FlashLightVisualizer refactor + low power handheld light light radius fix (#11768)

* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power

* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours

* Empty commit to rerun CI with the new engine PR

* fix: Restore the correct HandheldLight addPrefix property, whoops

* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
This commit is contained in:
Francesco
2022-10-19 20:34:36 +02:00
committed by GitHub
parent af33db3cc3
commit 9727cc0da0
11 changed files with 281 additions and 212 deletions

View File

@@ -45,6 +45,20 @@ namespace Content.Shared.Light
public const int StatusLevels = 6;
/// <summary>
/// Specify the ID of the light behaviour to use when the state of the light is Dying
/// </summary>
[ViewVariables]
[DataField("blinkingBehaviourId")]
public string BlinkingBehaviourId { get; set; } = string.Empty;
/// <summary>
/// Specify the ID of the light behaviour to use when the state of the light is LowPower
/// </summary>
[ViewVariables]
[DataField("radiatingBehaviourId")]
public string RadiatingBehaviourId { get; set; } = string.Empty;
[Serializable, NetSerializable]
public sealed class HandheldLightComponentState : ComponentState
{