Add UnsimulatedGridAtmosphereComponent and a command to add it (#2019)
* Add UnsimulatedGridAtmosphereComponent * Override prytile, repopulate, invalidate and revalidate * Attributes
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@@ -14,10 +14,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -72,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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private double _excitedGroupLastProcess;
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[ViewVariables]
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private readonly Dictionary<MapIndices, TileAtmosphere> _tiles = new Dictionary<MapIndices, TileAtmosphere>(1000);
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protected readonly Dictionary<MapIndices, TileAtmosphere> Tiles = new Dictionary<MapIndices, TileAtmosphere>(1000);
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[ViewVariables]
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private readonly HashSet<TileAtmosphere> _activeTiles = new HashSet<TileAtmosphere>(1000);
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@@ -156,7 +153,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public void PryTile(MapIndices indices)
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public virtual void PryTile(MapIndices indices)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGridComponent)) return;
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if (IsSpace(indices) || IsAirBlocked(indices)) return;
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@@ -177,17 +174,17 @@ namespace Content.Server.GameObjects.Components.Atmos
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RepopulateTiles();
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}
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public void RepopulateTiles()
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public virtual void RepopulateTiles()
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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foreach (var tile in mapGrid.Grid.GetAllTiles())
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{
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if(!_tiles.ContainsKey(tile.GridIndices))
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_tiles.Add(tile.GridIndices, new TileAtmosphere(this, tile.GridIndex, tile.GridIndices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C}));
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if(!Tiles.ContainsKey(tile.GridIndices))
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Tiles.Add(tile.GridIndices, new TileAtmosphere(this, tile.GridIndex, tile.GridIndices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C}));
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}
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foreach (var (_, tile) in _tiles.ToArray())
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foreach (var (_, tile) in Tiles.ToArray())
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{
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tile.UpdateAdjacent();
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tile.UpdateVisuals();
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@@ -195,12 +192,12 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public void Invalidate(MapIndices indices)
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public virtual void Invalidate(MapIndices indices)
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{
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_invalidatedCoords.Add(indices);
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}
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private void Revalidate()
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protected virtual void Revalidate()
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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@@ -212,14 +209,14 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (tile == null)
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{
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tile = new TileAtmosphere(this, mapGrid.Grid.Index, indices, new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C});
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_tiles[indices] = tile;
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Tiles[indices] = tile;
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}
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if (IsSpace(indices))
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{
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tile.Air = new GasMixture(GetVolumeForCells(1));
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tile.Air.MarkImmutable();
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_tiles[indices] = tile;
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Tiles[indices] = tile;
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} else if (IsAirBlocked(indices))
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{
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@@ -257,18 +254,18 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public void FixVacuum(MapIndices indices)
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public virtual void FixVacuum(MapIndices indices)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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var tile = GetTile(indices);
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if (tile?.GridIndex != mapGrid.Grid.Index) return;
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var adjacent = GetAdjacentTiles(indices);
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tile.Air = new GasMixture(GetVolumeForCells(1)){Temperature = Atmospherics.T20C};
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_tiles[indices] = tile;
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Tiles[indices] = tile;
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var ratio = 1f / adjacent.Count;
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foreach (var (direction, adj) in adjacent)
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foreach (var (_, adj) in adjacent)
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{
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var mix = adj.Air.RemoveRatio(ratio);
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tile.Air.Merge(mix);
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@@ -278,7 +275,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddActiveTile(TileAtmosphere? tile)
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public virtual void AddActiveTile(TileAtmosphere? tile)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index) return;
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@@ -288,7 +285,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void RemoveActiveTile(TileAtmosphere? tile)
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public virtual void RemoveActiveTile(TileAtmosphere? tile)
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{
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if (tile == null) return;
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_activeTiles.Remove(tile);
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@@ -298,7 +295,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddHotspotTile(TileAtmosphere? tile)
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public virtual void AddHotspotTile(TileAtmosphere? tile)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index || tile?.Air == null) return;
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@@ -307,20 +304,20 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void RemoveHotspotTile(TileAtmosphere? tile)
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public virtual void RemoveHotspotTile(TileAtmosphere? tile)
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{
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if (tile == null) return;
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_hotspotTiles.Remove(tile);
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}
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public void AddSuperconductivityTile(TileAtmosphere? tile)
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public virtual void AddSuperconductivityTile(TileAtmosphere? tile)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index) return;
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_superconductivityTiles.Add(tile);
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}
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public void RemoveSuperconductivityTile(TileAtmosphere? tile)
