Pipe prototypes (#2124)

* Pipe prototypes

* PipeDirection setter

* IRotatableNode

* NodeContainer passes rotation events to its nodes

* Removes duplicate pipe prototypes that are rotations of each other

* PipeDirectionHelpers

* PipeNode rotation

* icon removal

* Pipe icons

* Icon fix

* Fixes pipe sprites and icons

Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
py01
2020-10-08 09:53:56 -06:00
committed by GitHub
parent 621a39016f
commit 970f3bc82f
47 changed files with 278 additions and 296 deletions

View File

@@ -2,67 +2,44 @@
using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class PipeVisualizer : AppearanceVisualizer
{
private RSI _pipeRSI;
public override void LoadData(YamlMappingNode node)
public override void InitializeEntity(IEntity entity)
{
base.LoadData(node);
var rsiString = node.GetNode("pipeRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
_pipeRSI = resource.RSI;
}
catch (Exception e)
{
Logger.ErrorS("go.pipevisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.PipeBase);
var pipeBaseLayer = sprite.LayerMapGet(Layer.PipeBase);
sprite.LayerSetVisible(pipeBaseLayer, true);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState pipeVisualState)) return;
var pipeBase = sprite.LayerMapGet(Layer.PipeBase);
var pipeBaseStateId = GetPipeBaseStateId(pipeVisualState);
sprite.LayerSetState(pipeBase, pipeBaseStateId);
}
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualStateSet pipeVisualStateSet))
{
return;
}
for (var i = 0; i < pipeVisualStateSet.PipeVisualStates.Length; i++)
{
var pipeVisualState = pipeVisualStateSet.PipeVisualStates[i];
var rsiState = "pipe";
rsiState += pipeVisualState.PipeDirection.ToString();
rsiState += ((int) pipeVisualState.ConduitLayer).ToString();
private string GetPipeBaseStateId(PipeVisualState pipeVisualState)
{
var stateId = "pipe";
stateId += pipeVisualState.PipeDirection.PipeDirectionToPipeShape().ToString();
stateId += (int) pipeVisualState.ConduitLayer;
return stateId;
}
var pipeLayerKey = "pipeLayer" + i.ToString();
sprite.LayerMapReserveBlank(pipeLayerKey);
var currentPipeLayer = sprite.LayerMapGet(pipeLayerKey);
sprite.LayerSetRSI(currentPipeLayer, _pipeRSI);
sprite.LayerSetState(currentPipeLayer, rsiState);
sprite.LayerSetVisible(currentPipeLayer, true);
}
private enum Layer
{
PipeBase,
}
}
}