Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616)
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@@ -0,0 +1,16 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// This component modifies the spread of the gun it is attached to.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class GunSpreadModifierComponent: Component
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{
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/// <summary>
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/// A scalar value multiplied by the spread built into the ammo itself.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Spread = 1;
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}
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@@ -0,0 +1,30 @@
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using Content.Shared.Examine;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public sealed class GunSpreadModifierSystem: EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GunSpreadModifierComponent, GunGetAmmoSpreadEvent>(OnGunGetAmmoSpread);
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SubscribeLocalEvent<GunSpreadModifierComponent, ExaminedEvent>(OnExamine);
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}
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private void OnGunGetAmmoSpread(EntityUid uid, GunSpreadModifierComponent comp, ref GunGetAmmoSpreadEvent args)
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{
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args.Spread *= comp.Spread;
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}
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private void OnExamine(EntityUid uid, GunSpreadModifierComponent comp, ExaminedEvent args)
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{
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var percentage = Math.Round(comp.Spread * 100);
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var loc = percentage < 100 ? "examine-gun-spread-modifier-reduction" : "examine-gun-spread-modifier-increase";
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percentage = percentage < 100 ? 100 - percentage : percentage - 100;
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var msg = Loc.GetString(loc, ("percentage", percentage));
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args.PushMarkup(msg);
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}
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}
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@@ -50,3 +50,7 @@ gun-revolver-insert = Inserted
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gun-revolver-spin = Spin revolver
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gun-revolver-spun = Spun
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gun-speedloader-empty = Speedloader empty
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# GunSpreadModifier
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examine-gun-spread-modifier-reduction = The spread has been reduced by [color=yellow]{$percentage}%[/color].
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examine-gun-spread-modifier-increase = The spread has been increased by [color=yellow]{$percentage}%[/color].
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@@ -175,6 +175,8 @@
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- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
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- type: Gun
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fireRate: 1
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- type: GunSpreadModifier
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spread: 0.6
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- type: Tag
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tags:
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- WeaponShotgunKammerer
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