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public virtual void RemoveSuperconductivityTile(TileAtmosphere? tile)
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{
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if (tile == null) return;
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_superconductivityTiles.Remove(tile);
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@@ -328,7 +325,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddHighPressureDelta(TileAtmosphere? tile)
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public virtual void AddHighPressureDelta(TileAtmosphere? tile)
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return;
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if (tile?.GridIndex != mapGrid.Grid.Index) return;
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@@ -337,21 +334,21 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool HasHighPressureDelta(TileAtmosphere tile)
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public virtual bool HasHighPressureDelta(TileAtmosphere tile)
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{
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return _highPressureDelta.Contains(tile);
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}
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddExcitedGroup(ExcitedGroup excitedGroup)
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public virtual void AddExcitedGroup(ExcitedGroup excitedGroup)
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{
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_excitedGroups.Add(excitedGroup);
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}
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void RemoveExcitedGroup(ExcitedGroup excitedGroup)
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public virtual void RemoveExcitedGroup(ExcitedGroup excitedGroup)
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{
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_excitedGroups.Remove(excitedGroup);
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}
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@@ -387,7 +384,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return null;
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if (_tiles.TryGetValue(indices, out var tile)) return tile;
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if (Tiles.TryGetValue(indices, out var tile)) return tile;
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// We don't have that tile!
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if (IsSpace(indices) && createSpace)
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@@ -440,7 +437,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public void Update(float frameTime)
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public virtual void Update(float frameTime)
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{
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_timer += frameTime;
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@@ -540,7 +537,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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UpdateCounter++;
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}
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public bool ProcessTileEqualize(bool resumed = false)
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public virtual bool ProcessTileEqualize(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -567,7 +564,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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public bool ProcessActiveTiles(bool resumed = false)
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public virtual bool ProcessActiveTiles(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -594,7 +591,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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public bool ProcessExcitedGroups(bool resumed = false)
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public virtual bool ProcessExcitedGroups(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -628,7 +625,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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public bool ProcessHighPressureDelta(bool resumed = false)
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public virtual bool ProcessHighPressureDelta(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -658,7 +655,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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private bool ProcessHotspots(bool resumed = false)
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protected virtual bool ProcessHotspots(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -685,7 +682,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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private bool ProcessSuperconductivity(bool resumed = false)
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protected virtual bool ProcessSuperconductivity(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -712,7 +709,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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private bool ProcessPipeNets(bool resumed = false)
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protected virtual bool ProcessPipeNets(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -739,7 +736,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return true;
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}
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private bool ProcessPipeNetDevices(bool resumed = false)
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protected virtual bool ProcessPipeNetDevices(bool resumed = false)
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{
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_stopwatch.Restart();
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@@ -796,11 +793,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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!serializer.TryReadDataField("tiles", out Dictionary<MapIndices, int>? tiles))
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return;
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_tiles.Clear();
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Tiles.Clear();
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foreach (var (indices, mix) in tiles!)
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{
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_tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes![mix].Clone()));
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Tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes![mix].Clone()));
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Invalidate(indices);
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}
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}
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@@ -809,7 +806,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var uniqueMixes = new List<GasMixture>();
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var uniqueMixHash = new Dictionary<GasMixture, int>();
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var tiles = new Dictionary<MapIndices, int>();
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foreach (var (indices, tile) in _tiles)
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foreach (var (indices, tile) in Tiles)
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{
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if (tile.Air == null) continue;
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@@ -832,7 +829,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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public IEnumerator<TileAtmosphere> GetEnumerator()
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{
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return _tiles.Values.GetEnumerator();
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return Tiles.Values.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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@@ -841,7 +838,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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/// <inheritdoc />
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public void BurnTile(MapIndices gridIndices)
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public virtual void BurnTile(MapIndices gridIndices)
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{
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// TODO ATMOS
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}
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