Compress decal data for serialization (#14264)

This commit is contained in:
metalgearsloth
2023-03-11 13:46:50 +11:00
committed by GitHub
parent 4335afda42
commit 973556066b

View File

@@ -1,9 +1,14 @@
using System.Globalization;
using Robust.Shared.Map;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager; using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown; using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping; using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
using Robust.Shared.Serialization.Markdown.Validation; using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces; using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Utility;
using static Content.Shared.Decals.DecalGridComponent; using static Content.Shared.Decals.DecalGridComponent;
namespace Content.Shared.Decals namespace Content.Shared.Decals
@@ -22,7 +27,38 @@ namespace Content.Shared.Decals
IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null, IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null,
ISerializationManager.InstantiationDelegate<DecalGridChunkCollection>? _ = default) ISerializationManager.InstantiationDelegate<DecalGridChunkCollection>? _ = default)
{ {
var dictionary = serializationManager.Read<Dictionary<Vector2i, DecalChunk>>(node, hookCtx, context, notNullableOverride: true); node.TryGetValue(new ValueDataNode("version"), out var versionNode);
var version = ((ValueDataNode?) versionNode)?.AsInt() ?? 1;
Dictionary<Vector2i, DecalChunk> dictionary;
// TODO: Dump this when we don't need support anymore.
if (version > 1)
{
var nodes = (SequenceDataNode) node["nodes"];
dictionary = new Dictionary<Vector2i, DecalChunk>();
foreach (var dNode in nodes)
{
var aNode = (MappingDataNode) dNode;
var data = serializationManager.Read<DecalData>(aNode["node"], hookCtx, context);
var deckNodes = (MappingDataNode) aNode["decals"];
foreach (var (decalUidNode, decalData) in deckNodes)
{
var dUid = serializationManager.Read<uint>(decalUidNode, hookCtx, context);
var coords = serializationManager.Read<Vector2>(decalData, hookCtx, context);
var chunkOrigin = SharedMapSystem.GetChunkIndices(coords, SharedDecalSystem.ChunkSize);
var chunk = dictionary.GetOrNew(chunkOrigin);
var decal = new Decal(coords, data.Id, data.Color, data.Angle, data.ZIndex, data.Cleanable);
chunk.Decals.Add(dUid, decal);
}
}
}
else
{
dictionary = serializationManager.Read<Dictionary<Vector2i, DecalChunk>>(node, hookCtx, context, notNullableOverride: true);
}
var uids = new SortedSet<uint>(); var uids = new SortedSet<uint>();
var uidChunkMap = new Dictionary<uint, Vector2i>(); var uidChunkMap = new Dictionary<uint, Vector2i>();
@@ -59,7 +95,116 @@ namespace Content.Shared.Decals
bool alwaysWrite = false, bool alwaysWrite = false,
ISerializationContext? context = null) ISerializationContext? context = null)
{ {
return serializationManager.WriteValue(value.ChunkCollection, alwaysWrite, context, notNullableOverride: true); var lookup = new Dictionary<DecalData, List<uint>>();
var decalLookup = new Dictionary<uint, Decal>();
var allData = new MappingDataNode();
// Want consistent chunk + decal ordering so diffs aren't mangled
var chunks = new List<Vector2i>(value.ChunkCollection.Keys);
chunks.Sort((x, y) => x.X == y.X ? x.Y.CompareTo(y.Y) : x.X.CompareTo(y.X));
var nodes = new SequenceDataNode();
// Assuming decal indices stay consistent:
// We'll write decals by
// - decaldata
// - decal uid
// - additional decal data
// Build all of the decal lookups first.
foreach (var chunk in value.ChunkCollection.Values)
{
var sortedDecals = new List<uint>(chunk.Decals.Keys);
sortedDecals.Sort();
foreach (var (uid, decal) in chunk.Decals)
{
var data = new DecalData(decal);
var existing = lookup.GetOrNew(data);
existing.Add(uid);
decalLookup[uid] = decal;
}
}
var lookupIndex = 0;
foreach (var (data, uids) in lookup)
{
var lookupNode = new MappingDataNode { { "node", serializationManager.WriteValue(data, alwaysWrite, context) } };
var decks = new MappingDataNode();
uids.Sort();
foreach (var uid in uids)
{
var decal = decalLookup[uid];
// Inline coordinates
decks.Add(serializationManager.WriteValue(uid, alwaysWrite, context), serializationManager.WriteValue(decal.Coordinates, alwaysWrite, context));
}
lookupNode.Add("decals", decks);
nodes.Add(lookupNode);
}
allData.Add("version", 2.ToString(CultureInfo.InvariantCulture));
allData.Add("nodes", nodes);
return allData;
}
[DataDefinition]
private readonly struct DecalData : IEquatable<DecalData>
{
[DataField("id")]
public readonly string Id = string.Empty;
[DataField("color")]
public readonly Color? Color;
[DataField("angle")]
public readonly Angle Angle = Angle.Zero;
[DataField("zIndex")]
public readonly int ZIndex;
[DataField("cleanable")]
public readonly bool Cleanable;
public DecalData(string id, Color? color, Angle angle, int zIndex, bool cleanable)
{
Id = id;
Color = color;
Angle = angle;
ZIndex = zIndex;
Cleanable = cleanable;
}
public DecalData(Decal decal)
{
Id = decal.Id;
Color = decal.Color;
Angle = decal.Angle;
ZIndex = decal.ZIndex;
Cleanable = decal.Cleanable;
}
public bool Equals(DecalData other)
{
return Id == other.Id &&
Nullable.Equals(Color, other.Color) &&
Angle.Equals(other.Angle) &&
ZIndex == other.ZIndex &&
Cleanable == other.Cleanable;
}
public override bool Equals(object? obj)
{
return obj is DecalData other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Id, Color, Angle, ZIndex, Cleanable);
}
} }
} }
} }