Add UnsimulatedGridAtmosphereComponent and a command to add it (#2019)
* Add UnsimulatedGridAtmosphereComponent * Override prytile, repopulate, invalidate and revalidate * Attributes
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#nullable enable
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using System;
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using Content.Server.Atmos;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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[ComponentReference(typeof(IGridAtmosphereComponent))]
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[ComponentReference(typeof(GridAtmosphereComponent))]
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[Serializable]
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public class UnsimulatedGridAtmosphereComponent : GridAtmosphereComponent, IGridAtmosphereComponent
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{
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public override string Name => "UnsimulatedGridAtmosphere";
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public override void PryTile(MapIndices indices) { }
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public override void RepopulateTiles()
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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foreach (var tile in mapGrid.Grid.GetAllTiles())
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{
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if(!Tiles.ContainsKey(tile.GridIndices))
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Tiles.Add(tile.GridIndices, new TileAtmosphere(this, tile.GridIndex, tile.GridIndices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C}));
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}
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}
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public override void Invalidate(MapIndices indices) { }
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protected override void Revalidate() { }
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public override void FixVacuum(MapIndices indices) { }
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public override void AddActiveTile(TileAtmosphere? tile) { }
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public override void RemoveActiveTile(TileAtmosphere? tile) { }
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public override void AddHotspotTile(TileAtmosphere? tile) { }
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public override void RemoveHotspotTile(TileAtmosphere? tile) { }
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public override void AddSuperconductivityTile(TileAtmosphere? tile) { }
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public override void RemoveSuperconductivityTile(TileAtmosphere? tile) { }
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public override void AddHighPressureDelta(TileAtmosphere? tile) { }
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public override bool HasHighPressureDelta(TileAtmosphere tile)
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{
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return false;
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}
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public override void AddExcitedGroup(ExcitedGroup excitedGroup) { }
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public override void RemoveExcitedGroup(ExcitedGroup excitedGroup) { }
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public override void Update(float frameTime) { }
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public override bool ProcessTileEqualize(bool resumed = false)
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{
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return false;
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}
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public override bool ProcessActiveTiles(bool resumed = false)
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{
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return false;
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}
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public override bool ProcessExcitedGroups(bool resumed = false)
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{
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return false;
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}
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public override bool ProcessHighPressureDelta(bool resumed = false)
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{
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return false;
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}
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protected override bool ProcessHotspots(bool resumed = false)
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{
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return false;
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}
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protected override bool ProcessSuperconductivity(bool resumed = false)
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{
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return false;
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}
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protected override bool ProcessPipeNets(bool resumed = false)
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{
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return false;
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}
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protected override bool ProcessPipeNetDevices(bool resumed = false)
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{
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return false;
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}
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}
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}
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