != null)
{
_window.OnOpen -= OnWindowOpened;
_window.OnClose -= OnWindowClosed;
_window.ClearButton.OnPressed -= OnClearPressed;
_window.SearchBar.OnTextChanged -= OnSearchChanged;
_window.FilterButton.OnItemSelected -= OnFilterSelected;
_window.Dispose();
_window = null;
}
@@ -194,6 +216,18 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
ChangePage(_currentPageIndex + 1);
}
private void OnActionReplaced(ActionType existing, ActionType action)
{
if (_container == null)
return;
foreach (var button in _container.GetButtons())
{
if (button.Action == existing)
button.UpdateData(_entities, action);
}
}
private void ActionButtonPressed(ButtonEventArgs args)
{
ToggleWindow();
@@ -293,14 +327,14 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
if (action.Keywords.Any(keyword => search.Contains(keyword, StringComparison.OrdinalIgnoreCase)))
return true;
if (action.DisplayName.Contains((string) search, StringComparison.OrdinalIgnoreCase))
if (action.DisplayName.Contains(search, StringComparison.OrdinalIgnoreCase))
return true;
if (action.Provider == null || action.Provider == _actionsSystem.PlayerActions?.Owner)
return false;
var name = _entities.GetComponent<MetaDataComponent>(action.Provider.Value).EntityName;
return name.Contains((string) search, StringComparison.OrdinalIgnoreCase);
return name.Contains(search, StringComparison.OrdinalIgnoreCase);
});
PopulateActions(actions);
@@ -492,16 +526,16 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
public void OnSystemLoaded(ActionsSystem system)
{
_actionsSystem.OnLinkActions += OnComponentLinked;
_actionsSystem.OnUnlinkActions += OnComponentUnlinked;
_actionsSystem.LinkActions += OnComponentLinked;
_actionsSystem.UnlinkActions += OnComponentUnlinked;
_actionsSystem.ClearAssignments += ClearActions;
_actionsSystem.AssignSlot += AssignSlots;
}
public void OnSystemUnloaded(ActionsSystem system)
{
_actionsSystem.OnLinkActions -= OnComponentLinked;
_actionsSystem.OnUnlinkActions -= OnComponentUnlinked;
_actionsSystem.LinkActions -= OnComponentLinked;
_actionsSystem.UnlinkActions -= OnComponentUnlinked;
_actionsSystem.ClearAssignments -= ClearActions;
_actionsSystem.AssignSlot -= AssignSlots;
}